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(Created page with "===Overview=== This is a Co-Operative game ===Turn=== The player turn is split into five phases Draw - Draw new fates until you hold 2 Play - Play one of the two fates to a single card, obeying its ability text Predict - The passive players MAY vote on what your remaining fate is. If a prediction is made, the next step is Resolve, if prediction is declined the next step is Fade Resolve - If the prediction was true, the team gains 1 point. If the prediction was fa...") |
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==Overview== | |||
This is a | This is a cooperative game; the players win or lose together. | ||
If the players '''reach 7 doom''' (as indicated by the red tracking token around '''The Hours''', they lose. | |||
If the players '''score 7 points''' (as indicated by the green tracking token), they win. | |||
==Turn== | |||
The player turn is split into five phases | The player turn is split into five phases | ||
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==Fading== | |||
A card fades when the number of pips on the fates below it equal or exceed the quantity of moons it displays e.g. a card with 3 moons will fade when the pips equal 3+ | A card fades when the number of pips on the fates below it equal or exceed the quantity of moons it displays e.g. a card with 3 moons will fade when the pips equal 3+ | ||
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NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading | NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading | ||
==Interface notes== | |||
==Variants== | |||
===The Restless Hours=== | |||
===Two-player Challenge Mode=== | |||
== | ==TODO== | ||
- Define "visible fate", "active arcana card" (which does not include The Hours), "faded power", etc. | |||
- Show pictures of the above, plus "pips", the numberline, fate tokens, etc. |
Revision as of 15:55, 30 May 2024
Overview
This is a cooperative game; the players win or lose together.
If the players reach 7 doom (as indicated by the red tracking token around The Hours, they lose.
If the players score 7 points (as indicated by the green tracking token), they win.
Turn
The player turn is split into five phases
Draw - Draw new fates until you hold 2
Play - Play one of the two fates to a single card, obeying its ability text
Predict - The passive players MAY vote on what your remaining fate is. If a prediction is made, the next step is Resolve, if prediction is declined the next step is Fade
Resolve - If the prediction was true, the team gains 1 point. If the prediction was false, the team gains 1 doom. Either way, discard your fate.
Fade - Check the arcana cards to see if any fade
Fading
A card fades when the number of pips on the fates below it equal or exceed the quantity of moons it displays e.g. a card with 3 moons will fade when the pips equal 3+
First, discard all fates below it back to the bag
Flip it and drop it down to the lower row
Advance Doom by 2 UNLESS a correct prediction occurred this turn
Draw a new card for the empty space
NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading
Interface notes
Variants
The Restless Hours
Two-player Challenge Mode
TODO
- Define "visible fate", "active arcana card" (which does not include The Hours), "faded power", etc.
- Show pictures of the above, plus "pips", the numberline, fate tokens, etc.