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(Created page with "===Overview=== X ===Turn=== On your turn, take one of the following actions Play an Influence Card Discard 1 card to draw 2 cards Discard 1 card to take all cards from a row Discard 3 cards of the same colour to draw a Quest and a new card Play an Advocate ===Play an Influence Card=== You can play an influence card as long as it follows sequence from 1 to 6 You can have a single active sequence for each colour The quantity of symbols next to a number tell y...")
 
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===Overview===
===Overview===


X
Make sequences of the same colour whilst obtaining Clans, Honors, and Quests to score bonus points at game end




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Discard 1 card to draw 2 cards
Discard 1 card to draw 2 cards


Discard 1 card to take all cards from a row
Discard 1 card to take all cards from a market pile


Discard 3 cards of the same colour to draw a Quest and a new card
Discard 3 cards of the same colour to draw a Quest and a new card
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Draw 2 cards blind from the deck
Draw 2 cards blind from the deck
===Discard to Draw from Market===
Discard a card to a Market pile of your choice
Pick a different Market pile where the most recent card matches your discarded card in some way (number / colour / name) and take the whole pile
Turn over a new card from the deck to create a new market pile
===Draw a Quest===
Discard 3 cards of the same colour, these can go on the same or different Market piles as you choose
Secretly draw a Quest card, keep it private, but it gives you an objective to complete by game's end
Then draw an Influence card from the deck
===Play an Advocate===
Play a single Advocate for its special ability, then discard it NOT to a Market Pile, but to a unique Removed area
Note that due to cards replenishing empty Market Piles, Advocates may enter this area this way
===Claim a Single Clan and Multiple Honors===
In addition to your basic action, you can claim bonuses if you meet the criteria
Once you have the 3 or higher in a colour sequence, you may claim the related Clan if it is still available, you can only claim ONE clan in the entire game, so choose your moment & preferred clan carefully, it will then give a special effect for you alone
Honors on the other hand can be claimed as many times as you meet their requirement, each is worth 1VP, so none are better or worse than others
===Game End===
The game ends either when all the Clans and Honors have been claimed OR the main deck has run out, either way complete the current round in full
Add up the highest value card in each colour to gain that in VPs
The player with the most Tomes and Epics in hand gains 3VP, 2nd most gains 1VP
If you hold a relic and have the highest number in its colour gain 1VP, if you hold a relic and do NOT have the highest value then LOSE 1VP
Quests score as per their conditions
Clans score as per their conditions
Honors score 1VP each
The player with the most points, wins!
If tied, the player with more Tomes, wins!
If still tied, the player with more hand cards, wins!
Summarised by https://boardgamearena.com/player?id=90078516

Latest revision as of 17:31, 21 September 2024

Overview

Make sequences of the same colour whilst obtaining Clans, Honors, and Quests to score bonus points at game end


Turn

On your turn, take one of the following actions

Play an Influence Card

Discard 1 card to draw 2 cards

Discard 1 card to take all cards from a market pile

Discard 3 cards of the same colour to draw a Quest and a new card

Play an Advocate


Play an Influence Card

You can play an influence card as long as it follows sequence from 1 to 6

You can have a single active sequence for each colour

The quantity of symbols next to a number tell you how many copies of that card there are in the game

If you played the last card in your hand, draw a new card, otherwise you do not draw if you still have cards remaining


Discard 1 to Draw 2

Discard a card from your hand into one of the three market stacks, everything in that stack remains visible

Draw 2 cards blind from the deck


Discard to Draw from Market

Discard a card to a Market pile of your choice

Pick a different Market pile where the most recent card matches your discarded card in some way (number / colour / name) and take the whole pile

Turn over a new card from the deck to create a new market pile


Draw a Quest

Discard 3 cards of the same colour, these can go on the same or different Market piles as you choose

Secretly draw a Quest card, keep it private, but it gives you an objective to complete by game's end

Then draw an Influence card from the deck


Play an Advocate

Play a single Advocate for its special ability, then discard it NOT to a Market Pile, but to a unique Removed area

Note that due to cards replenishing empty Market Piles, Advocates may enter this area this way


Claim a Single Clan and Multiple Honors

In addition to your basic action, you can claim bonuses if you meet the criteria

Once you have the 3 or higher in a colour sequence, you may claim the related Clan if it is still available, you can only claim ONE clan in the entire game, so choose your moment & preferred clan carefully, it will then give a special effect for you alone

Honors on the other hand can be claimed as many times as you meet their requirement, each is worth 1VP, so none are better or worse than others


Game End

The game ends either when all the Clans and Honors have been claimed OR the main deck has run out, either way complete the current round in full

Add up the highest value card in each colour to gain that in VPs

The player with the most Tomes and Epics in hand gains 3VP, 2nd most gains 1VP

If you hold a relic and have the highest number in its colour gain 1VP, if you hold a relic and do NOT have the highest value then LOSE 1VP

Quests score as per their conditions

Clans score as per their conditions

Honors score 1VP each

The player with the most points, wins!

If tied, the player with more Tomes, wins!

If still tied, the player with more hand cards, wins!


Summarised by https://boardgamearena.com/player?id=90078516