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(Created page with "Dots is played on a square grid; players alternate placing a dot of their color on an empty intersection. If your newly placed dot completes a closed chain of your dots (adjacent orthogonally or diagonally) that encloses at least one opponent dot, you “surround” that entire region. All opponent dots inside count for your score (your own enclosed dots don’t), and everything inside the boundary—dots and empty intersections—becomes out of play. A surrounded (captu...")
 
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Dots is played on a square grid; players alternate placing a dot of their color on an empty intersection.
Dots is played on a square grid.
 
Players alternate placing a dot of their color on an empty intersection.
If your newly placed dot completes a closed chain of your dots (adjacent orthogonally or diagonally) that encloses at
If your newly placed dot completes a closed chain of your dots (adjacent orthogonally or diagonally) that encloses at
least one opponent dot, you “surround” that entire region. All opponent dots inside count for your score (your own
least one opponent dot, you “surround” that entire region.  
 
All opponent dots inside count for your score (your own
enclosed dots don’t), and everything inside the boundary—dots and empty intersections—becomes out of play. A surrounded
enclosed dots don’t), and everything inside the boundary—dots and empty intersections—becomes out of play. A surrounded
(captured) region stays blocked, but it can still end up inside a later, larger surround (it doesn’t become playable again
(captured) region stays blocked, but it can still end up inside a later, larger surround (it doesn’t become playable again
or score again). You may not surround an area that contains no enemy dots, which allows counterplay by placing dots inside
or score again).  
 
You may not surround an area that contains no enemy dots, which allows counterplay by placing dots inside
an enclosed empty space.
an enclosed empty space.


The goal is to capture more dots than your opponent. a player may stop the game, after
The goal is to capture more dots than your opponent. a player may stop the game, after
which the opponent plays out any remaining captures, then the higher capture total wins.
which the opponent plays out any remaining captures, then the higher capture total wins.

Revision as of 08:07, 20 December 2025

Dots is played on a square grid.

Players alternate placing a dot of their color on an empty intersection. If your newly placed dot completes a closed chain of your dots (adjacent orthogonally or diagonally) that encloses at least one opponent dot, you “surround” that entire region.

All opponent dots inside count for your score (your own enclosed dots don’t), and everything inside the boundary—dots and empty intersections—becomes out of play. A surrounded (captured) region stays blocked, but it can still end up inside a later, larger surround (it doesn’t become playable again or score again).

You may not surround an area that contains no enemy dots, which allows counterplay by placing dots inside an enclosed empty space.

The goal is to capture more dots than your opponent. a player may stop the game, after which the opponent plays out any remaining captures, then the higher capture total wins.