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There are really two aspects of this game that all of the strategy can be divided into: tile placement and building placement.
Two main aspects of strategy:
# Tile placement
# Building placement


**Tile Placement**
== Tile Placement ==
Where and how you place your tile can be just as important as how you place your buildings. It's not always as simple as maximizing how many huts you can expand this turn. Sometimes the most important thing to focus on is how to orient your tile in such a way that your opponents (at least a single opponent) cannot destroy your buildings this turn. Setting up a temple-ready settlement and making it so that your opponents can't prevent you from that temple next turn is powerful.


You don't always need to use a tile that you draw, and sometimes the best thing you can do is put it far, far away. However, always be mindful of how it may help an opponent. Even if your tile doesn't benefit you, usually you can use it to hurt someone else.
* Place the same terrain type as other empty spaces already adjacent to one of your settlements (to maximise expansion with {{TaluvaHut}}).


Watch for when to smash your opponents huts. The best time to build upward and crush some huts is right before an opponent would be able to get a temple. Stall them whenever possible, but be mindful of how you build up - don't accidently set someone else up to get a tower on their turn.
{{infoBox |maxWidth=
|title=Example
|body=Expand one settlement into all {{TaluvaSand}}:
<div style="display:flex;flex-wrap:wrap;gap:8px;">
{{TaluvaMap |n=1 |


**Building Placement**
{{TaluvaTile
Temples are a key component in winning Taluva, and while you can technically win without them, you usually won't. Focus on ways to have 3-space settlements that will last until the start of your next turn.
|{{TaluvaSand}} |1
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |y=3 |r=2
|{{TaluvaSand}} |1
|{{TaluvaSand}} |1
}}


Don't be afraid to split your own settlement - in fact, try to lay out your settlements so that you can build a temple, then easily separate it, freeing you up to build another one from the same initial settlement.
}}{{TaluvaMap |n=2 |


Towers are hard to set up for. Often when one person is building up the land to get a tower, they actually give the first opportunity to their opponents. Try to keep an eye out for areas that are starting to build up, and where they may reach level 3 soon. Consider placing a lone hut close by, both to give yourself a chance a grabbing a tower from it and to block someone else off from doing so.
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |y=3 |r=2
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}


The safest way to win Taluva is to build all of your temples and towers, but a skilled opponent will make moves to keep you from doing this easily. Running out of huts and temples/towers is viable, but risky. If you ever don't have a legal, complete building option, you immediately lose. Since huts are the easiest buildings to place, they are your lifeline - run out, and you probably have one turn left to win.
}}</div>
}}
----


As a general rule, don't place huts where your opponent will want to smash them, no matter how good the placement is. If you can expand with 5 huts, but your opponent can gain from smashing 4 of them next turn, expect them to do so.
* Place {{TaluvaVolcano}} away from your {{TaluvaHut}} that you need for a {{TaluvaTemple}} until you can build the {{TaluvaTemple}}.
* Place {{TaluvaVolcano}} adjacent to opponents' {{TaluvaHut}} that they need for a {{TaluvaTemple}} to prepare to destroy them.
* Create empty spaces between tiles to limit an opponent's tile placement.
* Consider how your opponent may use your tile. e.g. if you destroy {{TaluvaHut}}, they may be able to place a level 3 tile and build a {{TaluvaTower}}.
* Expect opponents to destroy your {{TaluvaHut}} that you need for {{TaluvaTemple}}.
 
== Building Placement ==
 
{{TaluvaTemple}} are worth the most points at the end of the game.
* Try to build 3-space settlements with {{TaluvaHut}} that cannot immediately be destroyed by an opponent.
* Build settlements that can be easily separated from its {{TaluvaTemple}}.
* Reusing a settlement is usually the most efficient way to build more {{TaluvaTemple}}.
 
{{infoBox |maxWidth=
|title=Reusing settlements
|body=
<div style="display:flex;flex-flow:column wrap;gap:8px;">
Place {{TaluvaVolcano}} adjacent to a {{TaluvaHut}}
{{TaluvaMap |n=1 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |y=3 |r=2
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2 |r=3
|{{TaluvaJungle}} |1
|{{TaluvaJungle}} |1
}}
 
}}</div>
<div style="display:flex;flex-flow:column wrap;gap:8px;">
Build a {{TaluvaTemple}} on the same tile
{{TaluvaMap |n=2 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |y=3 |r=2
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2 |r=3
|{{TaluvaJungle}} |1
|{{TaluvaJungle}} |{{TaluvaTemple}}
}}
 
