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Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]
For tips on how to play NXS, see '''[[Tips_nxs]]'''


'''[http://www.nxsgame.com/tutorial.html Official Website and Full Rules]'''


NXS is pronounced "nexus"
== Overview ==


* NXS is pronounced "nexus"
* NXS starts with two fleets of ships facing off.
* While you can capture your opponent's ships, the goal of NXS is to capture enough points of territory to win before your opponent captures enough of yours.
** To do this, you must invade and hold your opponent's territory.
* Each piece represents a sailing ship.


'''Brief rules:'''
{{infoBoxes |maxWidth=
|title1=Brigantine symbol
|body1=[[File:NXS_4-2s_symbol.png|Brigantine 4-2s]]


Each piece represents a sailing ship.
|title2=Brigantine graphic
|body2=[[File:NXS_4-2s_ship.png|Brigantine 4-2s]]
}}


[[File:4-2.jpg|250px]]
== Game play ==


* Each turn you will:
*# Select any piece of your colour and '''Move''' OR '''Capture'''.
*# Select any piece of your colour and '''Rotate'''.


'''Turn'''


Each turn you will:
=== Movement ===


* Pieces can move in the direction of their arrows.
* They can move as far as their number of dots.
* A piece cannot move through another piece.
* Pieces can move in a straight line in the direction of their arrows (which represent sails).
** They can move as many spaces as they have dots.
** ''Note:'' pieces must maintain their original facing as they move.
*** You cannot rotate a piece as it moves.


Select ANY piece and '''Move''' OR '''Capture'''.
<div style="transform-origin:top left;transform:scale(0.4);width:480px;">[[File:move1.jpg]]</div>


Select ANY piece and '''Rotate'''.


=== Captures ===


'''Moving'''
* Pieces capture by making a diagonal jump in the direction of their marked corners.
* NXS pieces have some of their corners marked with bold lines.
** These lines represent an attack direction (cannon).
** The captured piece is removed from the board and replaced with the capturing piece.
** The capturing piece maintains its orientation.
** ''Do not rotate pieces when capturing.''


Pieces can move in the direction of their arrows


They can move as far as their number of dots
<div style="transform-origin:top left;transform:scale(0.47);width:200px;height:158.2px;">[[File:42_cap.jpg]]</div>


A piece cannot move through another piece
<div style="transform-origin:top left;transform:scale(0.245);width:480px;height:528.5px;">[[File:capture1.jpg]]</div>


* In the game interface, when you click on your piece the hexes will be highlighted in yellow to indicate legal moves and red to indicate legal captures.
** Click the piece again to deselect it.


Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.
<div style="transform-origin:top left;transform:scale(0.6);width:480px;height:343.8px;">[[File:5-4_old.jpg]]</div>


* You cannot jump over an enemy piece when capturing.
** The pieces highlighted in pink are safe from the piece marked ''a'' because it cannot jump over the piece marked ''b''.


'''Capturing'''
<div style="transform-origin:top left;transform:scale(0.145);width:480px;height:320.0px;">[[File:cap_block2.jpg]]</div>


Pieces capture by making a diagonal jump in the direction of their marked corners
* The Merchant Ship piece cannot capture (it has no marked corners), but it '''cannot be captured'''.
** You will find that it is the most valuable ship on the board.
[[File:3-0%20piece.png|Merchant]]




NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).
=== Rotation ===


* On the second part of your turn, you '''must''' rotate one of your pieces by one facing, right or left.


[[File:42_cap.jpg|200px]]


=== Territory ===


In the game interface, when you click on your piece the hexes where you can move and capture will be highlighted in yellow and red to indicate legal moves.
* Territory is captured in one of three ways:
*# Occupy an enemy hex,
*# Make an unbroken line between your piece in enemy territory and your board edge,
*#* ''Like between '''b''' and the black board edge.''
*# Make an unbroken line between two pieces in enemy territory.
*#* ''Like between '''a''' and '''b''' below.''
*#* In the example below, no territory is captured because there is a white piece ('''''c''''') between '''''a''''' and the black border.
* Captured spaces are only counted once
* In the game interface, captured territory is marked with dots.


[[File:5-4_old.jpg|480px]]
<div style="transform-origin:top left;transform:scale(0.4);width:480px;height:363.6px;">[[File:territory4.jpg]]</div>


* Here are some more examples of territory capture, the number of spaces captured is listed on the image.


