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# Gamehelpledernierpeuple: Difference between revisions

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A grey downward arrow allows you to move your meeple ; a black upward arrow allows you to move any opponent's meeple. Each arrow gives 2 possibilities : moving a meeple by the number indicated in the circle (positive = clockwise ; negative = unclockwise) OR moving a meeple toward the card with the number indicated in the square. | A grey downward arrow allows you to move your meeple ; a black upward arrow allows you to move any opponent's meeple. Each arrow gives 2 possibilities : moving a meeple by the number indicated in the circle (positive = clockwise ; negative = unclockwise) OR moving a meeple toward the card with the number indicated in the square. | ||

Some movement cards have 2 small numbers next to the big circled number. The big number X is always the addition of the 2 small numbers Y and +/- 1 : X=Y+1 or X=Y-1. It means that, by using this card, you'll first move the meeple by Y cards, then see if an event (attack or supply) occurs. | Some movement cards have 2 small numbers next to the big circled number. The big number X is always the addition of the 2 small numbers Y and +/- 1 : X=Y+1 or X=Y-1. It means that, by using this card, you'll first move the meeple by Y cards, then see if an event (attack or supply) occurs. If yes, solve the event, and redeploy the involved meeples normally. If no event occurs, move the meeple once more. | ||

You'll gain points by surrounding any "home" card with your 2 meeples or with 1 of your meeple and one opponent's meeple. | You'll gain points by surrounding any "home" card with your 2 meeples or with 1 of your meeple and one opponent's meeple. |

## Revision as of 19:44, 2 December 2015

In "Le Dernier Peuple" (The Last Folks), you personify a people.

Each player has a "home" card which of his/her color. You play cards to move your 2 meeples around the cards's circle and gain points.

## Goal

Reach 12 points.

## A turn

*First*, you can (optional action) use a power card (those cards are collected on pickaxes). Each card has a unique effect - read it by hovering the card in your hand with your mouse.

*Secondly*, you have to chose between drawing 2 movement cards OR use 1 movement card then draw 1 movement card.
A grey downward arrow allows you to move your meeple ; a black upward arrow allows you to move any opponent's meeple. Each arrow gives 2 possibilities : moving a meeple by the number indicated in the circle (positive = clockwise ; negative = unclockwise) OR moving a meeple toward the card with the number indicated in the square.

Some movement cards have 2 small numbers next to the big circled number. The big number X is always the addition of the 2 small numbers Y and +/- 1 : X=Y+1 or X=Y-1. It means that, by using this card, you'll first move the meeple by Y cards, then see if an event (attack or supply) occurs. If yes, solve the event, and redeploy the involved meeples normally. If no event occurs, move the meeple once more.

You'll gain points by surrounding any "home" card with your 2 meeples or with 1 of your meeple and one opponent's meeple. If your meeple ends up on a card with a pickaxe, you draw a power card (purple outline).

## Resolving attacks and supplies

*Supply* : If a player surrounds his own "home" card with his 2 meeples, he gets 2 points.

*Noble Attack* : If a player surrounds another player's "home" card with his 2 meeples, he wins 3 points, and the attacked ennemy loses 1 point.

*Sneaky attack* : If a home card is surrounded by a meeple of the active player and another player's meeple, the active player gets 2 points, the other meeple's owner gets 1 point, and the attacked player loses 1 point.

## Redeployment

If an attack or a supply has been made, then both meeples involved will be redeployed. The meeple of the active player gets redeployed first ; then the other meeple (of the same player, or of another player).

A movement card is drawn, and the meeple is moved toward the card with the number indicated in the square. Same process for the second meeple.