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[[Category:Card games]]
For tips on how to play Kingdom Builder, see '''[[Tips_kingdombuilder|Tips_KingdomBuilder]]'''


== Rules overview ==
== Game Layout ==
Place three settlements per turn on the same terrain type shown on your card with the following constraint : if possible you '''must''' build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.


By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.
Kingdom Builder comes with eight different playing boards (called '''Sectors''').


Building next to a location will grant you a corresponding tile (if there are any left, and if you did not already obtained a tile from this precise location) that you will be able to activate it from next turn on.
The game starts with four random sector boards and three random scoring cards.
These extra actions can be activated at each turn either before or after your mandatory build of three settlements, and here is the action each location grants you :
* Oracle : build one settlement on a hex of the same type as your played card, build adjacent if possible
* Farm : build one settlement on grass, build adjacent if possible
* Oasis : build one settlement on a desert hex, build adjacent if possible
* Tower : build one settlement at the edge on the board, build adjacent if possible
* Tavern : build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter. The chosen hex must be suitable for building.
* Barn : move any one of your existing settlements to a hex of the same type as your played terrain card.  Build adjacent if possible.
* Harbor : move any one of your existing settlements to a water hex. Build adjacent if possible.  This is the only way to build settlements on water hexes.
* Paddock : move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex.  You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players' settlement. The target hex does not have be adjacent to one of your own settlements.


== Losing a tile ==
Each of the four sector boards is comprised of 100 hexes in a unique combination of '''Terrain''' hexes, '''Castle''' hexes and '''Location''' hexes.
The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location.
 
If they move their last settlement away from such a location by using an extra action (Barn, Harbor or Paddock), they must discard this location tile and remove it from the game.
Each player starts with forty settlements (houses) in their supply and is dealt one one '''Terrain Card''' from the Terrain Deck.
Notice that after losing a tile from a location, a player cannot re-obtain the tile from the same location since '''a player may seize only one location tile from a given location'''
 
=== Terrain spaces ===
 
There are five terrain types on which you are allowed to build a settlement: Grass, Canyon, Desert, Flower and Forest.
 
[[File:Terrain01a.jpg]]
 
There are two terrain types on which you are '''''not''''' allowed to build a settlement: Water and Mountains.
 
[[File:Terrain01b.jpeg]]
 
=== Location spaces ===
 
Each sector board contains one or two '''Castles'''. Placing a settlement next to a Castle hex will reward you with 3 victory points at the end of the game.
 
Each sector board contains one or two '''Locations'''. Placing a settlement next to a Location hex will earn you a '''Location Tile''' which provides an extra action during the remainder of your future turns.
 
[[File:Terrain01c.jpg]]
 
Like Water and Mountains, you are not allowed to build a settlement on Castle or Location hexes.
 
=== Scoring cards ===
 
The three random scoring cards define how players will earn gold (victory points) in the game, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board, etc.
 
A fourth scoring card ('''Castle''') is present in ''every'' game and allows players to earn gold by building next to Castles.
 
== Placing Settlements ==
 
Each turn you ''must'' place three of your settlements on the terrain type shown on your terrain card, with the following considerations:
 
1) If possible you '''must''' build adjacent to your existing settlements. Never forget this, managing adjacency is the key to the game.
 
2) Placing a settlement next to a Location hex will grant you its corresponding tile that you will be able to activate in every future turn.
 
'''Note:''' Location Tiles are limited in quantity.  Two Location Tiles are placed on each Location hex and are claimed on a "first come, first take" basis. You can only earn one location tile per specific location hex.
 
== Location Tiles ==
 
Location Tiles allow you to activate extra actions. Each tile's action can be used once per turn starting on the turn ''after'' you obtain the tile.
 
These extra actions can be used either before or after your mandatory "build three settlements" action, but not in the midst of your "build three" action.
 
The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location. If ever they move their last settlement away from such a location (e.g., by using the action of Barn, Harbor or Paddock), they forfeit that tile and it is removed from the game. After losing a tile from a location, a player cannot re-obtain the tile from that same location hex. Losing a location tile happens immediately when you no longer are adjacent to the location hex.
 
