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Revision as of 02:10, 26 January 2022 by Vux007 (talk | contribs)
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  • 7 Infantry
  • 5 Heavy Weapons
  • 3 Special Forces
  • 3 Tanks
  • 3 Artillery
  • 3 Paratroopers
  • 2 Air Strikes

Set Up

Each player receives 5 unit cards from deck. Discard 2 cards at the bottom of deck and keep 3. Each player begins with 2 Air Strike cards.

Player's Turn

1.) Draw 2 cards (don't draw if there are no cards left in your deck)

2.) Play 2 cards

(For the first player's first turn, only draw 1 and play 1.)

When you play an Air Strike, simply remove any opponent's unit from the board.


When you play a unit, it must be supplied. A unit is supplied if either:

  • (a) The unit is IN your base.
  • (b) The unit can trace a supply line (through other friendly units) back to your base. Look at the supply part of each of your placed units.

There are two exceptions: Special Forces are supplied by diagonally adjacent units, and Paratroopers can be placed anywhere (other than in opponent's base). A Paratrooper can only supply other units if it is supplied.


Units can ONLY attack immediately after being placed. Two stipulations:

  • a) There must be an enemy unit in attack range.
  • b) The unit you want to attack must also have ANOTHER friendly unit for which the enemy unit is in "Support" range. To say this another way, you must attack an enemy unit with TWO of your units -- the unit you're placing now has the enemy in their "Attack" range AND another friendly unit has the enemy within their "Support" range.

The exceptions are Tank and Artillery, which do not need support to kill an enemy in range. (Notice the attack icon on their cards is different.)

Game End

When a player places a unit in opponent's base, they win the game immediately.

If both players have no cards in hand nor in deck, the game ends, and the player with the most units in play wins.