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Gamehelpquoridor: Difference between revisions

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(formatting, simplification, diagrams)
(Clarified and adding missing info for pawn movement rules pertaining to adjacent pawns)
 
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'''[https://www.quoridorfansite.com/tools/freeboard.html Freeboard]'''
'''[https://www.quoridorfansite.com/tools/freeboard.html Freeboard]'''
<div style="float:right;">{{infoBox |topLeftColour=#987 |middleColour=#a98 |bottomRightColour=#a98
<div style="float:right;">{{infoBox |color=#a98
|title=Starting position</b>
|title=Starting position</b>
|body={{quoridorboard |squareSize=30 |gridlineThickness=7.5
|body={{quoridorboard |squareSize=30 |gridlineThickness=7.5
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* Walls can be placed to restrict pawn moves.
* Walls can be placed to restrict pawn moves.


== Game play ==
== Gameplay ==


* Each player has one pawn which starts in the middle of their respective side.
* Each player has one pawn which starts in the middle of their respective side.
* 20 walls are distributed equally to all players.
* 20 walls are distributed equally to all players.
** ''i.e. 2 players: 10 each.''
** ''i.e. 2 players: 10 each''
** ''i.e. 4 players: 5 each.''
** ''i.e. 4 players: 5 each''
* Players take turns to either:
* Players take turns to either:
# '''[[#Move_a_pawn|Move their pawn]]'''
** Move their pawn
#: OR
** Place a wall
# '''[[#Place_a_wall|Place a wall]]'''


=== Move a pawn ===
=== Pawn Movement ===
* Adjacent squares in orthogonal directions.
** ''i.e. forwards, backwards, or sideways.''
* Not through a wall.
* Not onto the same square as another pawn.
* Jump over an orthogonally adjacent pawn:
** When two pawns face each other on neighboring squares which are not separated by a fence:
*** The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind").
**If there is a fence behind the said pawn:
***The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside")
** Note: jumps are never mandatory.


<div style="float:right;">{{infoBoxes |maxWidth=280
{{infoBoxes |maxWidth=280
|title1=Legal pawn moves I
|title1=Jump Behind
|title2=Legal pawn moves II
|title2=Jump Aside


|body1=<div><center>
|body1=<div><center>
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The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.
The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.
</center></div>
</center></div>
}}</div>
}}
* Adjacent squares in orthogonal directions.
** ''i.e. forwards, backwards, or sideways.''
* Not through a wall.
* Not onto the same square as another pawn.
* Jump over an orthogonally adjacent pawn:
*# Two squares in the direction of the adjacent pawn.
*#* ''If there is no other pawn, fence or board edge preventing this move to the destination square.''
*# Otherwise one square diagonally.
*#* ''If there is no other pawn, fence or board edge preventing this move to the destination square.''
*#* ''i.e. the active pawn moves to the adjacent pawn and then one square at a right angle.''
* Note: jumps are never mandatory.


=== Place a wall ===
=== Wall Placement ===


* Each wall is two squares long.
* Each wall is two squares long.

Latest revision as of 10:05, 26 January 2024

Freeboard

Starting position
A
B
C
D
E
F
G
H
I
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
A
B
C
D
E
F
G
H
I

Overview

  • Abstract game played on a 9×9 board.
  • 2 or 4 players.
  • The first player to move their pawn to the opposite side of the board wins.
  • Walls can be placed to restrict pawn moves.

Gameplay

  • Each player has one pawn which starts in the middle of their respective side.
  • 20 walls are distributed equally to all players.
    • i.e. 2 players: 10 each
    • i.e. 4 players: 5 each
  • Players take turns to either:
    • Move their pawn
    • Place a wall

Pawn Movement

  • Adjacent squares in orthogonal directions.
    • i.e. forwards, backwards, or sideways.
  • Not through a wall.
  • Not onto the same square as another pawn.
  • Jump over an orthogonally adjacent pawn:
    • When two pawns face each other on neighboring squares which are not separated by a fence:
      • The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind").
    • If there is a fence behind the said pawn:
      • The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside")
    • Note: jumps are never mandatory.
Jump Behind

The white pawn may move backwards, to the left or jump over the black pawn.

A pawn may not move through a wall or onto the same square as another pawn.

Jump Aside

The forward jump is blocked by a wall.

The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.

Wall Placement

  • Each wall is two squares long.
  • Must be placed between squares, aligned with the grid.
  • May not jut out of the board.
  • May not block all paths for each pawn to reach their destination side.
  • Note: if a player places all their walls, they can no longer place walls.

Game end

  • A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
  • A team wins if either pawn reaches its destination side.