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Difference between revisions of "Gamehelpthroughtheages"

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Building up your civilisation:
 
Building up your civilisation:
* Building or upgrading farms will help you increase your population.
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* '''Food''' lets you move workers from your yellow bank to your available worker pool.
* Building or upgrading mines will help you build more farms, mines, urban buildings, or military.
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* '''Resources''' let you move workers from your available worker pool to a card on your tableau.
* Producing more '''science''' (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.
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* '''Science'' (light bulbs) lets you move cards from your hand to your tableau.
 
* When your population grows, you will need to produce more '''happiness''' or your workers will stop working.
 
* When your population grows, you will need to produce more '''happiness''' or your workers will stop working.
 
* Producing '''culture''' will earn you victory points.
 
* Producing '''culture''' will earn you victory points.

Revision as of 05:04, 18 July 2014

During your turn, you may spend your civil actions to:

  • pick cards from the card rows (if you have room in your hand)
  • play cards to your tableau
  • increase your population
  • build/upgrade farms, mines, or urban buildings
  • but building/upgrading military units uses your military actions

Yellow counters represent your population. They can be in one of three places:

  • on your farms, mines, urban buildings (grey-backed cards, such as philosophy), or military units (representing workers)
  • on your available population, which are available to place on your cards
  • on your "yellow bank" -- when this is empty, you can no longer increase your available population

Blue counters represent food or resources. They can be in two places:

  • on your farms or mines
  • on your "blue bank" -- when this is empty, you can no longer produce

Building up your civilisation:

  • Food lets you move workers from your yellow bank to your available worker pool.
  • Resources let you move workers from your available worker pool to a card on your tableau.
  • 'Science (light bulbs) lets you move cards from your hand to your tableau.
  • When your population grows, you will need to produce more happiness or your workers will stop working.
  • Producing culture will earn you victory points.
  • Producing more military strength will protect you from raids or wars.

There are 3 versions of Through the Ages:

  • Simple plays through Age I
  • Advanced plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
  • Complete plays through Age III, and introduces wars