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(Created page with "===Overview=== X ===Turn=== First, each player secretly picks a 1st and 2nd card Then reveal both 1st cards and resolve them, before revealing both 2nd cards and resolving them There are two possible stances: Heaven and Earth Movement cards played during Heaven Stance are resolved first Movement cards when in Earth Stance are resolved second Attack and Special cards are resolved last A Movement card cannot move one Samurai beyond another, it can still be played...")
 
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===Overview===
===Overview===


X
Play cards to move your Samurai and try to deal 2 damage to your opponent, whilst switching between the Heaven and Earth stances to your advantage




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Movement cards when in Earth Stance are resolved second
Movement cards when in Earth Stance are resolved second
A Movement card cannot move one Samurai beyond another, it can still be played but it will at best move the Samurai so they are adjacent instead


Attack and Special cards are resolved last
Attack and Special cards are resolved last


A Movement card cannot move one Samurai beyond another, it can still be played but it will at best move the Samurai so they are adjacent instead
If two successful attacks are played, they cancel each other out
 
If only one successful attack is played, it deals damage to the opponent who flips their card to the damaged side


After all cards are resolved, card 1 is returned to the hand, whilst card 2 is put aside. In a following round, the same will happen, but the set aside card will return to the hand when the new card 2 is set aside
After all cards are resolved, card 1 is returned to the hand, whilst card 2 is put aside. In a following round, the same will happen, but the set aside card will return to the hand when the new card 2 is set aside
===Game End===
The game ends when a player takes their 2nd damage, they are defeated and the opponent wins!
===Cards===
Movement
Approach - Move 1 space closer
Retreat - Move 1 space away
Charge - Move 2 spaces closer
Change Stance - Change from Heaven to Earth or Earth to Heaven
Attack
High Strike - Only succeeds in Heaven and if the opponent is at 2 spaces away
Low Strike - Only succeeds in Earth and if the opponent is at 1 space away
Balanced Strike - Only succeeds if the opponent is at the same location
Special
Kesa Strike - Only succeeds in Heaven and if the opponent is at 0-1 spaces away, then causes you to switch to Earth
Zan Tetzu Strike - Only succeeds in Earth and if the opponent is at 2-3 spaces away, then causes you to switch to Heaven
Counterattack - If the opponent lands a successful attack or special attack, deal them back 1 damage
Summarised by https://boardgamearena.com/player?id=90078516

Revision as of 21:01, 21 August 2024

Overview

Play cards to move your Samurai and try to deal 2 damage to your opponent, whilst switching between the Heaven and Earth stances to your advantage


Turn

First, each player secretly picks a 1st and 2nd card

Then reveal both 1st cards and resolve them, before revealing both 2nd cards and resolving them

There are two possible stances: Heaven and Earth

Movement cards played during Heaven Stance are resolved first

Movement cards when in Earth Stance are resolved second

A Movement card cannot move one Samurai beyond another, it can still be played but it will at best move the Samurai so they are adjacent instead

Attack and Special cards are resolved last

If two successful attacks are played, they cancel each other out

If only one successful attack is played, it deals damage to the opponent who flips their card to the damaged side

After all cards are resolved, card 1 is returned to the hand, whilst card 2 is put aside. In a following round, the same will happen, but the set aside card will return to the hand when the new card 2 is set aside


Game End

The game ends when a player takes their 2nd damage, they are defeated and the opponent wins!


Cards

Movement

Approach - Move 1 space closer

Retreat - Move 1 space away

Charge - Move 2 spaces closer

Change Stance - Change from Heaven to Earth or Earth to Heaven


Attack

High Strike - Only succeeds in Heaven and if the opponent is at 2 spaces away

Low Strike - Only succeeds in Earth and if the opponent is at 1 space away

Balanced Strike - Only succeeds if the opponent is at the same location


Special

Kesa Strike - Only succeeds in Heaven and if the opponent is at 0-1 spaces away, then causes you to switch to Earth

Zan Tetzu Strike - Only succeeds in Earth and if the opponent is at 2-3 spaces away, then causes you to switch to Heaven

Counterattack - If the opponent lands a successful attack or special attack, deal them back 1 damage


Summarised by https://boardgamearena.com/player?id=90078516