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Gamehelpmrjackpocket

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Overview

Over at most 8 rounds, either find the identity of Mr. Jack or collect six Hourglasses

One player is Mr. Jack, the other player is the Investigator


Turn

There are 4 turns to a round, alternating between the Jack player and the Investigator player

Investigator starts on odd rounds, Jack starts on even rounds

Whoever starts gets 1 action, the opponent 2, then the starter gets 1 again

The actions available are random for odd rounds, but the others will become available in even rounds i.e. across 2 rounds ALL actions will be available

After which, Mr. Jack declares if the Investigator can see them, causing some suspects to be eliminated


Actions

Holmes/Watson/Dog - These work the same way, and cause that particular investigator to be moved 1 or 2 spaces clockwise around the board, multiple investigators can share the same space

Joker - Same as the Investigators on their own, except it's player choice what is moved, they can only be moved 1 space, and for Jack only they have the option to not move anything

Rotation - The player can turn a tile 90 or 180, if multiple of these are available in the same round then the same tile can NOT be picked on both occasions

Exchange - switch the positions of two tiles but do NOT change their orientation

Alibi - If Investigator uses this, draw an Alibi card publicly, declare the character innocent and flip them, and discard any hourglasses on them. If Jack uses this, draw an Alibi card secretly, and can secretly add the hourglasses depicted to their total.


Witness Appeal

Once the four turns of the round are over, it's time to find out what the Investigator knows

All tiles on the grid are made up of pathways which may or may not connect, there may even not be an entrance pathway on the exterior of the grid

EACH investigator is checked to see if they can see any characters in the grid in a direct straight line from their origin, i.e. no peaking round corners or through walls

Based on what characters are viewable, Mr. Jack declares whether they are one of them or not, but not which one

If Jack is none of them, Jack takes the current turn token as an hourglass token to add to their supply, and the Investigator can turn all they see into innocents

If Jack is one of them, Investigator takes the current turn token and turns all they can NOT see into innocents


Game End

If you are the Investigator, you gain an instant win if after Witness Appeal only one suspect remains on the suspect side, regardless of whether an investigator can see them or not

If you are Mr. Jack, you gain an instant win if after Witness Appeal you have collected 6 hourglasses between tokens AND symbols on secret Alibi cards

It is possible for both players to achieve their win conditions at the same time, as it is both checked during Witness Appeal

If it is the 8th Turn, Investigator wins if they can see Jack, Jack wins if they are not viewable

If it is pre-8th Turn, the game continues until either the Investigator manages to make Jack visible (Investigator win) or if Jack remains unviewable until the 8th round (Jack win)