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Line 73: Line 73:
|title=Example
|title=Example
|body=Expand one settlement into all {{TaluvaSand}}:
|body=Expand one settlement into all {{TaluvaSand}}:
<div style="display:flex;flex-wrap:wrap;gap:8.4px;">
<div style="display:flex;flex-wrap:wrap;gap:8px;">
{{TaluvaMap |x=4 |y=2
{{TaluvaMap |n=1 |
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
 
|x1=1
{{TaluvaTile
|y1=1
|{{TaluvaSand}} |1
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaLake}}}}
|{{TaluvaClearing}} |{{TaluvaHut}}
|x2=5
|y2=1
}}
}}
{{TaluvaMap |x=4 |y=2
{{TaluvaTile |x=5 |r=1
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|{{TaluvaSand}} |1
|x1=1
|{{TaluvaSand}} |1
|y1=1
}}
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake}}}}
 
|x2=5
}}{{TaluvaMap |n=2 |
|y2=1
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |r=1
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
 
}}</div>
}}</div>
}}
}}
Line 95: Line 102:
|title=Note
|title=Note
|body=Two settlements may join such that there are > {{TaluvaTemple|1}} or > {{TaluvaTower|1}} in the same settlement.''
|body=Two settlements may join such that there are > {{TaluvaTemple|1}} or > {{TaluvaTower|1}} in the same settlement.''
<div style="display:flex;flex-wrap:wrap;gap:8.4px;">
<div style="display:flex;flex-wrap:wrap;gap:8px;">
{{TaluvaMap |x=4 |y=4
{{TaluvaMap |height=4 |n=1 |
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
 
|x1=1
{{TaluvaTile
|y1=1
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaLake|{{TaluvaTemple}}}}}}
|{{TaluvaClearing}} |{{TaluvaHut}}
|x2=5
}}
|y2=1
{{TaluvaTile |x=5 |r=1
|{{TaluvaTile}}
|{{TaluvaSand}} |{{TaluvaHut}}
|x3=5
|{{TaluvaSand}} |{{TaluvaHut}}
|y3=3
}}
|r3=1
{{TaluvaTile |x=6 |y=2
|{{TaluvaBlank|{{TaluvaHut}}}}
|{{TaluvaJungle}} |1
|x4=4
|{{TaluvaJungle}} |1
|y4=3
}}
 
}}
{{TaluvaMap |height=4 |n=2 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |r=1
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2
|{{TaluvaJungle}} |{{TaluvaTemple}}
|{{TaluvaJungle}} |1
}}
 
}}</div><div style="display:flex;flex-wrap:wrap;gap:8px;">
{{TaluvaMap |height=4 |n=3 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |r=1
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2
|{{TaluvaJungle}} |{{TaluvaTemple}}
|{{TaluvaJungle}} |1
}}
{{TaluvaTile |x=6 |y=2 |r=2
|{{TaluvaLake}} |2
|{{TaluvaLake}} |2
}}
 
}}
{{TaluvaMap |height=4 |n=4 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |r=1
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2
|{{TaluvaJungle}} |{{TaluvaTemple}}
|{{TaluvaJungle}} |1
}}
{{TaluvaTile |x=6 |y=2 |r=2
|{{TaluvaLake}} |2
|{{TaluvaLake}} |{{TaluvaTemple}}
}}
}}
{{TaluvaMap |x=4 |y=4
 
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand|{{TaluvaTemple}}}}|{{TaluvaLake|{{TaluvaTemple}}}}}}
|x2=5
|y2=1
|{{TaluvaTile}}
|x3=5
|y3=3
|r3=1
|{{TaluvaBlank|{{TaluvaHut}}}}
|x4=4
|y4=3
}}</div>
}}</div>
}}
}}

Latest revision as of 19:33, 8 May 2024

Quick Help

😡 Account issue? Contact Board Game Arena support regarding ELO, karma, penalties, reputation, etc.

🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.

🪲 Other game issue? View and report bugs in Taluva.

Overview

  • Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
  • The first player to build all their buildings of two types wins.

Tile: 3 hexagonal spaces; one Volcano and two other terrain types from: Jungle, Clearing, Sand, Rock, Lake.

Buildings: temples Temple, towers Tower, and huts Hut

Settlement: a group of one or more buildings of the same colour on adjacent spaces.

Setup

  • Each player receives Temple3, Tower2, and Hut20.
  • 12 tiles per player are shuffled face-down into a draw pile.

Game play

Tile placement

  • A tile is randomly selected.
  • Select the space and orientation of Volcano.

Expand the landscape

Place the tile touching at least one edge of an existing 1st-level tile.

Volcanic eruption

  • Place the Volcano on top of an existing Volcano.
  • Must have Volcano in a different direction.
  • Must have spaces under both its terrain spaces.
  • Any Hut covered are destroyed and remain out of play.
  • Cannot destroy Temple, Tower or an entire settlement.

Building placement

Place buildings on empty terrain space(s) of any one terrain type (not Volcano).

Build a Hut

  • Place Hut1 on a 1st-level space not adjacent to any of your existing settlements.

Build a Temple

  • Place Temple1 adjacent to one of your existing settlements that occupies at least 3 spaces.
  • Existing settlement must not already have a Temple.

Build a Tower

  • Place Tower1 adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
  • Existing settlement must not already have a Tower.

Expand a settlement

  • Place Hut adjacent to one of your existing settlements on all spaces of that terrain type.
  • 1st-level ⇨ Hut1, 2nd-level ⇨ Hut2, 3rd-level ⇨ Hut3 etc.
  • Cannot build more Hut than available.
Example
Expand one settlement into all Sand:
1
Volcano
Sand
1
Clearing
Hut
Volcano
Sand
1
Sand
1


2
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut



Note
Two settlements may join such that there are > Temple1 or > Tower1 in the same settlement.
1
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
1
Jungle
1


2
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
Temple
Jungle
1


3
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
Temple
Jungle
1
Volcano
Lake
2
Lake
2


4
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
Temple
Jungle
1
Volcano
Lake
2
Lake
Temple


Game end

  • The first player to build all buildings of two types wins immediately.
  • Otherwise the game ends when there are no more tiles to play.

Tiebreaks

  1. Most Temple
  2. Most Tower
  3. Most Hut

BGA tiebreak score = 1000 points / Temple + 100 points / Tower + 1 point / Hut