}}</div>
<div style="display:flex;flex-flow:column wrap;gap:8px;">
Eruption destroys {{TaluvaHut|1}} to split {{TaluvaTemple}} from the settlement
{{TaluvaMap |n=3 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |y=3 |r=2
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2 |r=3
|{{TaluvaJungle}} |1
|{{TaluvaJungle}} |{{TaluvaTemple}}
}}
{{TaluvaTile |x=6 |y=2 |r=1
|{{TaluvaLake}} |2
|{{TaluvaRock}} |2
}}
 
}}</div>
<div style="display:flex;flex-flow:column wrap;gap:8px;">
Settlement then used to build a new {{TaluvaTemple}}
{{TaluvaMap |n=4 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |y=3 |r=2
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2 |r=3
|{{TaluvaJungle}} |1
|{{TaluvaJungle}} |{{TaluvaTemple}}
}}
{{TaluvaTile |x=6 |y=2 |r=1
|{{TaluvaLake}} |2
|{{TaluvaRock}} |{{TaluvaTemple}}
}}
 
}}</div>
}}
 
* Place a single {{TaluvaHut}} next to a space that an opponent may erupt to level 3 to build a {{TaluvaTower}}.
* If a player erupts the land to level 2, an opponent may have the first opportunity to erupt to level 3 and build a {{TaluvaTower}}.
 
* The safest way to win Taluva is to build {{TaluvaTemple|3}} and {{TaluvaTower|2}}, but a skilled opponent will disrupt your plans.
* Building all {{TaluvaHut|20}} before {{TaluvaTemple|3}} or {{TaluvaTower|2}} is very risky - remember if you cannot build anything, you lose immediately!
 
== Terrain distribution ==
 
[https://boardgamegeek.com/thread/184290/article/1621580#1621580 BGG reference]
 
{{TaluvaMap |width=24|height=13|
{{TaluvaTile|x=1 |y=1 |                  ||                  |n=48}}
{{TaluvaTile|x=5 |y=1 |                  ||{{TaluvaJungle}}  |n=13}}
{{TaluvaTile|x=9 |y=1 |                  ||{{TaluvaClearing}}|n=12}}
{{TaluvaTile|x=13|y=1 |                  ||{{TaluvaSand}}    |n=9 }}
{{TaluvaTile|x=17|y=1 |                  ||{{TaluvaRock}}    |n=8 }}
{{TaluvaTile|x=21|y=1 |                  ||{{TaluvaLake}}    |n=6 }}
 
{{TaluvaTile|x=1 |y=3 |{{TaluvaJungle}}  ||                  |n=15}}
{{TaluvaTile|x=5 |y=3 |{{TaluvaJungle}}  ||{{TaluvaJungle}}  |n=1 }}
{{TaluvaTile|x=9 |y=3 |{{TaluvaJungle}}  ||{{TaluvaClearing}}|n=6 }}
{{TaluvaTile|x=13|y=3 |{{TaluvaJungle}}  ||{{TaluvaSand}}    |n=4 }}
{{TaluvaTile|x=17|y=3 |{{TaluvaJungle}}  ||{{TaluvaRock}}    |n=2 }}
{{TaluvaTile|x=21|y=3 |{{TaluvaJungle}}  ||{{TaluvaLake}}    |n=2 }}
 
{{TaluvaTile|x=1 |y=5 |{{TaluvaClearing}}||                  |n=11}}
{{TaluvaTile|x=5 |y=5 |{{TaluvaClearing}}||{{TaluvaJungle}}  |n=5 }}
{{TaluvaTile|x=9 |y=5 |{{TaluvaClearing}}||{{TaluvaClearing}}|n=1 }}
{{TaluvaTile|x=13|y=5 |{{TaluvaClearing}}||{{TaluvaSand}}    |n=2 }}
{{TaluvaTile|x=17|y=5 |{{TaluvaClearing}}||{{TaluvaRock}}    |n=2 }}
{{TaluvaTile|x=21|y=5 |{{TaluvaClearing}}||{{TaluvaLake}}    |n=1 }}
 
{{TaluvaTile|x=1 |y=7 |{{TaluvaSand}}    ||                  |n=10}}
{{TaluvaTile|x=5 |y=7 |{{TaluvaSand}}    ||{{TaluvaJungle}}  |n=4 }}
{{TaluvaTile|x=9 |y=7 |{{TaluvaSand}}    ||{{TaluvaClearing}}|n=2 }}
{{TaluvaTile|x=13|y=7 |{{TaluvaSand}}    ||{{TaluvaSand}}    |n=1 }}
{{TaluvaTile|x=17|y=7 |{{TaluvaSand}}    ||{{TaluvaRock}}    |n=2 }}
{{TaluvaTile|x=21|y=7 |{{TaluvaSand}}    ||{{TaluvaLake}}    |n=1 }}
 
