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==Different Strategies==
==Basic Strategy==
There are many main strategies in Splendor, which applies for everyone and have no preference over one another. Here are some of them:
===Early Game===
* Card getting order: high value > late game > noble.
* Gem getting order: current > opponent > mid game > late game.
 
===Mid Game===
* Mid game starts when all players get about 3-4 cards.
* Calculate your needs carefully and minimize the turns needed. If they are taken by opponents, consider reserving.
* Observe opponents' strategies.
** Sometimes buy cards when they have 8 or more gems to have a better chance to get a gem you want.
** Sometimes buy cards with gold so that you can buy cards faster.
* Secure the cards you want by either having multiple plans or reserving them.
* Reserving cards can also disrupt opponents' strategies while also providing you the flexibility of a gold coin.
** Spend gold carefully to prevent getting stuck later on.
 
===Late Game===
* Late game starts when a player gets at least 10 points.
* When taking gems, plan at least 2 ways to buy a high value card. That way you can get points quicker.
* Observe what your opponents need most and grab them to get more time.
* Ending the game as soon as possible is much more important than getting more points, unless you are the first player.
* Use reserves to secure points first before limiting your opponents.
* Unless your opponents are way ahead, just buy cards to secure your position or you may accidentally reveal a card that can change the game!
 
==Different Main Strategies==
* There are many main strategies in Splendor, which applies for everyone and usually have no preference over one another.  
* If you think a strategy is op (over powered), it is because you haven't found a way to block them or be faster.


===Card Reserving===
===Card Reserving===
* First, reserve important cards, mostly level 2. This can prevent opponents to get them.  
* First, reserve 1-2 important cards, mostly level 2. This can prevent opponents getting them.
* Then, buy a few level 1 cards, at least 1 of each type. This should build up your basic engine.
* Then, buy a few level 1 cards, at least 1 of each type. This should build up your basic engine.
* After that, start buying cards you reserved and reserve new cards, gaining you lots of points.
* After that, start buying cards you reserved and reserve new cards, prioritizing point cards.
* Do note that you can reserve cards from the deck, which is a good thing when you don't want to destroy the current position.
* Do note that you can reserve cards from the deck, which is a good thing when you don't want to destroy the current position.
* If you notice your opponent aiming for a card, reserve them first to waste their effort.
* If you notice your opponent aiming for a card, reserve it first to waste their effort.
* This strategy is what strong players usually do. Therefore when the gold stock is empty, consider other ways to counter...
* This strategy is what strong players usually do. Therefore when the gold stock is empty, consider other ways to counter...


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===High-Score Aiming===
===High-Score Aiming===
* First, sellect a target. You can reserve it if you want. Then, start collecting lots of gems fpr it.
* First, select a target. You can reserve it if you want. Then, start collecting lots of gems for it.
* You want to get point cards, especially level 2 and 3 ones. Therefore buy any point card if you can afford.
* You want to get point cards, especially level 2 and 3 ones. Therefore buy any point card if you can afford.
* This strategy is mostly useful for beginners with little experience in gaming. It can be effective, but can be blocked easily.
* This strategy is mostly useful for beginners with little experience in gaming. It can be effective, but can be blocked easily.
* To prevent that, reserve a level 3 card, then buy level 1 cards to reach it and repeat. It is much faster.
===Nobles Hoarding===
* First, compare the nobles and see what cards they need in common. Get those cards first.
* Then, observe your opponents and decide exactly which nobles you want and get the cards needed.
* This strategy is good as you can get 2 or more nobles if you are lucky, potentially winning you the game. However it is quite slow, so not recommended. .


==Card Review==
==Card Review==
===Which cards are the best?===
===Which cards are the best?===
* Level 1: (4,1)>(3,0)>(4,0)>(5,0)
* Level 1: (4,1) > (3,0) > (4,0) > (5,0)
* Level 2: (6,3)>(5,2)>(7,2)=(9,2)>(7,1)=(8,1)
* Level 2: (6,3) > (5,2) > (7,2) = (8,2) > (7,1) = (8,1)
* Level 3: (9,5)>(7,4)>(12,4)>(14,3)
* Level 3: (10,5) > (7,4) > (12,4) > (14,3)
* Note: Each card here is showed by (cost, point). Cards are sorted from most valuable to least valuable.
* Note: Each card here is shown by (cost, point). Cards are sorted from most valuable to least valuable.
 
===What relationship are there between the colors?===
Note: Each relationship is shown by (most needed gem color) for (card color). These relationships are typically true, but not always.
* Level 1:
** ⬛ for 🟩 (Green for Black)
** 🟦 for ⬛ (Blue for Black)
** 🟩 for ⬜ (Green for White)
** 🟥 for 🟦 (Red for Blue)
** ⬜ for 🟥 (White for Red)
* Level 2:
** ⬛ for 🟥 (Black for Red)
** 🟦 for 🟦 (Blue for Blue)
** 🟩 for 🟩 (Green for Green)
** 🟥 for ⬜ (Red for White)
** ⬜ for ⬛ (White for Black)
* Level 3:
** ⬛ for ⬜ (Black for White)
** 🟦 for 🟩 (Blue for Green)
** 🟩 for 🟥 (Green for Red)
** 🟥 for ⬛ (Red for Black)
** ⬜ for 🟦 (White for Blue)


