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= Tips_hanabi major revision =
= Tips_hanabi major revision =


Refer to '''[https://en.doc.boardgamearena.com/Gamehelphanabi#Definitions Game Help Definitions]'''


== Thinking ==
* Check visible cards, including played and discarded to determine the focus and the meaning of a clue.
** e.g. you are given a '''2''' clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means "'''2'''s which are not red".
** e.g. you are given a '''4''' clue that marks only your chop. You see no '''4'''s have been discarded and no '''4'''s on the chop of the players next to you. Therefore the clue means "this '''4''' is playable".
== Cluing ==
* '''Don't mark trash cards'''
* Save unique cards as the first priority.
** Look ahead for unique cards on chop. ''Sometimes more than one player must help to save consecutive unique cards.''
* With few {{Hclue}}, work out which players need them.
* Consider how the receiver can interpret your clue.
== Discarding ==
* Trust your teammates to manage your cards.
* When there is nothing urgent to clue, don't be afraid to discard! Discarding is often the best move for the team.
== Playing ==
* When multiple cards are marked, determine the focused card. ''Each clue only has one focused card.''
* Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues ''(where no other cards are known to be playable)''.
== Triggering the final round ==
* Sometimes a specific player should draw the last card to maximise the score.
* Giving empty clues (e.g. "you have no red card") can help to manage which player draws last card.
{{infoBox |maxWidth=650
|title=Last card example
|body='''{{HCard|1|o=1|c={{r}}|b=#999}}''' {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}
{{cardholder|Bob 🡲|cards={{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} }}
{{cardholder|Cathy 🡲|cards={{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} }}
* Alice and Bob both give empty clues ''e.g. "to Cathy: you have no white card"''.
* Cathy plays {{Hg|4}} and draws the last card.
* Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.
}}
== Skip / steal ==
* When a player gives a clue that could have been given by one of the skipped players, it means '''the skipped players have a better move than to give the clue that was used to skip'''.
* Skipping should be avoided unless there is a good reason.
{{infoBox |maxWidth=650
|title=A bad skip / steal
|body=​
* Alice skips Bob to clue Cathy red.
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}
{{cardholder|Alice 🡲|cards={{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} }}
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} }}
{{cardholder|Cathy 🡲|cards={{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} }}
* If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.
}}
Potential reasons for skipping players:
* Clue-giver is '''locked''' ''i.e. all cards are marked without any immediate plays.''
* Gain tempo to '''play''' ''e.g. skipped player(s) all have playable cards.''
* Gain tempo to '''clue''' ''e.g. skipped player(s) must give a fix clue.''
* Avoid a bad '''clue''' ''e.g. mark cards with good touch.''
* Ensure a good '''clue''' ''e.g. mark cards with good touch.''
* Cause a '''discard''' ''e.g. of a playable card so that its copy can be marked with good touch, or of trash.''
* Avoid a '''discard''' ''e.g. a double discard, or of nice-to-have (non-unique) cards.''
{{infoBoxes |maxWidth=650
|title1=A good skip example 1
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} }}
* Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.
|title2=A good skip example 2
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} }}
* Alice skips Bob to give Cathy a blue clue because Bob has let let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.
}}
=== Additional interpretation ===
An additional finesse convention is that skipped player(s) cannot discard.
* i.e. Alice can clue Cathy only if Bob has a play or should give another clue.
* If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card.
* A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.
{{infoBoxes3 |maxWidth=650
|title1=Example 1: unambiguous skip play
|body1=​
* Alice skips Bob to give Cathy a '''1''' clue.
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} }}
* Bob has no clue to give and no known play, so he '''blind plays his newest unmarked card'''.
* {{Hy|1}} does not connect to '''1''', so Cathy interprets Bob's move as a skip play and plays {{Hr|1}}.
|title2=Example 2: bluff
|body2=​
* Alice to Cathy: this card is red.
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} }}
* Cathy now knows her marked card {{Hr|3}} is playable.
* Bob does not see the connecting {{Hr|2}}, so assumes he has to play it now.
* Bob does not have a marked card that could be {{Hr|2}}, so Bob '''blind plays his newest unmarked card'''.
* {{Hb|1}} successfully plays and the bluff is revealed.
* Before Bob played, Cathy thought her marked card was {{Hr|2}}.
* After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).
|title3=Example 3: lie
|body3=​
* Alice skips Bob to give Cathy a '''3''' clue.
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} }}
* Bob has no clue to give and no known play, so he '''blind plays his newest unmarked card'''.
* In this convention, {{Hy|1}} does not connect to '''3''', so Cathy interprets as a bluff and her '''3''' is not playable.
* This is a lie because {{Hr|3}} is playable.
* Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.
}}
== 2 Player strategy ==
==== <span style="color:{{r}};font:700 larger cursive;">Basic</span> ====
# Marked cards are not discarded.
# Unique cards are saved.
# Saves are given as late as possible.
# Play clue focus is the leftmost card.
# All known playable cards are played before discarding ''(including '''5'''s with flamboyants)''.
# Marked trash cards are corrected.
==== ''<span style="color:{{g}};font:700 larger cursive;">Intermediate</span>'' ====
# Playable first copies are clued.
# Playable cards marked with both colour and number will play first.
# Last {{Hclue|1}} is only used to mark a unique or playable chop.
# Off-chop saves for consecutive unique cards.
# Double discards can be avoided with a stall clue.
#* empty clue
#* splash that marks no new cards
# Cards are played in clued order.
# Plays that lead to other plays are prioritised.
# Lower ranked cards are prioritised.
# Unique cards are splashed.
# Black Powder: {{Hk|1}} is only marked on chop unless all other '''1'''s (or {{Hk|2}}) are already played.
==== ''<span style="color:{{m}};font:700 larger cursive;">Advanced</span>'' ====
# Number clues that mark a non-unique chop are play clues.
#* e.g. with no '''3'''s discarded, play the left '''3'''.
# Black Powder: '''5'''s are marked with a playable {{Hk|5}} on chop. In a following turn the '''5''' to the left of {{Hk|5}} is marked with colour to play {{Hk|5}}.
# Before playing, a connecting card on chop can be marked.
# Flamboyants: consider not locking a hand with a 5 save.
# Avalanche: any card can be multicolor.
#* i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.
# Scream discard = save the chop card (and move chop one slot to the left).
# 1-away from playable cards are splashed.
# Trash cards are discarded before being splashed.
# Already-marked trash cards are splashed.
# An early game '''4''' may be discarded.
# Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save.
#* To allow consecutive {{Hk|1}} and colour 5 saves.
=== Early game ===
# At least {{Hclue|3}} are used before the first discard.
# Black Powder: {{Hk|5}} is marked first if it is the leftmost '''5'''.
# '''2'''s are marked next.
#* Black Powder: {{Hk|4}} is marked if there are no other '''4'''s.
# '''1'''s are marked next.
#* With multiple marked unknown '''1'''s in your hand, consider first playing your '''1'''s or marking '''1'''s individually with colour.
=== Alternative strategy ===
# '''Any card may be saved''', including non-unique cards.
# Cards marked with a number are only splashed with colour:
## If a previously unmarked card is playable.
## As a stall clue.
{{infoBoxes3
|title1=Clued misplay example
|body1={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} }}
Discarded: {{Hr|4}}
* There are no misfires.
* Alice needs to save {{Hr|5}} and {{Hr|4}}.
* Alice to Bob: these 3 cards are red.
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} }}
Discarded: {{Hr|4}}
* Bob misfires {{Hr|1}} as {{Hr|2}}.
* Bob interprets this as a clued misplay to save the remaining red cards.
|title2=Scream discard example
|body2={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} }}
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} }}
* There are {{Hclue|0}} but Alice needs to save {{Hb|5}} ''and'' {{Hg|5}}.
* Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.
* Bob expected Alice to play their known playable card.
* Bob knows Alice could have discarded her chop to save his chop.
* Bob interprets Alice's move as moving his chop two places from his 3rd slot to 1st slot.
* Bob now has two unmarked unique cards saved and discards {{Hy|1}}.
|title3=Positional misplay example
|body3={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}
{{cardholder|Bob 🡲|cards={{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} }}
* There are {{Hclue|0}} and no misfires.
* Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.
* Alice blind plays her second slot and causes a misfire.
* Bob interprets this as a clue for him to play the same position in his hand.
}}
{{infoBoxes
|title1=Splash correction example
|body1={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}
{{cardholder|Bob 🡲|cards={{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}
* Alice to Bob: these 2 cards are red.
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}
{{cardholder|Bob 🡲|cards={{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}
* This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.
|title2=Self prompt example
|body2={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} }}
{{cardholder|Bob 🡲|cards={{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} }}
* Bob to Alice: this card is red ⇨ {{Hr|1}}
* Alice to Bob: this card is red ⇨ {{Hr|2}}
}}
== Advanced moves ==
=== Discard clue ===
* A discard clue marks known trash cards to prevent an unwanted discard (or misfire).
{{infoBox |maxWidth=650
|title=Discard clue example
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} }}
Discarded: {{Hy|3}}{{Hw|4}}
* {{Hy|3}} and {{Hw|4}} need to be saved.
* If Alice gives a '''3''' clue, {{Hw|4}} might be discarded.
* Alice gives a '''1''' clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.
}}
=== Play refusal ===
* Instead of playing, a player clues or discards their '''chop'''.
* The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.
=== Positional Discard ===
