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== Sequence of Play ==
== Sequence of Play ==
Space Empires 4X is played with 3 normal turns followed by an Economic Phase and then repeated.  
Space Empires 4X is played with 3 normal turns followed by an Economic Phase and then repeated.  
On turn one, roll a die to determine first player. In future turns, first player is determined through bidding in the Economic Phase.
On turn one, a die is rolled to determine first player. In future turns, first player is determined through bidding in the Economic Phase.


# Determine player order
# Determine player order

Revision as of 03:14, 22 February 2022

Discuss this game in the Space Empires Group.

If you encounter any bugs, please fill out a bug report here!

Space Empires 4X

Introduction

Space Empires 4X is a game in the 4X empire-building genre (eXplore, eXpand, eXploit, eXterminate) for one to four players. Eliminating your opponent's Homeworld wins you the game. Beginners should start with the Basic Rules. The galaxy game board is made up of hexes and your pieces are square counters (aka chits or tokens). All dice rolls in the game are done with a 10-sided die and "0" equals 10.

Game Start

Choose the hex in your Home System where you'd like your Homeworld to be located. Once all players have made their choice, the galaxy populates with random hidden counters (square tokens) and your Homeworld will appear with the following units:

  • Shipyard
  • Miner
  • Scouts (x3)
  • Colony Ships (x3)

Sequence of Play

Space Empires 4X is played with 3 normal turns followed by an Economic Phase and then repeated. On turn one, a die is rolled to determine first player. In future turns, first player is determined through bidding in the Economic Phase.

  1. Determine player order
  2. Turn One:
    • Player 1
    1. Movement
    2. Combat
    3. Exploration
    • Players 2-4: Same as Player 1
  3. Turn Two: Same as Turn One
  4. Turn Three: Same as Turn One
  5. Economic Phase: All players conduct this phase simultaneously.

Playing Pieces

System Markers

Your Home System will contain randomly-placed face-down square counters. Each player's color (red, blue, green, or yellow) will show as an outline on the square counters within their System. The white-outlined counters between players' Systems are "Deep Space" territory.

Homeworld

Each player has one Homeworld, representing their starting planet/solar system from which they explore the galaxy. Each Homeworld produces 20 CPs. If your Homeworld is defeated by an enemy, you lose the game.

Planets

Planets have no function until Colonized. Some planets are Barren and cannot be Colonized until Terra-formed. Habitable planets have a color matching the player Home System.

Colony

A Planet that has been Colonized. Once populated, a Colony can grow from 1 CP, to 3 CP, to the maximum of 5 CP.

Group

Your spaceships of the same type and Technology Level. Each spaceship Group can contain 1-6 units, which is hidden from the enemy until engaged in Combat. The backside of the counter only displays a ship, while the front contains all the details, including: Type, Class, Attack Strength, Defense Strength, Hull Size, and Group Number.

Miners, Colony Ships, and MS Pipelines* are always single ships.

Type

The upper left corner contains the ship type followed by the group ID number.

  • Base
  • BB: Battleships
  • BC: Battle Cruisers
  • CA: Cruisers
  • CV: Carriers*
  • DD: Destroyers
  • DN: Dreadnaughts
  • F: Fighters*
  • R: Raiders*
  • SC: Scouts
  • SW: Minesweepers*
  • SY: Ship Yards

* denotes Advanced Rules ship types

Class

This letter determines which ship fires first in Combat (A goes before B).

Attack Strength - Defense Strength

The lower left corner contains two numbers with a dash between them. The first is your Attack Strength, which is the number you need to score a hit (a 4 means you must roll a 4 or less). The second number is your Defense Strength, which modifies the attacker's die roll, making it harder to hit your ship(s).

Hull Size

The number in the lower right with an "x" is your unit Hull Size and indicates how many hits a ship in the group can take before being destroyed. Hull Size also determines the maintenance cost of the ship, the amount of technology that a ship can utilize, and the construction capacity needed to build a ship at a Ship Yard.

Glossary

  • Construction Point (CP): Your Homeworld and your Colonies (planets) produce Construction Points, which are used in the Economic Phase to purchase units, maintain your fleet, and develop technologies.
  • Enemy: Any other player's unit(s)
  • Group: A counter (token) that represents 1-6 spaceships of the same type. A group can be a single ship as group size is usually hidden from the enemy.
  • Home System: The group of hexes where your Home System and Homeworld markers are placed.
  • System: A single hex on the board.
  • Unit: A Group, Decoy, Miner, Colony Ship, Base, Ship Yard, or MS Pipeline.