This is a documentation for Board Game Arena: play board games online !

Gamehelpstoneage: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
No edit summary
 
(31 intermediate revisions by 16 users not shown)
Line 1: Line 1:
==Overview==


== Goal ==
You are the leader of a tribe during the Stone Age and must decide where to allocate your members to gather resources, build huts, and grow your civilization. While you advance, don't forget to keep your tribe fed or you will lose points.


Get the most victory points at the end of the game. You win some points:
==Gameplay==


* during the game, by acquiring buildings.
Each player starts with 5 people and 12 food.  
* at the end of the game, with your civilization cards.


Each round has 3 phases.


== Rules summary ==
==== Phase 1: Place Workers ====


Each round is divided into 3 phases, which are executed in the order described:
In turn order, each player assigns one or more workers to a place. Each place (except for the Hunting Grounds) has a set capacity. Only one tribe can occupy a place at a time. And if your tribe occupies the space, you cannot add more people from your tribe later.  
1. The players place their people on the game board.
2. The players use the actions of their placed people.
3. The players feed their people.


===Place your people on the game board===
'''<u>Variations Based on Number of Players</u>'''


Players placed their people on "rings" (1 people per ring).
'''''Two Players'''''


Special rules with 2 players:
Only 2 out of 3 places in the village (''Tool Maker (tools)'', ''Hut (gain worker)'', and ''Field (increase food production)'') may be occupied per turn.


* only 1 player in each of the following: forest, clay pit, quarry, and river.
Only 1 player may place people in any of the resource areas (''Forest'' (wood), ''Clay Pit'' (brick), ''Quarry'' (stone), and ''River'' (gold)).
* only 2 of the 3 places: tool maker, hut, and field may be filled in each round.


Special rules with 3 players:
'''''Three Players'''''


* maximum of 2 players in each of the following: forest, clay pit, quarry, and river.
Only 2 out of 3 places in the village (''Tool Maker (tools)'', ''Hut (gain worker)'', and ''Field (increase food production)'') may be occupied per turn (like a two-player game).
* only 2 of the 3 places: tool maker, hut, and field may be filled in each round.


===Use the actions of your placed people===
Only 2 player may place people in any of the resource areas (''Forest'' (wood), ''Clay Pit'' (brick), ''Quarry'' (stone), and ''River'' (gold)).


Each player uses all his placed people in any order, and realize the corresponding actions:
==== Phase 2: Remove People and Gain Resources====


* hunting grounds, forest, clay pit, quarry, and river: roll 1 dice per people and take corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
In turn order, each player removes their people from each place and gains/pays for the benefits of that place.  


* field: increase agriculture level.
The following formula determines the number of resources received: For each worker placed, a die is rolled. The total of all dice is divided by the resource's "value" (the rarer the resource, the higher the number). The resulting whole number (remainder ignored) is the total resources received.


* tool: get one tool.
'''<u>Places</u>'''


* hut: get one additional people.
{| class="wikitable" style="width:auto;" border="2"
!| Name || Resource || Capacity || Description
|-
| '''Hunting Grounds''' || Food || -- || Roll dice equal to # of workers placed. Dice total ÷ '''2''' = # of food received
|-
| '''Forest''' || Wood || 7 || Roll dice equal to # of workers placed. Dice total ÷ '''3''' = # of wood received
|-
| '''Clay Pit''' || Brick || 7|| Roll dice equal to # of workers placed. Dice total ÷ '''4''' = # of bricks received
|-
| '''Quarry''' || Stone || 7 || Roll dice equal to # of workers placed. Dice total ÷ '''5''' = # of stones received
|-
| '''River''' || Gold || 7 || Roll dice equal to # of workers placed. Dice total ÷ '''6''' = # of gold bars received
|-
| '''Tool maker''' ||Tool || 1 || Gain a tool. Each player can only have 3 tools, but each can be upgraded (up to 3 times) by placing a worker here.
|-
| '''Hut''' ||+1 Worker || 2 || Gain 1 worker. ''Exactly'' 2 people must be placed here. Max of 10 workers.
|-
| '''Field''' ||+1 food production || 1 || Increase your food production by 1.
|-
| '''Buildings''' ||Buy buildings || 7 || Buy buildings with resources. Buildings are worth VP.
|-
| '''Civilization''' || Civilization card || 1 || Pay the # of resources based on its slot to gain its immediate effect and scoring benefits.  
|}


