- 75 Chromino tiles, all unique, using combinations of 5 colors;
- 5 Chameleon Chromino tiles, combining 2 different colors and a central square with a ★ symbol;
- 1 bag containing all the Chromino tiles and used to draw from;
Principle and aim of the game
The principle of the game is to play your Chromino tiles next to each other with at least two contacts between identically colored squares.
As well as the 75 basic tiles, there are also 5 Chameleon Chromino tiles. Their central square with ★ symbol is surrounded by 2 normal colored squares. The central square of a Chameleon Chromino can be placed in contact with any other color. This means it can therefore be in contact with one color on one side and a different color on the other!
Each player attempts to be the first to play all the Chromino tiles dealt at the beginning or drawn during the game.
The winner is the first player to play all their Chromino tiles.
Setting up the game
- Before the game begins, the players should look for a Chameleon Chromino tile. This first tile should be placed color-side-up in the center of the table. This Chromino tile will be the base around which the game will be built.
- All the remaining Chromino tiles are placed in the bag.
- Next, each player in turn draws eight tiles from the bag at random and places them on the table in front of him without showing them to the other players
Playing the game
The first player is randomly picked then game is then played in sequence, one player after the other.
When it is a player’s turn to play, two situations can occur:
- The player has a Chromino tile he can place on the table according to the minimum two contacts rule. He plays his Chromino, and the turn passes to the next player.
- The player cannot place any of his Chromino tiles: he must draw another Chromino randomly from the bag (if there are any left).
- If he can, the player may place the drawn Chromino tile. The turn passes on to the next player.
- If he can’t place the Chromino tile, the player must keep it and pass his turn. The turn passes on to the next player.
It should be mentioned that the more the game spreads, the more possibilities you will have for fulfilling the two contact rule. It is in fact often possible to be able to make 3, 4, 5 or even 6 contacts when placing a single Chromino tile.
Ending the game
As soon as a player is left with only one remaining Chromino, he should place it color-sideup in front of him, so it is visible to all.
A player cannot play a Chameleon Chromino as his last tile. If the last tile he has left is a Chameleon Chromino he will have to draw a new tile.
The first player to place his last Chromino tile wins the game. However, the other players should continue to play until the end of the current turn, and if any other players managed to place their last Chromino during this last turn, they will be declared joint winners.
Busy being implemented
Busy being implemented