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(Corrected rules about pig, and some minor corrections)
 
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===Turn===
===Turn===


The first player plays a card, followed by the others
The player with the starting player token, plays a card, followed by the others


The highest Unique card wins UNLESS
The highest Unique card wins UNLESS


There are duplicate cards, in which case the player closest to start player with that duplicate card wins
There are duplicate cards. Of the players who played one of those duplicates, the one with the most pigs wins. If tied, the one that played the card first wins


If there are different duplicate card sets, first the duplicate card there is the most of will be judged as above, then if still tied the duplicate group with the highest value will be judged as above
If there are different duplicate card sets, first the duplicate card there is the most of will be judged as above, then if still tied the duplicate group with the highest value will be judged as above


Regardless of how you win, you gain the start card along with two animal cards played this turn of your choice. After which, in the new turn order, the other players pick from the remaining cards played to keep. This means whoever is in last turn order gets no card.
Regardless of how you win, you gain the starting player token along with two animal cards played this turn of your choice. After which, in the new turn order, the other players pick from the remaining cards played to keep. This means whoever is in last turn order gets no card.


For the first turn, BGA randomly allocates one of the players the starting player token


===2 Player===
===2 Player===
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As such, the purpose of the Dummy is to provide the chance of a duplicate card for either player to win via that method
As such, the purpose of the Dummy is to provide the chance of a duplicate card for either player to win via that method


The Dummy always plays last
The Dummy always plays last and plays a randomly selected card from its hand




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Lions - having no or too few Lions lose points, have to have at least 2 to breakeven
Lions - having no or too few Lions lose points, have to have at least 2 to breakeven


Pigs - have no score, but give tiebreaking for during the game for those previously collected
Pigs - have no score, but give tiebreaking when duplicates are played during a turn


Pandas - most and least gain and lose points respectively
Pandas - most and least gain and lose points respectively

Latest revision as of 00:38, 4 February 2026

Overview

The game is played over 2 rounds, each consisting of 11 turns

Score the animals you collected at the end, but remember some animals score negatively


Turn

The player with the starting player token, plays a card, followed by the others

The highest Unique card wins UNLESS

There are duplicate cards. Of the players who played one of those duplicates, the one with the most pigs wins. If tied, the one that played the card first wins

If there are different duplicate card sets, first the duplicate card there is the most of will be judged as above, then if still tied the duplicate group with the highest value will be judged as above

Regardless of how you win, you gain the starting player token along with two animal cards played this turn of your choice. After which, in the new turn order, the other players pick from the remaining cards played to keep. This means whoever is in last turn order gets no card.

For the first turn, BGA randomly allocates one of the players the starting player token

2 Player

There is a Dummy

The Dummy cannot win a turn

As such, the purpose of the Dummy is to provide the chance of a duplicate card for either player to win via that method

The Dummy always plays last and plays a randomly selected card from its hand


Game End

After everyone has played their entire hand once, deal a new hand to everyone

After everyone has played their second hand, the game ends.

Rabbits - 1-5 score, 6+ lose 5pts

Bear - only pairs score, solos score nothing

Giraffes - each giraffe scores by itself

Owl - An owl scores nothing, but if you can pair it with a giraffe it scores

Cat - Cats are multiplied by each other, e.g. 3 cats is 3x3 for 9

Fox - Foxes only lose points!

Lions - having no or too few Lions lose points, have to have at least 2 to breakeven

Pigs - have no score, but give tiebreaking when duplicates are played during a turn

Pandas - most and least gain and lose points respectively

Monkey - Wild for Rabbit, Bear, Giraffe, Owl, or Cat (during play its worth is one higher than the previous card played)


The player with the highest score, wins!