* building: buy the building with resources and score points.
'''<u>Tools</u>'''


* civilization card: buy the card with a number of resources depending on its position (1 to 4 resources).
Tools are used to increase the number of resources gained. By using the tool, its value (1-4) is added to the dice total. Each tool can only be used once per turn. The whole value of the tool must be used (i.e. you cannot add less than 4 to a total when using a level 4 tool). Some Civilization cards grant "single-use" tools. These are lost after use and don't count for scoring.


===Resources===
'''<u>Buildings</u>'''


hunting grounds, forest, clay pit, quarry, and river:
Pay the cost to gain the Building and receive the points listed in the top-left corner. If this number is a ?, points are equal to the total value of the resources used to acquire this building.
Roll 1 dice per people and take corresponding resources:


* 1 food for each full 2 on hunting grounds,
{| class="wikitable" style="width:auto;" border="2"
* 1 wood for each full 3 on forest,
!| Resource || Value
* 1 brick for each full 4 on clay pit,
|-
* 1 stone for each full 5 on quarry,
| '''Wood''' || 3
* 1 gold for each full 6 on river.
|-
| '''Brick''' || 4
|-
| '''Stone''' || 5
|-
| '''Gold''' || 6
|}


You can use tool to increase the dice result and take more resources.
'''<u>Civilization Cards</u>'''


===Buildings===
Each card has an ''immediate effect'' (usually granting a resource) and a ''scoring multiplier''. See '''End Game''' for how Civilization Cards are scored.


Pay the building cost to get the building and receive points.
==== Phase 3: Feed People====


If building cost is not specified you win points for each resources used depending on their values (3 for wood, 4 for brick, ...).
To feed your people, you must be able to discard enough food equal to # of workers minus food production number. If you have less food than this, you may substitute any resource. If you still don't have enough for your workers, you lose all food and are given a -10 point penalty.


===Civilization card details===
====Ending the Round====


Each card brings an immediate advantage (item on the top of the card) and some points during final scoring( item on the bottom of the card).
All Civilization Cards are moved to the right and new cards are put in the empty spaces. The next player becomes the starting player and a new round begins.  
Place the mouse cursor on each card to see details.


===Feed your people===
==Game End==


Each agriculture level automatically give you 1 food.
The game ends when either:


You must use 1 food per person.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>One stack of buildings is empty when a round ends. (The number of building stacks is equal to the number of players).</li>
  <li>There are insufficient Civilization Cards to fill each slot when a round begins.</li>
</ul>


You can use any resource to feed your people if there is not enough food.
====Scoring====


If you don't manage to feed your people, you lose 10 points as a penalty.
Civilization Cards with a '''green''' lower background are culture cards. They have 1 of 8 different symbols. At the end of the game, score is determined by the number of different symbols collected squared, plus extra cards. (e.g., a player has 1 card with a tablet, 1 card with pottery, 2 cards with a sundial, and 3 cards with a loom. The player scores 16 for the different symbols (4 x 4) plus 3 for the 1 extra pottery cards and 2 extra loom cards, making a total of 19.)


