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🎲 Dice Mission

Overview

In Dice Mission, players roll dice to complete Mission cards as quickly as possible.

Each round has two phases:

  • Mission Phase – players roll dice under shared constraints.
  • Debriefing Phase – players check whether missions are completed.

The first player to complete:

  • All of their Mission cards, and
  • One Special Mission card

wins the game.


Setup

Mission Cards

Separate and shuffle the following decks:

  • SOLO missions
  • VERSUS missions
  • TEAM missions

Deal:

  • 3–5 players: 1 card of each type per player.
  • 2 players: 2 cards of each type per player.

Special Missions

  • Shuffle the Special Mission deck.
  • Reveal 3 cards face up.
  • Place the remaining deck face down nearby.

Gadgets

  • Shuffle Gadget cards and place face down.
  • Leave space for a discard pile.

Dice & First Player

  • Each player takes 5 dice of one colour.
  • Choose a starting player.
  • Give them the Active Agent token (Mission side up).

Types of Missions

Solo Missions

Completed using only your own dice.

Versus Missions

Completed by comparing your dice with opponents’ dice.

Team Missions

Completed using all dice rolled by all players.

Special Missions

Shared Solo missions available to everyone.

  • Each player may complete only one Special Mission during the game.

Mission Phase

  1. Starting with the Active Agent, players roll dice clockwise.
  2. The Active Agent chooses:
    • The number of dice rolled this round (minimum 2, maximum 5).
    • The maximum number of rolls (up to 3).

All players must follow these limits.

Rolling Dice

  • After each roll, players may keep any dice and re-roll the rest.
  • Dice results remain on the table until the end of the Debriefing Phase.

End of Mission Phase

  • Once all players have rolled, flip the Active Agent token to the Debriefing side.

Debriefing Phase

Starting with the Active Agent, players check whether their dice complete one or more missions.

  • If completing multiple missions in one round, they must be of different types.
  • Completed missions are placed face up in front of the player.

Special Missions

  • When completed, replace immediately with the top card of the deck.
  • Each player may complete only one per game.

Difficult Missions

If a Mission card shows the “suitcase” symbol:

  • Draw 1 Gadget card.
  • It may only be used from the next round onward.

If You Cannot Complete a Mission

If you cannot (or choose not to) complete at least one Mission card, choose one:

Take a Gadget

  • Draw 1 Gadget card.
  • Maximum hand size is 3 Gadgets.
  • If you would exceed 3, discard down to 3.

Exchange a Mission

  • Discard 1 Mission (or Special Mission).
  • Draw 2 cards from the corresponding deck.
  • Keep 1 and discard the other.

New Round

If no player has won:

  • Pass the Active Agent token clockwise.
  • Begin a new Mission Phase.

Gadget Cards

General Rules:

  • Gadgets may only be used during your turn.
  • Gadgets must match the current phase (Mission or Debriefing).
  • Discard after use.
  • Newly drawn Gadgets cannot be used until the next round.
  • Maximum 3 Gadgets in hand.

Mission Phase Gadgets

  • New Deal – Change the number of dice rolled for the rest of the round.
  • Extra Chance – Re-roll one or more of your dice once.
  • Forced Relaunch – Force an opponent to re-roll one or more dice of your choice.
  • Target Lock – Choose a player (including yourself). Their dice cannot be affected by other gadgets this round.
  • Change of Mission – Exchange a Mission card.

Debriefing Phase Gadgets

  • Theft – Take one die from an opponent and add it to your dice.
  • Delete – Remove one die from the table until end of round.
  • Adaptation – Change the value of one die on the table.
  • Transaction – Exchange two dice between two players.
  • Transfer – Give one of your dice to an opponent.

Effects last until the end of the round unless replaced by another Gadget.


Optional Variants

Very Special Missions

Instead of revealing 3 Special Missions:

  • Reveal (number of players + 1).
  • Return the remaining Special Missions to the box.

Joker Die (2–4 players)

  • Each player receives 1 additional die.
  • It may be rolled once during a Mission Phase (up to 6 dice total).
  • After that round, discard the Joker die permanently.