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Gamehelpanachrony: Difference between revisions

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Player color is equivalent to Path (or faction).  Each player chooses a leader (from 2 that are unique to each path) that gives them an asymmetric power.  Each player is given a set of asymmetric goals called their "evacuation condition" (randomly chosen from 2 that are unique to each path).  All player boards are set to symmetric side A or all player boards are set to asymmetric side B.  If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.     
Player color is equivalent to Path (or faction).  Each player chooses a leader (from 2 that are unique to each path) that gives them an asymmetric power.  Each player is given a set of asymmetric goals called their "evacuation condition" (randomly chosen from 2 that are unique to each path).  All player boards are set to symmetric side A or all player boards are set to asymmetric side B.  If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.     


== FAQ ==
== Small reminders to avoid scanning the rulebook ==
Warping in a worker requires that a water be spent; warped-in water can be used.
Warping in a worker requires that a water be spent; warped-in water can be used.


Alert workers who are not placed remain alert for the next round.
Alert workers who are not placed remain alert for the next round.
Geniuses gain the bonus connected to the worker they are emulating.  E.g. Geniuses mining stay motivated like engineers, geniuses constructing are efficient with titanium like engineers.

Revision as of 18:59, 30 January 2023

Relevance of the Setup Choices to Gameplay (Symmetry and Asymmetry)

Player color is equivalent to Path (or faction). Each player chooses a leader (from 2 that are unique to each path) that gives them an asymmetric power. Each player is given a set of asymmetric goals called their "evacuation condition" (randomly chosen from 2 that are unique to each path). All player boards are set to symmetric side A or all player boards are set to asymmetric side B. If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.

Small reminders to avoid scanning the rulebook

Warping in a worker requires that a water be spent; warped-in water can be used.

Alert workers who are not placed remain alert for the next round.

Geniuses gain the bonus connected to the worker they are emulating. E.g. Geniuses mining stay motivated like engineers, geniuses constructing are efficient with titanium like engineers.