This is a documentation for Board Game Arena: play board games online !

Tips carcassonne: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
[Base game]
[Base game]


The biggest part of the game revolves around challenging your opponent's cities (or roads) and preventing him to steal yours.
The biggest part of the game revolves around hindering your opponents from making cities (or roads), and preventing them from stealing yours.




Since the base game has a pretty restricted set of tiles, '''blocking enemy meeples is quite easy'''.
Since the base game has a pretty restricted set of tiles, '''blocking enemy meeples is quite easy'''.


A city with only one meeple is vulnerable to an opponent's takeover, but one with several meeples is vulnerable to blocking tiles.  If your city becomes impossible to complete, your meeples will be imprisoned here, which is a big handicap.
A city with only one meeple is vulnerable to being stolen, but one with several meeples is vulnerable to getting blocked.  If your city becomes impossible to complete, your meeples will be imprisoned there, which is a big handicap.


For those reasons, avoid building giant cities, and prefer several small ones instead, so that they are not too interesting to attack for your opponent.
For these reasons, avoid building giant cities, and go for several small ones instead, and make sure they aren't interesting to attack by your opponents.




Also, try to avoid using too many meeples at once (e.g. building 3 different cities if you could focus on one and finish it first).
Also, try to avoid using too many meeples at once (e.g. building 3 different cities, you should focus on finishing cities/roads).


In fact, you should try to '''always keep at least 1 meeple''' in your hand until the last few tiles.
In fact, you should try to '''always keep at least 1 meeple''' in your hand until the last few tiles.
Line 24: Line 24:
[Traders & Builders]
[Traders & Builders]


Make sure to use the builder as early and often as you can. Only avoid using it if your opponent will likely be able to trap it.
Make sure you use the builder as early and often as you can. Avoid using it only if it is vulnerable to being trapped by your opponent.


Focus on building cities as much as you can.  Roads are already quite weak in the base game, but with extensions, and the "resources" on cities, they are even weaker.
Focus on building cities as often as possible.  Roads are already quite weak in the base game, but with extensions, and the "resources" available in cities, they are even less fruitful.


For the same reason, it's not always worth putting a meeple on a cloister : will you really be able to get it back ?  Is the risk worth '''only 7 or 8''' points ?
For the same reason, it's not always worth putting a meeple on an abbey/monastery : will you really be able to get it back ?  Is the risk worth '''only 7 or 8''' points ?


'''Don't waste the big meeple''' on fields (except in the very end, of course).  He's particularly precious, both for attacking and defending cities.
'''Don't waste your big meeple''' on fields (except at the very end, of course).  It's particularly precious, for both attacking and defending cities.
<br>Also, try to avoid having him trapped, of course.  It's much more inconvenient than losing a regular one, really.
<br>Also, obviously it's very important that your big meeple doesn't get trapped.  It's way more inconvenient than losing a regular one.

Revision as of 12:58, 20 October 2021


[Base game]

The biggest part of the game revolves around hindering your opponents from making cities (or roads), and preventing them from stealing yours.


Since the base game has a pretty restricted set of tiles, blocking enemy meeples is quite easy.

A city with only one meeple is vulnerable to being stolen, but one with several meeples is vulnerable to getting blocked. If your city becomes impossible to complete, your meeples will be imprisoned there, which is a big handicap.

For these reasons, avoid building giant cities, and go for several small ones instead, and make sure they aren't interesting to attack by your opponents.


Also, try to avoid using too many meeples at once (e.g. building 3 different cities, you should focus on finishing cities/roads).

In fact, you should try to always keep at least 1 meeple in your hand until the last few tiles.



[Traders & Builders]

Make sure you use the builder as early and often as you can. Avoid using it only if it is vulnerable to being trapped by your opponent.

Focus on building cities as often as possible. Roads are already quite weak in the base game, but with extensions, and the "resources" available in cities, they are even less fruitful.

For the same reason, it's not always worth putting a meeple on an abbey/monastery : will you really be able to get it back ? Is the risk worth only 7 or 8 points ?

Don't waste your big meeple on fields (except at the very end, of course). It's particularly precious, for both attacking and defending cities.
Also, obviously it's very important that your big meeple doesn't get trapped. It's way more inconvenient than losing a regular one.