=== Extra action: Build one additional settlement from your personal supply ===
 
<TABLE border="2" rules="all">
<TR> <TD> '''Location Name/ Sector Board''' <TD> '''Tile Front''' <TD> '''Action Summary''' <TD> '''Qty. of Location Hexes on Board''' <TD> '''Qty. of Castle Hexes on Board''' <TD> '''Action Description'''
<TR> <TD> '''Oracle''' <TD> [[File:Location-Oracle.jpg]] <TD> [[File:Back-Oracle.jpg]] <TD> 1 Location hex
(2 Location Tiles) 
<TD> 2 Castles <TD> Build one settlement on a hex of the same type as your played Terrain Card.
Build adjacent if possible.
 
<TR> <TD> '''Farm''' <TD> [[File:Location-Farm.jpg]] <TD> [[File:Back-Farm.jpg]] <TD> 2 Location hexes
(4 Location Tiles) 
<TD> 1 Castle <TD> Build one settlement on Grass.
Build adjacent if possible.
 
<TR> <TD> '''Oasis''' <TD> [[File:Location-Oasis.jpg]] <TD> [[File:Back-Oasis.jpg]] <TD> 2 Location hexes
(4 Location Tiles) 
<TD> 1 Castle <TD> Build one settlement on a Desert hex.
Build adjacent if possible.
 
<TR> <TD> '''Tower''' <TD> [[File:Location-Tower.jpg]] <TD> [[File:Back-Tower.jpg]] <TD> 2 Location hexes
(4 Location Tiles) 
<TD> 1 Castle <TD> Build one settlement at the edge on the board. Choose any of the 5 suitable terrain type hexes.
Build adjacent if possible.
 
<TR> <TD> '''Tavern''' <TD> [[File:Location-Tavern.jpg]] <TD> [[File:Back-Tavern.jpg]] <TD> 2 Location hexes
(4 Location Tiles) 
<TD> 1 Castle <TD> Build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter (horizontally or diagonally). The chosen hex must be suitable for building.
</TABLE>
 
=== Extra action: Move one of your existing settlements ===
 
<TABLE border="2" rules="all">
<TR> <TD> '''Location Name/ Sector Board''' <TD> '''Tile Front''' <TD> '''Action Summary''' <TD> '''Qty. of Location Hexes on Board''' <TD> '''Qty. of Castle Hexes on Board''' <TD> '''Action Description'''
<TR> <TD> '''Harbor''' <TD> [[File:Location-Harbor.jpg]] <TD> [[File:Back-Harbor.jpg]] <TD> 1 Location hex
(2 Location Tiles) 
<TD> 2 Castles <TD> Move any one of your existing settlements to a water hex. (This is the only way to build settlements on water hexes.)
Build adjacent if possible.
 
<TR> <TD> '''Barn''' <TD> [[File:Location-Barn.jpg]] <TD> [[File:Back-Barn.jpg]] <TD> 2 Location hexes
(4 Location Tiles) 
<TD> 1 Castle <TD> Move any one of your existing settlements to a hex of the same type as your played Terrain Card.
Build adjacent if possible.
 
<TR> <TD> '''Paddock''' <TD> [[File:Location-Paddock.jpg]] <TD> [[File:Back-Paddock.jpg]] <TD> 2 Location hexes
(4 Location Tiles) 
<TD> 1 Castle <TD> Move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex. You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players' settlement.
The target hex ''does not'' have be adjacent to one of your existing settlements.
 
</TABLE>
 
== Game End ==


== Gmae End ==
The game ends at the end of the round in which one player has built the last settlement from their personal supply.
The game ends at the end of the round in which one player has built the last settlement from their personal supply.
Each player scores according to the three scoring cards, plus 3 gold for each castle hex they have a settlement next to.

Latest revision as of 05:00, 24 July 2023

For tips on how to play Kingdom Builder, see Tips_KingdomBuilder

Game Layout

Kingdom Builder comes with eight different playing boards (called Sectors).

