Basic round structure
At the start of some rounds, players (sometimes) gain food from the Harvest, and draw a weapon card.
On your turn, take a number of worker Vikings from your Thing Square and place them on the action you wish to perform; some actions require more Vikings than others.
At any time, players may place gained items onto their Home Boards. Green items cannot be placed orthogonally adjacent to other green items, and red/orange items cannot be placed adjacent to other red/orange items on the Banquet Table.
At the end of each round, each unfilled square on the Banquet Table results in a -3 point penalty.
There are two placement controls available for the game. You can switch between them in options, but by default drag’n’drop will be used on desktop, and crosshair on mobile.
Drag goods from your inventory to a board. You can click the expand icon above a board to make this easier. You can also drag ore and silver to boards in the same way.
Click the expand icon above a board to start placing goods. Click a good, ore or silver to select it, then click on the board to place it. There are buttons to rotate or cancel the last selected piece.
The feast board can only be saved during the Feast phase. You can provisionally place goods on the board outside of this phase, you just can’t save.
Boats and houses
To place ore on boats, or stone and wood in sheds and houses, simply click the appropriate slot. On mobile, you may find you need to tap twice.
Raiding and Pillaging
Once you roll the die for the first time, you cannot undo your turn. Before clicking “success”, make sure you select as many “sword” cards and stone as you would like to spend. After clicking “success”, you can select the reward you would like.
End of Game and Scoring
The game ends immediately after the Feast phase of the final round. You do not receive any bonus during the final round.
- If you have sheds or stone houses, you can place wood and stone left in your supply on the designated spaces of those tiles. (The tiles show you exactly how many they require.)
- If you have goods tiles left in your supply, you can still place them in the placement areas of your boards and houses, if possible.
The player whose possessions are worth the most wins the game.
The points values of your boards and tiles are printed on the shield icons.
In case of a tie, there are multiple winners.
|Ships||Each whaling boat is worth 3 points, each knarr 5 points, and each longship 8 points.|
|Emigrations||Each knarr used for emigration is worth 18 points, each such longship 21 points.|
|Exploration||The Exploration boards vary in value (4 to 38 points). Their value is printed in the top right corner.|
|Sheds and houses||Sheds are worth 8 points, stone houses 10 points, and long houses 17 points, as printed in the top right corner.|
|Sheep and cattle||Each sheep is worth 2 points (3 points if pregnant), each cattle is worth 3 points (4 points if pregnant).|
|Occupations||The value of your occupation cards is printed in the top right corner. Only occupation cards in play count.|
|Silver||Determine the total of silver in your supply. Silver on your boards is worthless.|
|Final income||Instead of paying out the income of the final round, it is paid into the “Final Income” category of the scoring pad.|
|English Crown||The player who owns this special tile receives 2 additional points, regardless of whether it is in their supply or on one of their boards.|
- From your total of positive points, subtract the negative points for your boards and buildings, including your home board and exploration boards as well as your sheds and houses.
- Also, do not forget your Thing Penalties, if any