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(Shooting the moon in Omnibus Hearts does not require J)
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=== Rule set ===
=== Rule set ===
* Hearts
* Hearts
* Omnibus Hearts: {{diamond|=J}} is +10; shooting the moon requires ({{diamond|=J}}, ({{spade|=Q}}, and all 13 {{heart}}
* Omnibus Hearts: {{diamond|=J}} is +10
* Black Maria: {{spade|=A}} is -7, {{spade|=K}} is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts
* Black Maria: {{spade|=A}} is -7, {{spade|=K}} is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts
* Spot Hearts: {{heart|=A}} is -14, {{heart|=K}} is -13, {{heart|=Q}} is -12, {{heart|=J}} is -11, and other {{heart}} are negative their face value
* Spot Hearts: {{heart|=A}} is -14, {{heart|=K}} is -13, {{heart|=Q}} is -12, {{heart|=J}} is -11, and other {{heart}} are negative their face value

Revision as of 10:34, 28 November 2023

Overview

  • Hearts is a card game for 4 players, every player for themselves.
  • It uses the standard 52-card pack, ranked     (high) to     (low), with the figure cards being           high to low.

Setup

The entire deck is dealt, giving each player a hand of 13 cards. After looking at your hand, choose three cards to pass to another player.

The passing rotation is:

  • (1st hand) to the player on your left,
  • (2nd hand) to the player on your right,
  • (3rd hand) to the player across the table,
  • (4th hand) no passing.

The rotation repeats until the game ends.

Tricks

  • After passing cards, the player holding the ​♣ leads the first trick.
  • Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit.
    • Exception: You may not play a ​♥ or the ​♠ on the first trick, even if you have no clubs.
  • The highest card of the suit led wins the trick. The winner of a trick starts the next trick.
  • Hearts may not be led until a ​♥ has been played (this is called "breaking hearts").
  • There is no trump suit.

Scoring

  • At the end of each hand, each ​♥ taken by a player counts -1, and the ​♠ counts -13.
  • If one player has taken all 13 ​♥s and ​♠ (this is known as "shooting the moon", or "slam"), that player scores 0 and all other players score -26. Warning other players about an attempt to shoot the moon is team play, and a breach of Hearts etiquette.
  • When one or more players reach zero, the game ends.
  • The player with the highest score wins.

Variants

Initial points

  • Start with 50 points
  • Start with 75 points
  • Start with 100 points

Rule set

  • Hearts
  • Omnibus Hearts: ​♦ is +10
  • Black Maria: ​♠ is -7, ​♠ is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts
  • Spot Hearts: ​♥ is -14, ​♥ is -13, ​♥ is -12, ​♥ is -11, and other ​♥ are negative their face value
  • Custom

Jack of Diamonds bonus

  • Disabled
  • Enabled (​♦ worth +10)

Penalty card play limit

  • Default (no points on first trick, cannot lead ​♥ until they break)
  • Points in the first trick (cannot lead ​♥ until they break)
  • Disabled

Face value scoring

  • Disabled
  • Enabled

High Spades scoring

  • Disabled
  • Enabled

Starter card

  • Enabled (​♣ always starts)
  • Disabled (player left of dealer always starts)

Shooting the moon

  • Default (other players receive -26 points)
  • Positive moon scoring (player receives +26 points)
  • Disabled

Pass cycle

  • Default
  • Remove no pass hands
  • Always pass right

Skip uneventful final tricks

  • Yes
  • No