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Gamehelpspellbook
Overview
X
Turn
A turn is split into three phases:
Morning
Midday
Evening
Once a player has finished their Day, the next player goes
You have a Pool with a hard limit of 9 Materia which cannot be exceeded at any point
You start the game with Primary Actions for each phase which are always available even when Spells start to be gained
In each phase only a SINGLE action can be taken, regardless of whether it is a Primary Action of a Spell action
Morning
Take one action from the following:
A single Spell ability which is able to be used in Morning
Take 1 Materia from the seen Alter
Take 2 Materia from the blind Pouch
Midday
Take one action from the following:
A single Spell ability which is able to be used in Midday
Store 1 Maria from your Pool onto the next space on your Familiar
If a spell allows you to store more Materia than spaces, store all you can then leave the rest where they came from (they are not lost)
Evening
Take one action from the following:
A single Spell ability which is able to be used in Evening
Learn 1 new spell by spending Materia matching the spell's colour and to the quantity of its price in the bowl next to it, one of the spent Materia will be used as a marker to show you gained it
3 Materia with the same Rune, regardless of colour, can be used as a wild. This can be repeated as much as you wish, but at least 1 Materia spent MUST match the spell colour
Learn a Spell cannot be used to upgrade a spell