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Player color is equivalent to Path (of faction).  All player boards are set to symmetric side A or all player boards are set to asymmetric side B.  For side B, each path defines asymmetric starting positions, asymmetric gameplay rules, and asymmetric "evacuation conditions."  Each player further customizes their game by choosing between two leaders that are part of their faction.
Player color is equivalent to Path (or faction).  Each player chooses a leader (from 2 that are unique to each path).  Each player is given a set of asymmetric goals called their "evacuation condition" (randomly chosen from 2 that are unique to each path).  All player boards are set to symmetric side A or all player boards are set to asymmetric side B.  If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.  


Warping in a worker requires that a water be spent; warped-in water can be used.
Warping in a worker requires that a water be spent; warped-in water can be used.


Alert workers who are not placed remain alert for the next round.
Alert workers who are not placed remain alert for the next round.

Revision as of 04:58, 29 January 2023

Player color is equivalent to Path (or faction). Each player chooses a leader (from 2 that are unique to each path). Each player is given a set of asymmetric goals called their "evacuation condition" (randomly chosen from 2 that are unique to each path). All player boards are set to symmetric side A or all player boards are set to asymmetric side B. If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.

Warping in a worker requires that a water be spent; warped-in water can be used.

Alert workers who are not placed remain alert for the next round.