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Gamehelpinverteddice

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Revision as of 21:18, 9 November 2023 by Simon K Jensen (talk | contribs)
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Overview

The score of a roll is the sum of the values that are not seen in the roll.

Dice small 4.png Dice small 4.png Dice small 5.png Dice small 5.png Dice small 5.png is 12 (since 1+2+3+6=12).

Dice small 1.png Dice small 2.png Dice small 2.png Dice small 6.png Dice small 6.png is also 12 (since 3+4+5=12).

The result of a roll is also 21 minus each unique value that are seen.

Dice small 1.png Dice small 1.png Dice small 1.png Dice small 2.png Dice small 2.png is 18 since 1+2=3 and 21-3=18.

Players take turns trying to achieve the scores 1 to 20. Maximum 2 rerolls per turn. The game ends after 20 rounds.

Turn

First, all five dice are rolled.

Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.

A result can be scored if it has not previously been scored by the player.

If the result after three rolls is not available in the table, the player scores 0 that round and must choose a score to cross out.

Scoring

At the end of the twentieth round, sum up all the scores you managed to achieve.

In addition, there are bonus awards:
If you have all scores from 1 to 5, you get 50 points.
If you have all scores from 6 to 15, you get 50 points.
If you have all scores from 16 to 20, you get 50 points.

If your total score is 290 or higher, you earn the Inverted Master achievement.
If your total score is 360, you earn the Inverted Grandmaster achievement.

The player with the most points wins!