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'''The Dilemma:'''
 
Winners average 7 hearts, 7 people, and 8 income. How do you get there? And get there faster than your opponents?




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** If they are building cheap buildings fast to end the game early it might be a bad idea to go for slow investments for big cities.
** If they are building cheap buildings fast to end the game early it might be a bad idea to go for slow investments for big cities.


'''The Dilemma:'''
Winners average 7 hearts, 7 people, and 8 income. How do you get there? And get there faster than your opponents?


'''Continuous, real time assessment is the key to this game. Assess your position each turn'''
'''Continuous, real time assessment is the key to this game. Assess your position each turn'''
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- Keep your eye on the metrics: try to average 1 income and 1 meeple/heart per turn.
- Keep your eye on the metrics: try to average 1 income and 1 meeple/heart per turn.


- What cards do you need to complete your Special Card requirements? Your opponent? How can get what you need and also block your opponent?
- What cards do you need to complete your Special Card requirements? Your opponent?  
 
- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you? Your opponent?  


- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you? Your opponent? How can get what you need and also block your opponent?
- How can get what you need and also block your opponent?

Revision as of 17:38, 15 October 2021


  • It's a good idea to get investment buildings early on.
  • Watch what your opponent is doing and play accordingly.
    • If they are building cheap buildings fast to end the game early it might be a bad idea to go for slow investments for big cities.

The Dilemma:

Winners average 7 hearts, 7 people, and 8 income. How do you get there? And get there faster than your opponents?

Continuous, real time assessment is the key to this game. Assess your position each turn

- Keep your eye on the metrics: try to average 1 income and 1 meeple/heart per turn.

- What cards do you need to complete your Special Card requirements? Your opponent?

- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you? Your opponent?

- How can get what you need and also block your opponent?