Turn structure: 1. Play a political card (if you have one) 2. Spend your military actions to build military units, and civil actions to:
- pick cards from the card rows (if you have room in your hand)
- play cards to your tableau
- increase your population
- build/upgrade farms, mines, or urban buildings
Yellow counters represent your population. They can be in one of three places:
- on your farms, mines, urban buildings (grey-backed cards, such as philosophy), or military units (representing workers)
- on your available population, which are available to place on your cards
- on your "yellow bank" -- when this is empty, you can no longer increase your available population
Blue counters represent food or resources. They can be in two places:
- on your farms or mines
- on your "blue bank" -- when this is empty, you can no longer produce
Building up your civilisation:
- Building or upgrading farms will help you increase your population.
- Building or upgrading mines will help you build more farms, mines, urban buildings, or military.
- Producing more science (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.
- When your population grows, you will need to produce more happiness or your workers will stop working.
- Producing culture will earn you victory points.
- Producing more military strength will protect you from raids or wars.
There are 3 versions of Through the Ages:
- simple plays through Age I
- advanced plays through Age II, and introduces colonies, raids, unhappiness, and corruption
- complete plays through Age III, and introduces wars