You cannot jump over an enemy piece when capturing. The pieces highlighted in pink are safe from the piece marked ''a'' because it cannot jump over the piece marked ''b''.
<div style="transform-origin:top left;transform:scale(0.4);width:480px;height:363.6px;">[[File:territory_a.jpg]]</div><div style="transform-origin:top left;transform:scale(0.4);width:480px;height:363.6px;">[[File:territory_b.jpg]]</div>
<div style="transform-origin:top left;transform:scale(0.4);width:480px;height:363.6px;">[[File:territory_c.jpg]]</div><div style="transform-origin:top left;transform:scale(0.4);width:480px;height:363.6px;">[[File:territory_d.jpg]]</div>


[[File:cap_block2.jpg|480px]]
== Game end ==


* Game play continues until one player captures enough enemy territory to win.
** ''Default: 10 hexes.''


The Merchant Ship piece cannot capture (has no marked corners), but it cannot be captured.
== FAQ ==


[[File:3-0%20piece.png|100px]]
==== Why do I have to rotate a piece? ====


 
* Rotating a piece is a definitive end to your turn.
'''Rotating'''
* When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass
 
** ''It happened a lot during testing.''
On the second part of your turn, you '''must''' rotate one of your pieces by one facing, right or left.
* Making the rotation mandatory bypasses this, and also makes the board positions more dynamic which can be important in the end game.
 
 
'''Territory'''
 
Territory is captured by occupying an enemy hex,
 
By having an unbroken line between your piece in enemy territory and your board edge,
 
Or by having an unbroken line between two pieces in enemy territory.
 
Captured spaces are only counted once
 
 
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between ''b'' and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between ''a'' and ''b'' below).  Because there is a white piece (''c'') between ''a'' and the black border, no territory is captured.
 
[[File:territory4.jpg|480px]]
 
 
'''Winning'''
 
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).
 
 
'''FAQ'''
 
Why do I have to rotate a piece?
 
Rotating a piece is a definitive end to your turn. When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing). Making the rotation mandatory bypasses this, and also makes the board positions more dynamic.

Latest revision as of 02:56, 26 January 2024

For tips on how to play NXS, see Tips_nxs

Official Website and Full Rules

Overview

  • NXS is pronounced "nexus"
  • NXS starts with two fleets of ships facing off.
  • While you can capture your opponent's ships, the goal of NXS is to capture enough points of territory to win before your opponent captures enough of yours.
    • To do this, you must invade and hold your opponent's territory.
  • Each piece represents a sailing ship.
Brigantine symbol
Brigantine 4-2s
Brigantine graphic
Brigantine 4-2s

Game play

  • Each turn you will:
    1. Select any piece of your colour and Move OR Capture.
    2. Select any piece of your colour and Rotate.


Movement

  • Pieces can move in the direction of their arrows.
  • They can move as far as their number of dots.
  • A piece cannot move through another piece.
  • Pieces can move in a straight line in the direction of their arrows (which represent sails).
    • They can move as many spaces as they have dots.
    • Note: pieces must maintain their original facing as they move.
      • You cannot rotate a piece as it moves.
Move1.jpg


Captures

  • Pieces capture by making a diagonal jump in the direction of their marked corners.
  • NXS pieces have some of their corners marked with bold lines.
    • These lines represent an attack direction (cannon).
    • The captured piece is removed from the board and replaced with the capturing piece.
    • The capturing piece maintains its orientation.
    • Do not rotate pieces when capturing.


42 cap.jpg
Capture1.jpg
  • In the game interface, when you click on your piece the hexes will be highlighted in yellow to indicate legal moves and red to indicate legal captures.
    • Click the piece again to deselect it.
5-4 old.jpg
  • You cannot jump over an enemy piece when capturing.
    • The pieces highlighted in pink are safe from the piece marked a because it cannot jump over the piece marked b.
Cap block2.jpg
  • The Merchant Ship piece cannot capture (it has no marked corners), but it cannot be captured.
    • You will find that it is the most valuable ship on the board.

Merchant


Rotation

  • On the second part of your turn, you must rotate one of your pieces by one facing, right or left.


Territory

  • Territory is captured in one of three ways:
    1. Occupy an enemy hex,
    2. Make an unbroken line between your piece in enemy territory and your board edge,
      • Like between b and the black board edge.
    3. Make an unbroken line between two pieces in enemy territory.
      • Like between a and b below.
      • In the example below, no territory is captured because there is a white piece (c) between a and the black border.
  • Captured spaces are only counted once
  • In the game interface, captured territory is marked with dots.
Territory4.jpg
  • Here are some more examples of territory capture, the number of spaces captured is listed on the image.
Territory a.jpg
Territory b.jpg
Territory c.jpg
Territory d.jpg

Game end

  • Game play continues until one player captures enough enemy territory to win.
    • Default: 10 hexes.

FAQ

Why do I have to rotate a piece?

  • Rotating a piece is a definitive end to your turn.
  • When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass
    • It happened a lot during testing.
  • Making the rotation mandatory bypasses this, and also makes the board positions more dynamic which can be important in the end game.