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Gamehelpanachrony: Difference between revisions

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(Added discussion of asymmetry and the relevance of A- and B- sides of player board.)
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Assigned player color determines which Path (faction) the player will have.
Assigned player color determines which Path (faction) the player will have.
Each path defines asymmetric starting positions, asymmetric gameplay rules, and asymmetric "evacuation conditions."  Each player further customizes their game by choosing between two leaders that are part of their faction.   
Each path defines asymmetric starting positions, asymmetric gameplay rules, and asymmetric "evacuation conditions." All player boards are set to asymmetric side A (which are balanced with each other) or all player boards are set to asymmetric side B (which are balanced with each other). Each player further customizes their game by choosing between two leaders that are part of their faction.   
 
Warping in a worker requires that a water be spent; warped-in water can be used.


Alert workers who are not placed remain alert for the next round.
Alert workers who are not placed remain alert for the next round.

Revision as of 20:35, 24 January 2023

Assigned player color determines which Path (faction) the player will have. Each path defines asymmetric starting positions, asymmetric gameplay rules, and asymmetric "evacuation conditions." All player boards are set to asymmetric side A (which are balanced with each other) or all player boards are set to asymmetric side B (which are balanced with each other). Each player further customizes their game by choosing between two leaders that are part of their faction.

Warping in a worker requires that a water be spent; warped-in water can be used.

Alert workers who are not placed remain alert for the next round.