* In the endgame when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand.
* Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.
{{infoBox |maxWidth=650
|title=Positional discard example
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}
{{cardholder|Bob 🡲|cards={{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} }}
* Alice discards '''slot 1'''
* Bob plays '''slot 1''' ⇨ {{Hg|5}}
}}
=== Long finesse ===
{{infoBox |maxWidth=650
|title=Long finesse example
|body=&ZeroWidthSpace;
* Alice to Bob: this card is a 4.
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} }}
{{cardholder|Cathy 🡲|cards={{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} }}
* Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card.
* {{Hw|1}} successfully plays.
* Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment.
* Cathy discards, Alice discards and Bob blind plays his 2nd slot {{Hw|2}}.
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|2}}
{{cardholder|Bob 🡲|cards={{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} }}
{{cardholder|Cathy 🡲|cards={{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} }}
* Cathy blind plays her 2nd slot {{Hw|3}}.
* Alice discards and Bob plays the marked {{Hw|4}}.
}}
=== Layered finesse ===
{{infoBox |maxWidth=650
|title=Layered finesse example
|body=&ZeroWidthSpace;
* Alice to Bob: these 2 cards are blue.
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|4}}
{{cardholder|Bob 🡲|cards={{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} }}
{{cardholder|Cathy 🡲|cards={{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} }}
* Bob sees a playable {{Hb|1}} in Cathy's hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}.
* Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays.
* Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy's hand.
* So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.
}}
=== Trash bluff ===
{{infoBox |maxWidth=650
|title=Trash bluff example
|body=&ZeroWidthSpace;
* Alice to Cathy: this card is a '''1'''.
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} }}
{{cardholder|Cathy 🡲|cards={{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} }}
* Bob must act now to prevent a misfire of {{Hr|1}}.
* Bob blind plays {{Hb|2}}.
* Cathy knows Bob would not blind play for a playable '''1''', so Cathy now knows that her '''1''' is trash and this was a ''trash bluff''.
}}
=== Finesse bluff ===
* If the following two players both have a playable finesse position, you may be able to perform a finesse bluff.
* The first blind play connects to the target.
* The second blind play does not connect to the target.
{{infoBox |maxWidth=650
|title=Finesse bluff example
|body=&ZeroWidthSpace;
* Alice to Donald: this card is white.
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}
{{cardholder|Donald 🡲|cards={{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} }}
* Bob blind plays {{Hw|1}}.
* Donald now thinks his white card is {{Hw|2}}.
* Cathy must act now to prevent a misfire of {{Hw|3}}.
* Cathy blind plays {{Hr|1}}.
* With two blind plays, Donald now knows his white is {{Hw|3}} and this was a ''finesse bluff''.
}}
=== Double bluff ===
* If the following two players both have a playable finesse position, you may be able to perform a double bluff.
{{infoBox |maxWidth=700
|title=Double bluff example
|body=&ZeroWidthSpace;
* Alice can bluff Bob's {{Hw|1}} with a blue clue to Donald.
* '''Instead''': Alice to Donald: this card is a 2.
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}
{{cardholder|Donald 🡲|cards={{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} }}
* Bob blind plays {{Hw|1}}
* Without colour, Donald thinks his '''2''' is {{Hw|2}}.
* Cathy must act now to prevent a misfire of {{Hb|2}}.
* Cathy blind plays {{Hr|1}}.
* With two blind plays, Donald now knows his '''2''' is not {{Hw|2}} or {{Hr|2}} and this was a ''double bluff''.
}}
=== Promise bluff ===
'''This move only applies to 1-away-from-playable bluff interpretations.'''
* Promise bluffs give more information than regular bluffs, as they ''promise'' the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.
{{infoBox |maxWidth=650
|title=Promise bluff example
|body=&ZeroWidthSpace;
* Alice to Cathy: this card is white.
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} }}
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} }}
* Bob must act now to prevent a misfire of {{Hw|4}}.
* Bob blind plays {{Hb|2}} and the bluff is revealed.
* Cathy sees Bob's {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is '''either''' {{Hw|4}} or {{Hw|3}}.
* Bob knows that for the bluff target to be a valid 1-away-from playable, he is also promised {{Hw|3}} in his slot 2.
}}
=== Empty clue double save ===
* With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.
{{infoBox |maxWidth=650
|title=Double save example
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} }}
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} }}
Discarded: {{Hy|3}}{{Hg|4}}
* {{Hy|3}} and {{Hg|4}} need to be saved.
* If Alice gives a '''3''' clue, {{Hg|4}} might be discarded.
* A '''2''' clue will cause a misfire of {{Hg|2}}.
* Alice gives an empty clue (e.g. '''1''' or '''5''' or white).
* Bob knows that if Alice played her {{Hw|2}}, so this empty clue must mean something.
* Bob does not have a playable card and knows Alice could have saved his chop card with this clue token.
* Bob interprets this as 'do not discard two chop cards' and discards {{Hr|2}}.
}}


