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===Overview===
===Overview===


Quickly expand your race across the island whilst destroying your opponents' chance of expansion
Quickly expand your race across the island whilst destroying your opponents' chance of expansion!




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For every player, their first turn of the game is slightly different
For every player, their first turn of the game is slightly different


First, pick a randomly combined race/power. If you pick a combo beyond the first, pay one coin to each you wish to skip, these will then be claimed by someone who does pick it (Every player starts the game with enough coin to buy any available combo)
'''First, pick one of the randomly-combined race/power combos.''' If you pick a combo beyond the first, pay one coin to each you wish to skip, these will then be claimed by someone who does pick it. (Every player starts the game with enough coins to buy any available combo.)


Once a combo is picked, take a number of race tokens for the race equal to the large numbers on BOTH the race and power tiles
Once a combo is picked, take a number of race tokens for the race equal to the large numbers on ''both'' the race and power tiles.


Some races give extra race tokens during the game, but most only give what you get at this point, the race tokens are limited by the supply even if you come across a combo which could exceed this
Some races give extra race tokens during the game, but most only give what you get at this point, the race tokens are limited by the supply even if you come across a combo which could exceed this.


After choosing your race, make your first Conquest, this must be to a landmass bordering the edge of the map
'''Secondly, make your first Conquest.''' This must be to a landmass bordering the edge of the map.


To conquer a region, you need 2 Race tokens +1 token for each piece present in the space (terrain, tribe, or opponents), all race tokens used to conquer a region stay in that region for now
To conquer a region, you need 2 Race tokens +1 token for each piece present in the space (terrain, tribe, or opponents), all race tokens used to conquer a region stay in that region for now.


You can conquer additional regions as long as they are adjacent to a region you already control
You can conquer additional regions as long as they are adjacent to a region you already control.


If another Race is conquered in this way, the owner takes them into their hand and puts one back into the box, losing it permanently
If another Race is conquered in this way, the owner takes them into their hand and puts one back into the box, losing it permanently.


For the player's final conquest of the turn, providing they don't have enough pieces to actually conquer it yet still hold at least 1 token, they may roll the reinforcement Dice to see if they get lucky and gain extra strength to conquer it or not
For the player's final conquest of the turn, providing they don't have enough pieces to actually conquer it yet still hold at least 1 token, they may roll the reinforcement Dice to see if they get lucky and gain extra strength to conquer it or not.


After which, any opponents holding race tokens conquered this turn can now redeploy them in their owned regions
After which, any opponents holding race tokens conquered this turn can now redeploy them in their owned regions.


The active player then can redistribute their race tokens as they wish, providing at least 1 race token remains in all regions they occupy
The active player then can redistribute their race tokens as they wish, providing at least 1 race token remains in all regions they occupy.


Finally, the active player gains a coin for each region they occupy (plus bonus coins from certain powers if applicable)
Finally, the active player gains a coin for each region they occupy (plus bonus coins from certain powers if applicable).




===Turn===
===Turn===


After every player has taken their first turn, subsequent turns contain two choices for each player
After every player has taken their first turn, subsequent turns contain two choices for each player.


• A player can choose to Expand, taking active race tokens from regions they own back into their hand (leaving at least one on the board) and conquering new adjacent regions as per the above rules
• A player can choose to '''Expand''', taking active race tokens from regions they own back into their hand (leaving at least one on the board) and conquering new adjacent regions as per the above rules.


• A player can choose to Decline, taking all but 1 race token from regions they own and putting it back into the box, then flipping all the single race tokens belonging to them to the Decline side, as well as flipping the race/power tiles to their decline side. (This usually means the abilities are no longer active.) At the start of their next turn, they pick a new race/power combo like in the first turn by paying to skip any they aren't interested in. Declined races on regions still count as being owned by that player for scoring purposes. A player can only have one Active and one Decline Race, so the second and subsequent time this option is chosen, the oldest Declined race is fully discarded.
• A player can choose to '''Decline''', taking all but 1 race token from regions they own and putting it back into the box, then flipping all the single race tokens belonging to them to the Decline side, as well as flipping the race/power tiles to their decline side. (This usually means the abilities are no longer active.) At the start of their next turn, they pick a new race/power combo like in the first turn by paying to skip any they aren't interested in. Declined races on regions still count as being owned by that player for scoring purposes. A player can only have one Active and one Decline Race, so the second and subsequent time this option is chosen, the oldest Declined race is fully discarded.





Revision as of 20:04, 29 December 2024

Overview

Quickly expand your race across the island whilst destroying your opponents' chance of expansion!


Your First Turn

For every player, their first turn of the game is slightly different

First, pick one of the randomly-combined race/power combos. If you pick a combo beyond the first, pay one coin to each you wish to skip, these will then be claimed by someone who does pick it. (Every player starts the game with enough coins to buy any available combo.)

Once a combo is picked, take a number of race tokens for the race equal to the large numbers on both the race and power tiles.

Some races give extra race tokens during the game, but most only give what you get at this point, the race tokens are limited by the supply even if you come across a combo which could exceed this.

Secondly, make your first Conquest. This must be to a landmass bordering the edge of the map.

To conquer a region, you need 2 Race tokens +1 token for each piece present in the space (terrain, tribe, or opponents), all race tokens used to conquer a region stay in that region for now.

You can conquer additional regions as long as they are adjacent to a region you already control.

If another Race is conquered in this way, the owner takes them into their hand and puts one back into the box, losing it permanently.

For the player's final conquest of the turn, providing they don't have enough pieces to actually conquer it yet still hold at least 1 token, they may roll the reinforcement Dice to see if they get lucky and gain extra strength to conquer it or not.

After which, any opponents holding race tokens conquered this turn can now redeploy them in their owned regions.

The active player then can redistribute their race tokens as they wish, providing at least 1 race token remains in all regions they occupy.

Finally, the active player gains a coin for each region they occupy (plus bonus coins from certain powers if applicable).


Turn

After every player has taken their first turn, subsequent turns contain two choices for each player.

• A player can choose to Expand, taking active race tokens from regions they own back into their hand (leaving at least one on the board) and conquering new adjacent regions as per the above rules.

• A player can choose to Decline, taking all but 1 race token from regions they own and putting it back into the box, then flipping all the single race tokens belonging to them to the Decline side, as well as flipping the race/power tiles to their decline side. (This usually means the abilities are no longer active.) At the start of their next turn, they pick a new race/power combo like in the first turn by paying to skip any they aren't interested in. Declined races on regions still count as being owned by that player for scoring purposes. A player can only have one Active and one Decline Race, so the second and subsequent time this option is chosen, the oldest Declined race is fully discarded.


Game End

The game ends after a set number of rounds based on player count

The player with the most coins wins!

If tied, the player with the most race tokens (Active & Declined) out on the board wins!