{{TaluvaTile|x=1 |y=9 |{{TaluvaRock}}    ||                  |n=7 }}
{{TaluvaTile|x=5 |y=9 |{{TaluvaRock}}    ||{{TaluvaJungle}}  |n=2 }}
{{TaluvaTile|x=9 |y=9 |{{TaluvaRock}}    ||{{TaluvaClearing}}|n=2 }}
{{TaluvaTile|x=13|y=9 |{{TaluvaRock}}    ||{{TaluvaSand}}    |n=1 }}
{{TaluvaTile|x=17|y=9 |{{TaluvaRock}}    ||{{TaluvaRock}}    |n=1 }}
{{TaluvaTile|x=21|y=9 |{{TaluvaRock}}    ||{{TaluvaLake}}    |n=1 }}
 
{{TaluvaTile|x=1 |y=11|{{TaluvaLake}}    ||                  |n=5 }}
{{TaluvaTile|x=5 |y=11|{{TaluvaLake}}    ||{{TaluvaJungle}}  |n=1 }}
{{TaluvaTile|x=9 |y=11|{{TaluvaLake}}    ||{{TaluvaClearing}}|n=1 }}
{{TaluvaTile|x=13|y=11|{{TaluvaLake}}    ||{{TaluvaSand}}    |n=1 }}
{{TaluvaTile|x=17|y=11|{{TaluvaLake}}    ||{{TaluvaRock}}    |n=1 }}
{{TaluvaTile|x=21|y=11|{{TaluvaLake}}    ||{{TaluvaLake}}    |n=1 }}
}}

Revision as of 01:59, 9 May 2024

Two main aspects of strategy:

  1. Tile placement
  2. Building placement

Tile Placement

  • Place the same terrain type as other empty spaces already adjacent to one of your settlements (to maximise expansion with Hut).
Example
Expand one settlement into all Sand:
1
Volcano
Sand
1
Clearing
Hut
Volcano
Sand
1
Sand
1


2
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut



  • Place Volcano away from your Hut that you need for a Temple until you can build the Temple.
  • Place Volcano adjacent to opponents' Hut that they need for a Temple to prepare to destroy them.
  • Create empty spaces between tiles to limit an opponent's tile placement.
  • Consider how your opponent may use your tile. e.g. if you destroy Hut, they may be able to place a level 3 tile and build a Tower.
  • Expect opponents to destroy your Hut that you need for Temple.

Building Placement

Temple are worth the most points at the end of the game.

  • Try to build 3-space settlements with Hut that cannot immediately be destroyed by an opponent.
  • Build settlements that can be easily separated from its Temple.
  • Reusing a settlement is usually the most efficient way to build more Temple.
Reusing settlements

Place Volcano adjacent to a Hut

1
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
1
Jungle
1


Build a Temple on the same tile

2
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
1
Jungle
Temple


Eruption destroys Hut1 to split Temple from the settlement

3
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
1
Jungle
Temple
Volcano
Lake
2
Rock
2


Settlement then used to build a new Temple

4
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
1
Jungle
Temple
Volcano
Lake
2
Rock
Temple


  • Place a single Hut next to a space that an opponent may erupt to level 3 to build a Tower.
  • If a player erupts the land to level 2, an opponent may have the first opportunity to erupt to level 3 and build a Tower.
  • The safest way to win Taluva is to build Temple3 and Tower2, but a skilled opponent will disrupt your plans.
  • Building all Hut20 before Temple3 or Tower2 is very risky - remember if you cannot build anything, you lose immediately!

Terrain distribution

BGG reference

Volcano
48
Volcano
13
Jungle
Volcano
12
Clearing
Volcano
9
Sand
Volcano
8
Rock
Volcano
6
Lake
Volcano
15
Jungle
Volcano
1
Jungle
Jungle
Volcano
6
Jungle
Clearing
Volcano
4
Jungle
Sand
Volcano
2
Jungle
Rock
Volcano
2
Jungle
Lake
Volcano
11
Clearing
Volcano
5
Clearing
Jungle
Volcano
1
Clearing
Clearing
Volcano
2
Clearing
Sand
Volcano
2
Clearing
Rock
Volcano
1
Clearing
Lake
Volcano
10
Sand
Volcano
4
Sand
Jungle
Volcano
2
Sand
Clearing
Volcano
1
Sand
Sand
Volcano
2
Sand
Rock
Volcano
1
Sand
Lake
Volcano
7
Rock
Volcano
2
Rock
Jungle
Volcano
2
Rock
Clearing
Volcano
1
Rock
Sand
Volcano
1
Rock
Rock
Volcano
1
Rock
Lake
Volcano
5
Lake
Volcano
1
Lake
Jungle
Volcano
1
Lake
Clearing
Volcano
1
Lake
Sand
Volcano
1
Lake
Rock
Volcano
1
Lake
Lake