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Gamehelpdungeonrummy

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Overview

Dungeon Rummy is like co-op canasta. A party of four heroes will venture into the forest to defeat dangerous monsters. They do this by creating sets and runs of cards, playing on each other's melds to make them stronger, then using the melds to defeat the bad guys. Can your party of misfits defeat the final boss?

Mana

Some cards have little diamonds on them. When these cards are used in a meld to attack a monster, mana is generated. How much depends on the character controlling the meld.

Heroes

There are always four heroes in the game, whether or not there are four players:

Heroes
Name Class HP Ability Mana Cost
Lily Barbarian 30 Shield - either prevent 1 damage to herself or absorb 2 damage targeted at another hero 1 mana = 1 shield token
Bob Mage 15 Draw - Choose a player to draw a card (from deck or graveyard) 2 mana = 1 draw token
Oakie Druid 15 Heal - Heal a hero 1 HP per token 1 mana = 1 heal token
Milton Bard 15 Wild - Changes any card to a wild. Note that the card cannot change suit/color and loses its mana 3 mana = 1 wild token

If there are fewer than four players, the unused heroes become Companions. Companions are NPCs that have a meld space and a single card revealed from their deck. A player can use a boot token to play that card on a meld.

Overview

Each turn has the following phases:

1. Monster attacks. Heroes and Companions take damage. Note that each monster has a different type of attack.

2. Draw a card from your deck or the graveyard.

3. Take actions. The majority of the game takes place here, where you play cards on each other's melds, trying to create large melds to attack the monster. Also, the player can activate treasures or ability tokens.

4. Discard a card from your hand to the graveyard, if able. If the graveyard contains 7 cards, 7 damage is distributed to the heroes, then all cards in the graveyard are moved to the trash.

If you have no cards in your hand at the end of your turn, draw 7 new ones from your deck.

Melds

You can either put cards down in a run/sequence or a set (cards of the same rank, but different suits/colors). Aces are either high or low. Two cards of the same suit/color can never be next to each other. e.g. red-green-red is ok, but red-red-green is not.

Sets cannot be more than 4 cards.

A meld can only contain 1 wild card (i.e., a card acting as a wild. If a 2? is acting as a 2, it doesn't count as a wild.)

Attack

Any meld with at least 3 cards in it can be used to attack. But some monsters can only be damaged under certain conditions.

Attacking with a meld of 7+ cards adds +3 bonus damage and +3 bonus mana

Game End

If any hero dies, the game is over the players lose. If the boss is defeated, the players win!