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Gamehelpspellbook

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Revision as of 16:52, 10 March 2024 by Hulb (talk | contribs) (Created page with "===Overview=== X ===Turn=== A turn is split into three phases: Morning Midday Evening Once a player has finished their Day, the next player goes You have a Pool with a hard limit of 9 Materia which cannot be exceeded at any point You start the game with Primary Actions for each phase which are always available even when Spells start to be gained In each phase only a SINGLE action can be taken, regardless of whether it is a Primary Action of a Spell action ==...")
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Overview

X


Turn

A turn is split into three phases:

Morning

Midday

Evening

Once a player has finished their Day, the next player goes

You have a Pool with a hard limit of 9 Materia which cannot be exceeded at any point

You start the game with Primary Actions for each phase which are always available even when Spells start to be gained

In each phase only a SINGLE action can be taken, regardless of whether it is a Primary Action of a Spell action


Morning

Take one action from the following:

A single Spell ability which is able to be used in Morning

Take 1 Materia from the seen Alter

Take 2 Materia from the blind Pouch


Midday

Take one action from the following:

A single Spell ability which is able to be used in Midday

Store 1 Maria from your Pool onto the next space on your Familiar

If a spell allows you to store more Materia than spaces, store all you can then leave the rest where they came from (they are not lost)


Evening

Take one action from the following:

A single Spell ability which is able to be used in Evening

Learn 1 new spell by spending Materia matching the spell's colour and to the quantity of its price in the bowl next to it, one of the spent Materia will be used as a marker to show you gained it

3 Materia with the same Rune, regardless of colour, can be used as a wild. This can be repeated as much as you wish, but at least 1 Materia spent MUST match the spell colour

Learn a Spell cannot be used to upgrade a spell