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Description

From BGG:

Each turn, players simultaneously choose a family of politician from their hand, and play as many cards of this family as they have and wish to. Each family has a value ranging from 1 to 9, which indicates both the number of cards in the family and the number of victory points the player controlling this family will score at the end of the game.

A game lasts exactly eight turns, and on each turn a family grants its specific power to the player controlling it. Thus, efficient handling of these powers is the key to success! While their influence increases turn by turn due to the number of authorised cards in their council, the number of cards drawn each turn dwindles, making choices all the more difficult.

Cards

THE OMNISCIENT (1)

  • In case of a tie for majority, the player controlling this character wins the tie and may use the corresponding power.
    • This power does not break ties during final scoring.

SPY (2)

  • This character has two powers, each requiring specific conditions to be met.
    • A - During their turn, the player who has the majority associated with this character may steal a Money token from another player;
    • B - As long as they have no Guardian in play, the player who has the majority associated with this character may not be targeted by any Lobbying event, even if they are the one playing it.
      • They must choose other players to swap cards, hence this power is not available in 2 player games.

SENATOR (3)

  • During the Ending Phase, the player who has the majority associated with this character may keep 2 cards more than the number allowed for the active season.

PRIEST (4)

  • During their turn, the player who has the majority associated with this character may destroy one of their Event cards.

SHIP OWNER (5)

  • During the Order Phase, the player who has the majority associated with this character may play 1 card each of 2 different types instead of playing only cards of the same type.

BANKER (6)

  • The player who has the majority associated with this character may take a Money token.
  • When the Bank is empty this power becomes inactive.

GUARDIAN (7)

  • As long as a player has the majority associated with this character, they may not be the target of a Barbarian event.

BROADCASTER (8)

  • During the Card Distribution Phase, the player who has the majority associated with this character may get one card more than the number allowed for the active season.

MERCHANT (9)

  • This character has no special power other than awarding the player with the majority associated with this character 9 Influence points at the end of the game.

BARBARIANS (-1)

  • The player who plays this event may destroy a character card in an opponent's tableau.
  • The player who has the majority of Guardians may not be targeted.

LOBBYING (-1)

  • The player who plays this event may swap 2 character cards between two different players.
  • The player who has the majority of Spies may not be targeted (including the player playing the event).