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For tips on how to play polis, see Tips_polis

Game play

Development Actions

Create Hoplites

  • Only in one polis per turn.
  • Pay 1 metal (or silver) per hoplite.

Create Galleys

  • Only in one polis per turn.
  • Pay 1 wood (or silver) per galley.
  • Place galleys in an adjacent sea territory (see arrow).

Create Merchants

  • Only in one commercial city per turn
  • Pay 1 wood (or silver) per merchant.
  • Place merchants in Trade Port.

Military Actions (cost 1 Prestige)

Move Hoplites

  • Destination territory of all hoplites has to be the same.
  • Each unit is moved separately (via land or sea territories, but not both).
  • Territories controlled by opponent (with greater number of units) block movement.

Move Galleys

  • Destination territory of all galleys must be the same.
  • Each unit is moved separately (only sea territories).
  • Territories controlled by opponent block movement.

Besiege Polis

  • Player has to control territory with at least as many hoplites as polis has Fortification.
  • Throw the die:
    • If the result is higher than/equal to Fortification:
      1. Take Polis Tile (with all projects).
      2. Receive Prestige (= Fortification).
    • If the result is lower than Fortification:
      • Attacker loses 1 hoplite.
      • If polis is owned by opponent, it loses 1 Population Cube.

Collection

  • Must own polis in region.
  • Take resources corresponding to the number of hoplites from the region placed in the Tribute Box.
  • Place disc to show the region exhausted and return hoplites. No Prestige cost for action in home region.

Political Actions

Trade

  • Move one merchant via free trade route to a Foreign Market and place it on available shipload:
    • Goods exchange (goods for wheat / silver).
    • Then increase market value.
      1. Roll die.
      2. Move the marker right.
    • Purchase (silver paid for wheat).
    • Then decrease market value.
      1. Roll die twice.
      2. Use the higher result to move the marker left.

Move Proxenos

  • Movement via land or sea territories.
  • Must bribe each enemy unit with 1 silver (not to the opponent).

Redeem Proxenos

  • Pay 2 silver to opponent.
  • Place Proxenos in capital.

Instigate Civil War

  • Proxenos needed;
  • Action costs 2x Base Population (neutral polis) or 3x current Population (owned by opponent).
  • Receive Prestige (= Population bribed, not amount of money spent).

Battle

  • If 8 or more units are in a territory after player's turn:
    • Attacker plays 2 cards, defender tries to match formations.
  • Card pairs are then compared:
    • Not matching:
      • Defender loses 1 unit,
      • Attacker gains Prestige on card.
    • Matching:
      • No loss for defender
      • Attacker gains Prestige difference if their value is higher.
      • Attacker draws 2 cards;
      • Defender draws one less card for each loss suffered (maximum 2).
  • The battle ends if:
    1. There are not enough cards are left in the Combat Card deck.
    2. One player retreats (and pays 1 Prestige to opponent).
    3. One player has less than 2 units left.

End of the Round

Projects

  • All projects are completed, and award immediate Prestige.

Supply

  • Player must pay wheat = total of Population Cubes.
    • If insufficient, the difference is either paid with Prestige, or poleis are discarded.

Growth

  • Increase Population in poleis with wheat (1:1). Optional.
    • Heed Maximum Growth and Population Maximum.

Megalopolis

  • 1 Prestige is awarded for every polis exceeding the Base Population.

Storage

  • Halve amount of oil, wine, and wheat in storage (rounded up).
    • For example:
      • Before: 3 oil, 5 wine and 7 wheat.
      • After: 2 oil, 3 wine and 4 wheat.

Phoros

  • Exchange Prestige for silver (1:1). Optional.

Preparations for the next Round

  1. Move round marker one space to the right.
  2. Remove all discs from Tribute Boxes.
  3. Place merchants back in Trade Ports.
  4. Place 3 new Project Tiles (discard remaining tiles).
  5. Draw new Event Card.

End of Game Conditions

  1. A player cannot supply enough wheat/Prestige to feed their capital.
  2. A player does not have any Prestige left after “End of Round” phase.
  3. The fourth round (5β) has been finished.

Final Score

  • Total of Population Cubes in all poleis, plus
  • Current Prestige, plus
  • ”Prestige for Posterity” (on project tiles).

Summary sheet

See Tips_polis.