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2 to 10 players - from 8 years old - duration of a game: 10 to 30 minutes
==Goal==
 
'''CONTENTS'''
25 illustrated boxes; 4 dice; 30 tokens.
 
'''GOAL OF THE GAME'''
Starting from the space indicated by the Lab die, each player tries to find at most
Starting from the space indicated by the Lab die, each player tries to find at most
quickly the amoeba indicated by the 3 Color, Shape and Pattern dice.
quickly the amoeba indicated by the 3 Color, Shape and Pattern dice.


'''ESTABLISHMENT'''
==Gameplay==
Shuffle the 25 squares and place them next to each other to form a circle (fig. 1).
The 25 squares are shuffled and placed in a circle.


'''PLAYING A GAME'''
The first player is drawn and rolls the 4 dice, then all players play together at the same time.
The first player is drawn and rolls the 4 dice, then all players play together
*The Color, Shape and Pattern dice indicate the amoeba to be searched for;
time :
*The Lab die indicates where the amoeba escaped from and in which direction it left;
the Color, Shape and Pattern dice indicate the amoeba to be searched for;
 
in the example (fig. 2), it is the tentacled amoeba, which is red in color and striped.
To find the amoeba indicated by the Color, Shape and Pattern dice, you must start from the
to find ;
the Lab die indicates where the amoeba escaped from and in which direction it left;
in the example (fig. 3), you have to look for the amoeba from the yellow laboratory heading
in the direction of the black arrow.
To find the amoeba indicated by the Color, Shape and Pattern dice, you must therefore start from the
laboratory indicated by the Lab die, in the direction of the arrow indicated by the die. The first
laboratory indicated by the Lab die, in the direction of the arrow indicated by the die. The first
player who places their hand on the sought-after amoeba wins a token, after control by the
player who places their hand on the sought-after amoeba wins a token, after control by the
other players.
other players.
In the example (fig. 4), you have to look for a crawling amoeba, purple in color and spotted.
 
She escaped from the blue lab in the direction of the white arrow. By following the
As soon as a player has found the right amoeba or the right mutation room, they take a
cards placed after the blue laboratory (1) in the direction of the white arrow, we find
token to mark their victory then reroll the 4 dice to launch a new hunt.
the amoeba sought in (2).
The winner is the first to win 5 tokens.
Error !
 
It can happen that there is a disagreement and that players put their hands on amoebas
====Ventilation grids====
different. During the verification, the player or players who made a mistake must return
 
one of their tokens (if one of these players has no token to return, nothing happens).
The amoebas hide by sneaking into the air vents. If following the path
Ventilation grids
The amoebas hide by sneaking into the air vents. If following the path
traveled by an amoeba we encounter a ventilation grid box, we do not take into account
traveled by an amoeba we encounter a ventilation grid box, we do not take into account
from the following squares to the next grid. We resume the search from
from the following squares to the next grid. We resume the search from
FR
this second grid while continuing to turn in the same direction. Possibly, up to
this second grid while continuing to turn in the same direction. Possibly, up to
the third ventilation grid after which we no longer take into account the boxes up to
the third ventilation grid after which we no longer take into account the boxes up to
return to the first grid, from which you must resume the search.
return to the first grid, from which you must resume the search.
In the example (fig. 5), we are looking for an amoeba with tentacles, red in color and
 
scratch escaped from the red laboratory (1) in the direction of the black arrow. Next
====Mutation rooms====
the squares in this direction we arrive on a ventilation grid (2) without having found the amoeba.
We ignore all the boxes until the next ventilation grid (3) then we take the
research to find the amoeba (4).
Mutation rooms
The amoebas that pass through the mutation rooms (fig. 6) change.
The amoebas that pass through the mutation rooms (fig. 6) change.
• An amoeba that passes through the Color Mutation Room changes color (a).
*• An amoeba that passes through the Color Mutation Room changes color (a).
• An amoeba that passes through the Shape mutation room changes shape (b).
*• An amoeba that passes through the Shape mutation room changes shape (b).
• An amoeba that passes through the Pattern mutation room changes pattern (c).
*• An amoeba that passes through the Pattern mutation room changes pattern (c).
In the example (fig. 7), we are looking for an amoeba with tentacles, purple in color and
 
