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Tips wastelandia: Difference between revisions

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=== Deal Fear! ===
Fear is one of the most important mechanics. Essentially, it's extra damage waiting to happen.
Example: If a baddie has 10 fear and you deal 1 damage to it, it will be dealt 11 damage.
Always think of how you can stack fear on the baddies early in a battle in order to deal tons of damage!
=== Baddie Abilities ===
=== Baddie Abilities ===
Baddies reveal their ability (A,B,C) at the start of your turn. Always check this at the start. It will often effect how you decide to use your dice.  
Baddies reveal their ability (A,B,C) at the start of your turn. Always check this at the start. It will often effect how you decide to use your dice.  
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You can use power cubes during your initial roll and when an ability has you roll your dice.  
You can use power cubes during your initial roll and when an ability has you roll your dice.  
They can be replenished with abilities and post-battle rewards, so use them when you need!
They can be replenished with abilities and post-battle rewards, so use them when you need!
=== Fear ===
Fear is one of the most important mechanics. Essentially, it's extra damage waiting to happen.
Example: If a baddie has 10 fear and you deal 1 damage to it, it will be dealt 11 damage.
Always think of how you can stack fear on the baddies early in a battle in order to deal tons of damage!


=== Winning ===
=== Winning ===

Latest revision as of 21:14, 8 April 2024

Deal Fear!

Fear is one of the most important mechanics. Essentially, it's extra damage waiting to happen. Example: If a baddie has 10 fear and you deal 1 damage to it, it will be dealt 11 damage. Always think of how you can stack fear on the baddies early in a battle in order to deal tons of damage!

Baddie Abilities

Baddies reveal their ability (A,B,C) at the start of your turn. Always check this at the start. It will often effect how you decide to use your dice. "Quick" means the baddie will have an effect during your turn rather than at the end.

Power Cubes/Rerolls

You can use power cubes during your initial roll and when an ability has you roll your dice. They can be replenished with abilities and post-battle rewards, so use them when you need!

Winning

The team has a maximum of 6 turns to finish each battle. Make sure you're aggressive enough to finish in time, but also keep everyone alive!

Health

You can gain health from your starting amount. The maximum is 30. The maximum 'fear' for both players and baddies is 10.