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Just One is a collaborative associative game.
==Overview==


The active player tries to guess the Mystery word with the help of the remaining clues.
''Just One'' is a cooperative party game where you get other players to guess mystery words by the team writing secret clues that help corroborate what the '''Mystery Word''' is.  


All players except the active player give clues. However, "If a clue is applied, it will be deleted."
Choose your word carefully since any identical clues from your team will be eliminated.


That clue must be composed of a single word.
==Gameplay==


Note: a digit, a number, an acronym, an onomatopoeia, or a special character are all considered to be words.
* 1) A mystery word is presented.
* 2) Each player writes a '''single-word*''' clue on their board.
* 3) The game removes exact matches.
* 4) One player reviews the remaining clues. Any identical and/or invalid are removed (see '''Eliminated Clues)'''. (If ''all'' clues have been removed, the turn is now over!)
* 5) The active player guesses the mystery word, or opts to pass.


==play==
<nowiki>*</nowiki> With three or four players, every player offers two clues.


1: The Mystery word is decided.
=== Clue Validity ===


2: Each player writes one clue on their board. That clue must be composed of a single word.
==== Acceptable Clues ====
'''Names''' (proper nouns), '''numbers''', '''acronyms''', '''onomatopoeia''', and '''special characters''' are all valid clues.
Examples:  
* '''Mickey''' is allowed as a clue for '''Mouse'''
* '''007''' is allowed to help someone guess '''Bond'''
* '''Riiing''' or '''SMS''' are allowed to help someone guess '''Telephone'''
* '''$''' is allowed to help someone guess '''America'''.


==== Eliminated Clues ====


Invalid clues:
===== Identical =====
* Identical words. Example: '''Mouse''' and '''Mouse''' (or '''mouse''') are identical (usually done by game).
* Words in the same family. Example: '''Prince''' and '''Princess''' are considered to be identical. '''Japan''' and '''Japanese''' are considered identical.
* The same words in the singular and plural. Example: '''Horse''' and '''Horses''' are considered identical.
* The same words with spelling mistakes. Example: '''Rhythm''' and '''Rythem''' are considered identical.


The Mystery word but written differently.
===== Invalid =====
  Example: Shirt → Shurt
* The mystery word written differently. Example: '''Shirt''' '''Shurt''' ''or'' '''Color → Colour'''
The Mystery word written in a foreign language.
* The mystery word written in a different language. Example: '''Green''' '''Vert'''
  Example: Shrub Buisson
* An invented word. Example: '''Cake''' '''Swee’ting'''
• A word from the same family as the Mystery word.
* Homophones (a word phonetically identical to the mystery word with a different meaning). Example: '''Weather''' '''Whether'''
  Example: Prince → Princess
An invented word.
  Example: Cake → Swee’ting
• A word phonetically identical to the Mystery word, but the meaning of which is different.
  Example: Weather → Whether.


== Results ==
* Success: If the active player correctly guesses the Mystery Word, score 1 point.
* Failure: If the active player makes a wrong guess, do not gain the point, AND discard the next card in the stack. If the card guessed was the last card, lose a point.
* Skip: If the active player chooses not to answer, skip their turn and do not gain the point.


3: One player compares clues. All identical or invalid clues are cancelled.
==End of Game==


The game ends after 13 rounds. Guessing all 13 mystery words correctly is a perfect score.


Identical clues:
==Interpretations of the rules==


• Two identical words.
The rules about identical and invalid words have some ambiguities and it can be debatable whether words are valid or not.
  Example: Mouse and Mouse are identical.
Exact duplicates are removed automatically, but the player who will guess after the current guesser is responsible for striking out other invalid words.
• Variants from the same word family.
  Example: Prince and Princess are considered to be identical.
• Variants of the same word: plurals, gender differentiations, and spelling mistakes don’t count as actual differences.
  Example: Prince and Princes, Actor and Actress, Philosophy and Filosofie are identical.


Note: If all clues have been cancelled, place the Mystery word’s card back in the box and move directly to the End of turn phase.
*• You should never strike out a word just because you don't understand how it clues the mystery word or because you think it's an unhelpful clue.
*• The "family" of "words in the same family" is sometimes debatable. Words which share components may clash (e.g. in '''sandcastle''' and '''quicksand''' the '''sand''' component is significant enough that many players would consider it a clash) or may not (e.g. in '''unclear''' and '''uncertain''' the '''un-''' prefix is probably not enough to clash). Sometimes words which look extremely similar are actually derived from very different origins.
*• The rule that translations are invalid clues is a frequent source of disagreements, especially when players speak different languages. Some players consider that a word which is found in standard dictionaries of the language you're playing in can be considered not to be a translation. Others think that if the mystery word is '''hat''' then '''sombrero''' is not a valid clue, because it's the generic Spanish word for hat and this makes it irrelevant that it's been adopted into English to refer to a particular style of hat.


