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(Created page with "== General tips == - Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Animal cards. Chaff cards are completely worthless, except when using them to capture non-Chaff cards. (See the Chaffs section below) - Yakus are not very valuable in this game, so prioritize capturing valuable cards over completing yaku. == Chaffs == Once captured, Chaff cards are completely worthless in this game. This means that it is usually not...")
 
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- Yakus are not very valuable in this game, so prioritize capturing valuable cards over completing yaku.
- Yakus are not very valuable in this game, so prioritize capturing valuable cards over completing yaku.
- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it's your turn), you are guaranteed to make a match with the last card in your hand.<br/>
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.


== Chaffs ==
== Chaffs ==

Revision as of 23:54, 9 December 2024

General tips

- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Animal cards. Chaff cards are completely worthless, except when using them to capture non-Chaff cards. (See the Chaffs section below)

- Yakus are not very valuable in this game, so prioritize capturing valuable cards over completing yaku.

- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it's your turn), you are guaranteed to make a match with the last card in your hand.
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.

Chaffs

Once captured, Chaff cards are completely worthless in this game.

This means that it is usually not a great idea to match two Chaff cards. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it is more likely to be one of your opponents who gets them, even in two-player games.

It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.