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==Objective==
== Setup ==
Harness the powers of the animal spirits to prove that your martial arts is stronger.


==Setup==
* Both players have 5 pawns, 4 students and 1 master.
* Each player has 4 students and 1 master. The master starts on the temple arch. The students starts on the sides of the master.
* The master starts on the temple arch.
* Shuffle the 16 move cards and deal 2 to each player face up. Put another card in the middle. Remove the other 11 cards from the game.
* 2 students start on each side of the master.
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.
* Put another card in the middle.
* Remove the remaining 11 move cards from the game.


==Gameplay==
* The player with the same color as the stamp in the middle goes first.
* On your turn, do these two actions in order: move and exchange.


===Move & Attack===
== Gameplay ==
* Choose a move card in front of you.
 
* Then, choose a pawn and move it as shown on the card. The square grid will show the possible moves.
* The player with the same colour as the stamp in the middle goes first.
* The black square in the middle represents the space your chosen pawn occupies. The colored spaces show where your pawn can move in relative
* On your turn, do these two actions in order:
to its starting position. You can move your pawn to any one of the spaces indicated.
 
::<b>1. Move</b>
::<b>2. Exchange</b>
 
 
* If you can make a legal move, you must make it.
* If you can't make a legal move, you must skip moving and still exchange.
 
 
== Actions ==
 
<b>MOVE</b>
 
* Choose one of the two move cards in your hand.
* Then, choose a pawn and move it as shown on the card.
** The square grid illustrates the possible moves.
* The black square in the middle represents the space your chosen pawn occupies.
** The coloured spaces show where your pawn can move in relation to its starting position.
** You can move your pawn to any one of the spaces indicated.
* Other pawns and temple arches don't block the movement of the pawn across the board.
* Other pawns and temple arches don't block the movement of the pawn across the board.
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.
* If your pawn moves onto a square that is occupied by one of your opponent's pawns, the opponent's pawn is captured and removed from the game.
* You must actually land on the piece to capture it - moving over or through a square occupied by an opponent's piece doesn't capture it.
* If you can make a legal move, you must make it. If you can't, skip moving. However you must still exchange.


===Exchange===
* Add the move card in the middle to your hand. You may use it starting from the next turn.
* Take the move card you just used and place it in the middle.
* If you couldn't move, you can choose between the two cards in your hand.


==Winning==
'''''Capturing'''''
* There are two ways to win: the way of the stone or the way of the stream.
 
* To win in the way of the stone, you must capture your opponent's master pawn.
* If your pawn moves onto a square that is occupied by one of your opponent's pawns, the opponent's pawn is immediately captured and removed from the game.
* To win in the way of the stream, you must move your master pawn to your opponent's temple arch space.
** ''Moving over or through a square occupied by an opponent's piece does not capture it.''
 
 
<b>EXCHANGE</b>
 
* Add the move card in the middle to your hand.
** ''You may use it starting from the next turn.''
* Take the move card you just used and place it in the middle facing your opponent.
** ''If you couldn't move, you can choose either of the two cards in your hand.''
 
 
== Winning ==
 
* There are two ways to win:
*# Capture your opponent's master pawn.
*# Move your master pawn to your opponent's temple arch space.

Latest revision as of 03:38, 27 February 2024

Setup

  • Both players have 5 pawns, 4 students and 1 master.
  • The master starts on the temple arch.
  • 2 students start on each side of the master.
  • Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.
  • Put another card in the middle.
  • Remove the remaining 11 move cards from the game.


Gameplay

  • The player with the same colour as the stamp in the middle goes first.
  • On your turn, do these two actions in order:
1. Move
2. Exchange


  • If you can make a legal move, you must make it.
  • If you can't make a legal move, you must skip moving and still exchange.


Actions

MOVE

  • Choose one of the two move cards in your hand.
  • Then, choose a pawn and move it as shown on the card.
    • The square grid illustrates the possible moves.
  • The black square in the middle represents the space your chosen pawn occupies.
    • The coloured spaces show where your pawn can move in relation to its starting position.
    • You can move your pawn to any one of the spaces indicated.
  • Other pawns and temple arches don't block the movement of the pawn across the board.
  • You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.


Capturing

  • If your pawn moves onto a square that is occupied by one of your opponent's pawns, the opponent's pawn is immediately captured and removed from the game.
    • Moving over or through a square occupied by an opponent's piece does not capture it.


EXCHANGE

  • Add the move card in the middle to your hand.
    • You may use it starting from the next turn.
  • Take the move card you just used and place it in the middle facing your opponent.
    • If you couldn't move, you can choose either of the two cards in your hand.


Winning

  • There are two ways to win:
    1. Capture your opponent's master pawn.
    2. Move your master pawn to your opponent's temple arch space.