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Cooperatively, all players are trying to defeat the twelve royals: the Jacks, followed by the Queens, followed finally by the Kings.

Hand Size is 8-5 for 1-4 players respectively.


Jacks have 10 Attack and 20 Health

Queens have 15 Attack and 30 Health

Kings have 20 Attack and 40 Health

A royal's suit blocks the use of that power against it.

Turn Basics

1. Play...

- Play 1 card; or

- Play an Ace and another card together (Aces can be played on their own too); or

- Play a group of matching number cards (except Aces) whose sum is 10 or less

2. Activate the suit of the card(s) played (unless they match the Royal's suit, in which case the Royal blocks the activation):

- Hearts: Return to the draw pile from the discard pile the value of the card (e.g. 4 of hearts would return 4 cards)

- Diamonds: Draw cards in turn order to the value of the card, skipping players at max hand size

- Clubs: Double the damage inflicted on the Royal

- Spades: Reduce received damage by the value of the card for that Royal attack phase

3. Deal damage to the Royal equal to the total value of the card(s) played

4. If the Royal is still alive, they attack and you must discard cards whose value is equal or greater than the attack combined


Jester - When played removes the suit of the royal, but no attack is performed by the player. Secondly, the next player to take a turn is chosen by the active player, rather than clockwise.

Exact Damage - If a Royal is killed by an exact finishing value (e.g. a 3 when they have 3 life left) the card is placed into the top of draw pile rather than being discarded. Royals retain their attack value when players play them (J10, Q15, K20)

Yielding - A player may choose to pass entirely, not playing a card but skipping straight to step 4. A player may not yield in solo, or if every other player has yielded on their last turn.

Discarding - Cards are only discarded once a Royal is defeated, this is mainly because any Spades played previously or by other players will stack. No other powers stack.

Limited Communication - Players may not communicate to the other players any information which may reveal or suggest the contents of their hand. They may however remind other players of any public information such as how many cards they have in their hand, how many cards are left in the tavern, etc.

Game End

The game ends either:

Win - The final King is killed

Lose - A player is unable to defend an attack from a Royal or unable to play a card when the player cannot yield (because all the other players have yielded or in solo mode)