4: The answerer guess the Mystery word.
The rules for 3 players do not make any specification whether or not the two clues may extend each other. However, some players prefer not to allow the usage of two words as a single clue, but that rule is not official and should be agreed upon beforehand.


 
If you're not sure then it's possible to ask in the chat whether other people think that there's a clash, being careful not to give away the debatable word or words.
Success
 
If the active player correctly guesses the Mystery word: place this card face up next to the deck.
 
 
Failure
 
If the active player makes a wrong guess : return this card AND the top card of the deck to the game box.
 
 
Skip
 
If the active player chooses not to answer and skips their turn : return this card to the game box.
 
 
5: End turn
 
The player to the left of the active player becomes the new active player. A new turn begins.
 
==END OF THE GAME==
The game ends when the deck is empty.
Count the number of successfully guessed cards and compare your total with this table to get your score:
 
{| class="wikitable" border="1" style="border-collapse:collapse; width:40%; text-align:center"
|-
!successful cards
!score
|-
|  13 || Perfect score! Can you do it again?
|-
|  12 || Incredible! Your friends must be impressed!
|-
|  11 || Awesome! That’s a score worth celebrating!
|-
|  9-10 || Wow, not bad at all!
|-
|  7-8 || You’re in the average. Can you do better?
|-
|  4-6 || That’s a good start. Try again!
|-
|  0-3 || Try again, and again, and again.
|}

Latest revision as of 21:35, 20 October 2023

Overview

Just One is a cooperative party game where you get other players to guess mystery words by the team writing secret clues that help corroborate what the Mystery Word is.

Choose your word carefully since any identical clues from your team will be eliminated.

Gameplay

  • 1) A mystery word is presented.
  • 2) Each player writes a single-word* clue on their board.
  • 3) The game removes exact matches.
  • 4) One player reviews the remaining clues. Any identical and/or invalid are removed (see Eliminated Clues). (If all clues have been removed, the turn is now over!)
  • 5) The active player guesses the mystery word, or opts to pass.

* With three or four players, every player offers two clues.

Clue Validity

Acceptable Clues

Names (proper nouns), numbers, acronyms, onomatopoeia, and special characters are all valid clues.

Examples:

  • Mickey is allowed as a clue for Mouse
  • 007 is allowed to help someone guess Bond
  • Riiing or SMS are allowed to help someone guess Telephone
  • $ is allowed to help someone guess America.

Eliminated Clues

Identical
  • Identical words. Example: Mouse and Mouse (or mouse) are identical (usually done by game).
  • Words in the same family. Example: Prince and Princess are considered to be identical. Japan and Japanese are considered identical.
  • The same words in the singular and plural. Example: Horse and Horses are considered identical.
  • The same words with spelling mistakes. Example: Rhythm and Rythem are considered identical.
Invalid
  • The mystery word written differently. Example: ShirtShurt or Color → Colour
  • The mystery word written in a different language. Example: GreenVert
  • An invented word. Example: CakeSwee’ting
  • Homophones (a word phonetically identical to the mystery word with a different meaning). Example: WeatherWhether

Results

  • Success: If the active player correctly guesses the Mystery Word, score 1 point.
  • Failure: If the active player makes a wrong guess, do not gain the point, AND discard the next card in the stack. If the card guessed was the last card, lose a point.
  • Skip: If the active player chooses not to answer, skip their turn and do not gain the point.

End of Game

The game ends after 13 rounds. Guessing all 13 mystery words correctly is a perfect score.

Interpretations of the rules

The rules about identical and invalid words have some ambiguities and it can be debatable whether words are valid or not. Exact duplicates are removed automatically, but the player who will guess after the current guesser is responsible for striking out other invalid words.

  • • You should never strike out a word just because you don't understand how it clues the mystery word or because you think it's an unhelpful clue.
  • • The "family" of "words in the same family" is sometimes debatable. Words which share components may clash (e.g. in sandcastle and quicksand the sand component is significant enough that many players would consider it a clash) or may not (e.g. in unclear and uncertain the un- prefix is probably not enough to clash). Sometimes words which look extremely similar are actually derived from very different origins.
  • • The rule that translations are invalid clues is a frequent source of disagreements, especially when players speak different languages. Some players consider that a word which is found in standard dictionaries of the language you're playing in can be considered not to be a translation. Others think that if the mystery word is hat then sombrero is not a valid clue, because it's the generic Spanish word for hat and this makes it irrelevant that it's been adopted into English to refer to a particular style of hat.

The rules for 3 players do not make any specification whether or not the two clues may extend each other. However, some players prefer not to allow the usage of two words as a single clue, but that rule is not official and should be agreed upon beforehand.

If you're not sure then it's possible to ask in the chat whether other people think that there's a clash, being careful not to give away the debatable word or words.