scratch escaped from the yellow laboratory (1) in the direction of the white arrow. Next
boxes in this direction we arrive on the Motif mutation room (2) without having found
amoeba; we are therefore now looking for the amoeba with purple tentacles and polka dots. Next
the squares always in the same direction we arrive on the Color mutation room (3) without
finding the amoeba; we are therefore now looking for the amoeba with red tentacles and polka dots.
By following the boxes you arrive on an air vent (4) without having found the amoeba.
We ignore all the squares until the next ventilation grid (5) then we resume the
searches to finally find the amoeba (6).
Warning: amoebas are fragile and can only withstand 4 passages in the bathroom.
Warning: amoebas are fragile and can only withstand 4 passages in the bathroom.
mutation! An amoeba that in the same turn goes through 4 mutation rooms disappears
mutation! An amoeba that in the same turn goes through 4 mutation rooms disappears
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last mutation room through which the amoeba passed!
last mutation room through which the amoeba passed!


'''GAME OVER'''
====Disagreements====
As soon as a player has found the right amoeba or the right mutation room, they take a
It can happen that there is a disagreement and that players put their hands on amoebas
token to mark their victory then reroll the 4 dice to launch a new hunt.
different. During the verification, the player or players who made a mistake must return
The winner is the first to win 5 tokens.
one of their tokens (if one of these players has no token to return, nothing happens).


'''VARIANTS'''
==Settings==
To familiarize yourself with the game or to play with the youngest, you can play without them.
To familiarize yourself with the game or to play with younger players, you can opt to
transfer rooms, even without ventilation grilles.
remove transfer rooms and/or ventilation grilles from the deck.

Revision as of 10:54, 22 August 2023

Goal

Starting from the space indicated by the Lab die, each player tries to find at most quickly the amoeba indicated by the 3 Color, Shape and Pattern dice.

Gameplay

The 25 squares are shuffled and placed in a circle.

The first player is drawn and rolls the 4 dice, then all players play together at the same time.

  • • The Color, Shape and Pattern dice indicate the amoeba to be searched for;
  • • The Lab die indicates where the amoeba escaped from and in which direction it left;

To find the amoeba indicated by the Color, Shape and Pattern dice, you must start from the laboratory indicated by the Lab die, in the direction of the arrow indicated by the die. The first player who places their hand on the sought-after amoeba wins a token, after control by the other players.

As soon as a player has found the right amoeba or the right mutation room, they take a token to mark their victory then reroll the 4 dice to launch a new hunt. The winner is the first to win 5 tokens.

Ventilation grids

The amoebas hide by sneaking into the air vents. If following the path traveled by an amoeba we encounter a ventilation grid box, we do not take into account from the following squares to the next grid. We resume the search from this second grid while continuing to turn in the same direction. Possibly, up to the third ventilation grid after which we no longer take into account the boxes up to return to the first grid, from which you must resume the search.

Mutation rooms

The amoebas that pass through the mutation rooms (fig. 6) change.

  • • An amoeba that passes through the Color Mutation Room changes color (a).
  • • An amoeba that passes through the Shape mutation room changes shape (b).
  • • An amoeba that passes through the Pattern mutation room changes pattern (c).

Warning: amoebas are fragile and can only withstand 4 passages in the bathroom. mutation! An amoeba that in the same turn goes through 4 mutation rooms disappears immediately. The winner is then the first to put their hand on the fourth and last mutation room through which the amoeba passed!

Disagreements

It can happen that there is a disagreement and that players put their hands on amoebas different. During the verification, the player or players who made a mistake must return one of their tokens (if one of these players has no token to return, nothing happens).

Settings

To familiarize yourself with the game or to play with younger players, you can opt to remove transfer rooms and/or ventilation grilles from the deck.