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Game Components

Cards:

  • 18 Warrior cards
  • 16 Hunter cards
  • 16 Miner cards
  • 20 Blacksmith cards
  • 16 Explorer cards
  • 1 Special Blacksmith card (Blacksmith Distinction)
  • 5 Distinction cards
  • 5 Royal Offering cards
  • 21 Hero cards

Gold Coins:

  • Base coins: 0×5 2×5 3×5 4×5 5×5
  • 1 special coin 3 (Hunter Distinction)
  • 34 Royal Treasure coins: 5×2 6×2 7×3 8×2 9×3 10×2 11×3 12×2 13×2 14×2 15×1 16×1 17×1 18×1 19×1 20×1 21×1 22×1 23×1 24×1 25×1

Gems:

  • 5 Basic gems: 1, 2, 3, 4, 5
  • 1 Special gem 6 (Miner Distinction)


Setup

  1. each player gets the 5 basic coins
  2. gems are distributed randomly
    1. 5 players → gems: 1 2 3 4 5
    2. 4 players → gems: 2 3 4 5
    3. 3 players → gems: 3 4 5
    4. 2 players → gems: 4 5
  3. tavern signs are placed on the table
  4. Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left
  5. Distinction cards can be viewed by ...
  6. coins are put in the Royal Treasure
  7. cards marked with (5) are removed from the game, if there are less then 5 players
  8. Age 1 cards are shuffled
  9. Age 2 cards are shuffled

Player Turn

  1. Enter the Dwarves: Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)
  2. Bids: Place one of your 5 coins to each of the 3 taverns.
  3. Resolve each tavern one by one
    1. Bid Revelation: The tokens placed by each player to the current tavern is revealed automatically.
    2. Choose a card: The active player takes a Dwarf or Royal Offering card.
    3. Recruit a Hero: If active player just filled up a new row, (s)he can take a hero card.
    4. Replace coins: If active player played 0, add up the values of the 2 unused tokens, and replace the bigger with the coin showing the sum.

End of Age 1: Troop Evaluation

Majorities for the different classes are awarded the Distinction cards:

  1. The King's Hand: Majority of Warriors Add +5 to one of your coins. Count your highest coin a second time at end scoring.
  2. Hunting Master: Majority of Hunters Trade your 0 coin for a special coin with a value of 3.
  3. Crown Jeweler: Majority of Miners Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.
  4. King's Great Armorer: Majority of Blacksmiths Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.
  5. Pioneer of the Kingdom: Majority of Explores Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.

End of Age 2 and End of Game

When all Age 2 cards have been taken total your Final Bravery Value:

  1. Your Bravery Value for each class
  2. The Bravery Value on each Neutral Hero in your Command Zone
  3. The total value of your gold coins.
  4. Specific Bonuses:
    1. Special value 6 gem gains +3 to Bravery Value
    2. The King's Hand will allow you to add your highest value coin a second time.