The game starts with four random sector boards and three random scoring cards.

Each of the four sector boards is comprised of 100 hexes in a unique combination of Terrain hexes, Castle hexes and Location hexes.

Each player starts with forty settlements (houses) in their supply and is dealt one one Terrain Card from the Terrain Deck.

Terrain spaces

There are five terrain types on which you are allowed to build a settlement: Grass, Canyon, Desert, Flower and Forest.

Terrain01a.jpg

There are two terrain types on which you are not allowed to build a settlement: Water and Mountains.

Terrain01b.jpeg

Location spaces

Each sector board contains one or two Castles. Placing a settlement next to a Castle hex will reward you with 3 victory points at the end of the game.

Each sector board contains one or two Locations. Placing a settlement next to a Location hex will earn you a Location Tile which provides an extra action during the remainder of your future turns.

Terrain01c.jpg

Like Water and Mountains, you are not allowed to build a settlement on Castle or Location hexes.

Scoring cards

The three random scoring cards define how players will earn gold (victory points) in the game, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board, etc.

A fourth scoring card (Castle) is present in every game and allows players to earn gold by building next to Castles.

Placing Settlements

Each turn you must place three of your settlements on the terrain type shown on your terrain card, with the following considerations:

1) If possible you must build adjacent to your existing settlements. Never forget this, managing adjacency is the key to the game.

2) Placing a settlement next to a Location hex will grant you its corresponding tile that you will be able to activate in every future turn.

Note: Location Tiles are limited in quantity. Two Location Tiles are placed on each Location hex and are claimed on a "first come, first take" basis. You can only earn one location tile per specific location hex.

Location Tiles

Location Tiles allow you to activate extra actions. Each tile's action can be used once per turn starting on the turn after you obtain the tile.

These extra actions can be used either before or after your mandatory "build three settlements" action, but not in the midst of your "build three" action.

The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location. If ever they move their last settlement away from such a location (e.g., by using the action of Barn, Harbor or Paddock), they forfeit that tile and it is removed from the game. After losing a tile from a location, a player cannot re-obtain the tile from that same location hex. Losing a location tile happens immediately when you no longer are adjacent to the location hex.

Extra action: Build one additional settlement from your personal supply

Location Name/ Sector Board Tile Front Action Summary Qty. of Location Hexes on Board Qty. of Castle Hexes on Board Action Description
Oracle Location-Oracle.jpg Back-Oracle.jpg 1 Location hex

(2 Location Tiles)

2 Castles Build one settlement on a hex of the same type as your played Terrain Card.

Build adjacent if possible.

Farm Location-Farm.jpg Back-Farm.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Build one settlement on Grass.

Build adjacent if possible.

Oasis Location-Oasis.jpg Back-Oasis.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Build one settlement on a Desert hex.

Build adjacent if possible.

Tower Location-Tower.jpg Back-Tower.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Build one settlement at the edge on the board. Choose any of the 5 suitable terrain type hexes.

Build adjacent if possible.

Tavern Location-Tavern.jpg Back-Tavern.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter (horizontally or diagonally). The chosen hex must be suitable for building.

Extra action: Move one of your existing settlements

Location Name/ Sector Board Tile Front Action Summary Qty. of Location Hexes on Board Qty. of Castle Hexes on Board Action Description
Harbor Location-Harbor.jpg Back-Harbor.jpg 1 Location hex

(2 Location Tiles)

2 Castles Move any one of your existing settlements to a water hex. (This is the only way to build settlements on water hexes.)

Build adjacent if possible.

Barn Location-Barn.jpg Back-Barn.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Move any one of your existing settlements to a hex of the same type as your played Terrain Card.

Build adjacent if possible.

Paddock Location-Paddock.jpg Back-Paddock.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex. You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players' settlement.

The target hex does not have be adjacent to one of your existing settlements.

Game End

The game ends at the end of the round in which one player has built the last settlement from their personal supply.

Each player scores according to the three scoring cards, plus 3 gold for each castle hex they have a settlement next to.