===What relationship are there between the colours?===
==Number of Players==
* Level 1: Black for green, Blue for black, Green for white, Red for blue, White for red.
{| class="wikitable"
* Level 2: Black for red, Blue for blue, Green for green, Red for white, White for black.
|-
* Level 3: Black for white, Blue for green, Green for red, Red for black, White for blue.
! !! 2 Players !! 3 Players !! 4 Players
* Note: Each relationship is showed by (most needed gem colour) for (card colour).
|-
! Card Contention
| Lower || Moderate || Higher
|-
! Avg. Gem Tokens of Each Color
| 2 per player|| 1.67 per player || 1.75 per player
|-
! Avg. Gold Tokens
| 2.5 per player || 1.67 per player || 1.25 per player
|}

Latest revision as of 01:22, 24 January 2026

Basic Strategy

Early Game

  • Card getting order: high value > late game > noble.
  • Gem getting order: current > opponent > mid game > late game.

Mid Game

  • Mid game starts when all players get about 3-4 cards.
  • Calculate your needs carefully and minimize the turns needed. If they are taken by opponents, consider reserving.
  • Observe opponents' strategies.
    • Sometimes buy cards when they have 8 or more gems to have a better chance to get a gem you want.
    • Sometimes buy cards with gold so that you can buy cards faster.
  • Secure the cards you want by either having multiple plans or reserving them.
  • Reserving cards can also disrupt opponents' strategies while also providing you the flexibility of a gold coin.
    • Spend gold carefully to prevent getting stuck later on.

Late Game

  • Late game starts when a player gets at least 10 points.
  • When taking gems, plan at least 2 ways to buy a high value card. That way you can get points quicker.
  • Observe what your opponents need most and grab them to get more time.
  • Ending the game as soon as possible is much more important than getting more points, unless you are the first player.
  • Use reserves to secure points first before limiting your opponents.
  • Unless your opponents are way ahead, just buy cards to secure your position or you may accidentally reveal a card that can change the game!

Different Main Strategies

  • There are many main strategies in Splendor, which applies for everyone and usually have no preference over one another.
  • If you think a strategy is op (over powered), it is because you haven't found a way to block them or be faster.

Card Reserving

  • First, reserve 1-2 important cards, mostly level 2. This can prevent opponents getting them.
  • Then, buy a few level 1 cards, at least 1 of each type. This should build up your basic engine.
  • After that, start buying cards you reserved and reserve new cards, prioritizing point cards.
  • Do note that you can reserve cards from the deck, which is a good thing when you don't want to destroy the current position.
  • If you notice your opponent aiming for a card, reserve it first to waste their effort.
  • This strategy is what strong players usually do. Therefore when the gold stock is empty, consider other ways to counter...

Engine Building

  • First, buy about 7-9 level 1 cards to get discounts.
  • Secondly, buy cards that can get you nobles. That are valuable in return of your engines.
  • Lastly, start buying point cards with little cost after discount. Some better players can even get cards for free!
  • This strategy is mostly useful for players who have some gaming experience. Do note that everyone wants them and it can be tricky!

High-Score Aiming

  • First, select a target. You can reserve it if you want. Then, start collecting lots of gems for it.
  • You want to get point cards, especially level 2 and 3 ones. Therefore buy any point card if you can afford.
  • This strategy is mostly useful for beginners with little experience in gaming. It can be effective, but can be blocked easily.
  • To prevent that, reserve a level 3 card, then buy level 1 cards to reach it and repeat. It is much faster.

Nobles Hoarding

  • First, compare the nobles and see what cards they need in common. Get those cards first.
  • Then, observe your opponents and decide exactly which nobles you want and get the cards needed.
  • This strategy is good as you can get 2 or more nobles if you are lucky, potentially winning you the game. However it is quite slow, so not recommended. .

Card Review

Which cards are the best?

  • Level 1: (4,1) > (3,0) > (4,0) > (5,0)
  • Level 2: (6,3) > (5,2) > (7,2) = (8,2) > (7,1) = (8,1)
  • Level 3: (10,5) > (7,4) > (12,4) > (14,3)
  • Note: Each card here is shown by (cost, point). Cards are sorted from most valuable to least valuable.

What relationship are there between the colors?

Note: Each relationship is shown by (most needed gem color) for (card color). These relationships are typically true, but not always.

  • Level 1:
    • ⬛ for 🟩 (Green for Black)
    • 🟦 for ⬛ (Blue for Black)
    • 🟩 for ⬜ (Green for White)
    • 🟥 for 🟦 (Red for Blue)
    • ⬜ for 🟥 (White for Red)
  • Level 2:
    • ⬛ for 🟥 (Black for Red)
    • 🟦 for 🟦 (Blue for Blue)
    • 🟩 for 🟩 (Green for Green)
    • 🟥 for ⬜ (Red for White)
    • ⬜ for ⬛ (White for Black)
  • Level 3:
    • ⬛ for ⬜ (Black for White)
    • 🟦 for 🟩 (Blue for Green)
    • 🟩 for 🟥 (Green for Red)
    • 🟥 for ⬛ (Red for Black)
    • ⬜ for 🟦 (White for Blue)

Number of Players

2 Players 3 Players 4 Players
Card Contention Lower Moderate Higher
Avg. Gem Tokens of Each Color 2 per player 1.67 per player 1.75 per player
Avg. Gold Tokens 2.5 per player 1.67 per player 1.25 per player