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- 4 player card game.
- 2 teams of two, partners sitting opposite.
- Only 7 to A are used.
- Each player is dealt 8 cards at the start of each round.
- A card is drawn to decide the trump suit.
- If it’s a joker, the dealer’s left player chooses the trump suit (classic).
- No matter what, the dealer’s left player’s team are the makers and the other are the defenders.
- The player left to the dealer leads the first trick.
- Others must follow suit if possible.
- If not, they are forced to over-trump (Rotterdams).
- The highest trump wins the trick, unless there are no trumps, then the highest card of the suit led wins.
- In all suits, 10 is higher then K.
- In the trump suit, J is the highest card, followed by 9, then A.
At the end of the round points are calculated.
|Card||Trump value||Non-trump value|
- The last trick is worth 10 points.
- If a team takes all the tricks they get an additional 100 points.
- During the play, players may declare different combinations of cards:
- 3-card run = 20 points
- 4-card run = 50 points
- four of A, 10, K or Q = 100 points
- four J = 200 points
- K and Q of trumps = 20 points
- If the makers score more than the defenders, both teams score normally.
- Otherwise, the defenders score all the points, including the combination points.
- After each round, dealer changes clockwise.
Normally, the game ends when one team gets 1500 points or more. The team with the most points wins the game.
- The game ends when a team gets 750 points, or after 8 rounds.
- The game ends after 16 rounds.
- The game ends after 1 round.
- With Amsterdam rules, you are only forced to over-trump when your opponents are winning or trumps are led.
- You still cannot under-trump.
Mandatory trump selection
- The first player always chooses the trump.
- You can choose to exclude jokers.