----
----
Line 438: Line 11:
{{player|3|size=2}}{{hand|5|size=2}}{{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}<br>
{{player|3|size=2}}{{hand|5|size=2}}{{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}<br>


{{card|=50|size=1.5}} (deck) ➖ {{card|=25|size=1.5}} (played) ➖ {{card|=12|size=1.5}} ({{player|3|size=1.5}}× at least{{hand|4}}) 🟰 {{card|=13|size=1.5}} discards
{{card|50|size=1.5}} (deck) ➖ {{card|25|size=1.5}} (played) ➖ {{card|12|size=1.5}} ({{player|3|size=1.5}}× at least{{hand|4}}) 🟰 {{card|13|size=1.5}} discards


{{Hclue|13}} (discards) ➕ {{Hclue|8}} (start) ➕ {{Hclue|5}} ({{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}) ➖ {{Hclue|1}} (last '''5''') 🟰 {{Hclue|25}}
{{Hclue|13}} (discards) ➕ {{Hclue|8}} (start) ➕ {{Hclue|5}} ({{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}) ➖ {{Hclue|1}} (last '''5''') 🟰 {{Hclue|25}}


{{Hclue|25}} ➗ {{card|=25|size=1.5}} 🟰 {{Hclue|1}} / {{HCard}}
{{Hclue|25}} ➗ {{card|25|size=1.5}} 🟰 {{Hclue|1}} / {{HCard}}
<hr>
<hr>
{{player|5|size=2}}{{hand|4|size=2}}{{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}} ⇨ {{Hclue|22}} ➗ {{card|=25|size=1.5}} 🟰 {{Hclue|.88}} / {{HCard}}
{{player|5|size=2}}{{hand|4|size=2}}{{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}} ⇨ {{Hclue|22}} ➗ {{card|25|size=1.5}} 🟰 {{Hclue|.88}} / {{HCard}}
<hr>
<hr>
{{player|2|size=2}}{{hand|6|size=2}}{{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}} {{Hm|5}} {{Hk|1}} ⇨ {{Hclue|39}} ➗ {{card|=35|size=1.5}} 🟰 {{Hclue|1.1}} / {{HCard}}
{{player|2|size=2}}{{hand|6|size=2}}{{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}} {{Hm|5}} {{Hk|1}} ⇨ {{Hclue|39}} ➗ {{card|35|size=1.5}} 🟰 {{Hclue|1.1}} / {{HCard}}
}}
}}

Latest revision as of 22:40, 18 February 2024

Tips_hanabi major revision


Average clue tokens per played card
Imagine the end of an ideal game (without flamboyants):
3players5cards in hand
red5
,with a
red5clue,
yellow5
,with a
yellow5clue,
green5
,with a
green5clue,
blue5
,with a
blue5clue,
white5
,with a
white5clue,

50 (deck) ➖ 25 (played) ➖ 12 (3players× at least4cards in hand) 🟰 13 discards

13clue tokens (discards) ➕ 8clue tokens (start) ➕ 5clue tokens (
red5
,with a
red5clue,
yellow5
,with a
yellow5clue,
green5
,with a
green5clue,
blue5
,with a
blue5clue,
white5
,with a
white5clue,
) ➖ 1clue tokens (last 5) 🟰 25clue tokens 25clue tokens25 🟰 1clue tokens /
card
,with a
cardclue,

5players4cards in hand
red5
,with a
red5clue,
yellow5
,with a
yellow5clue,
green5
,with a
green5clue,
blue5
,with a
blue5clue,
white5
,with a
white5clue,
22clue tokens25 🟰 .88clue tokens /
card
,with a
cardclue,

2players6cards in hand
red5
,with a
red5clue,
yellow5
,with a
yellow5clue,
green5
,with a
green5clue,
blue5
,with a
blue5clue,
white5
,with a
white5clue,
multicolour5
,with a
multicolour5clue,
black powder1
,with a
black powder1clue,
39clue tokens35 🟰 1.1clue tokens /
card
,with a
cardclue,