===Game end===
Civilization Cards with a '''sand''' background are specialized workers: farmers, tool makers, hut builders, and shamans. These are scored as follows:


The game ends when:
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li># of cards with ''farmers'' x food production number</li>
  <li># of cards with ''tool makers'' x total value of tools</li>
  <li># of cards with ''hut builders'' x # of buildings</li>
  <li># of cards with ''shamans'' x workers</li>
</ul>


* there are no more civilization cards at the beginning of a round
The total from Civilization Cards is added to the VP printed on your buildings, plus 1 point for each remaining resource.
* one building stack is empty at the end of a round


During the final scoring round, players win points using their civilization cards.
== Variants ==
====Harsh Winter====
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Certain buildings allow you to spend an extra stone to score 5 points.</li>
  <li>You can spend an extra gold when purchasing a Civilization Card to score 6 points.</li>
</ul>
 
====Wild Animals====
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Four "wild animal" cards are shuffled into the Civilization Cards.
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>When revealed, wild animals subtract 1, 2, or 3 from all dice rolls.</li>
    <li>Players must collectively place X people on the card to drive it off, where X = number of players.</li>
    <li>After driving off a wild animal, each player rolls 1 die per person placed on it and receives the rewards.</li>
  </ul></li>
</ul>
 
====Igloos====
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Spend 3 resources of the same type to buy an igloo, which awards points like a building but does not count for the end-game building bonus.
</ul>
 
====The New Huts====
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Adds new buildings that grant fewer points when built but grant a bonus, such as gaining a resource each round or +1 worker/tool/food production). These do count for the end-game building bonus.
</ul>
 
====Mammoth Herd====
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>At the beginning of each round, a mammoth appears on the place shown by the top-most bonus tile.
  <li>Players who place people there can spend 1 food or resource per person to try to tame the mammoth.
  <li>Each player who places people to tame the mammoth rolls 1 die per person.
  <li>The player with the highest single die is the "mammoth tamer". The mammoth tamer can choose to take the "1" or "all" bonus, as shown on the back of the bonus tile.
  <li>The other players who rolled are "challengers". Challengers take the "all" bonus.
  <li>At the end of the game, the player with the most mammoth tiles scores 10 points.
</ul>
 
====The Expansion====
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''New Good:''' Jewelry
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>1 tooth = 1 jewelry, 1 ring = 3 jewelry</li>
    <li>Jewelry does not count as a resource or food</li>
    <li>A player can trade resources '''or''' jewelry for buildings and Civilization Cards
    <li>Jewelry is acquired at the Hunting Grounds and has the same value as food. You ''can'' gain a combination of food and jewelry
  </ul>
  <li>'''New Place:''' Merchant
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>Like the hut, this place requires exactly 2 people and is worth no points at the end of the game.</li>
    <li>When this place is used, you gain 2 jewelry and your merchant level increases by 2. This represents the player's ability to trade.</li>
    <li>The merchant exists in the village. In a 4-player game, only 3 of the 4 places can be visited. Rules for the 2-3 player game remain the same (only 2 village spaces can be visited per round).
  </ul>
  <li>'''New Mechanic:''' Trading
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>A player can trade resources/jewelry once per round, regardless of whether they put any workers on the merchant
    <li>A player can only trade in order to buy a Civilization Card or a building (except for an igloo)
    <li>If also playing with the ''Harsh Winter'' variant, the extra stone/gold cannot be obtained with a trade
    <li>The ratio of goods traded depends on your merchant level.
    <li>A player cannot trade if their merchant level is 0. (Meaning the merchant must be visited at least once before any trading can occur.)
  </ul>
  <li>'''New Civilization Card slot'''
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>There is now a fifth slot for Civilization Cards. Cards here cost 3 jewelry.
    <li>A player can spend 3 more jewelry to buy the topmost face-down Civilization Card without applying its immediate effect.</li>
  </ul>

Latest revision as of 21:26, 13 February 2026

Overview

You are the leader of a tribe during the Stone Age and must decide where to allocate your members to gather resources, build huts, and grow your civilization. While you advance, don't forget to keep your tribe fed or you will lose points.

Gameplay

Each player starts with 5 people and 12 food.

Each round has 3 phases.

Phase 1: Place Workers

In turn order, each player assigns one or more workers to a place. Each place (except for the Hunting Grounds) has a set capacity. Only one tribe can occupy a place at a time. And if your tribe occupies the space, you cannot add more people from your tribe later.

Variations Based on Number of Players

Two Players

Only 2 out of 3 places in the village (Tool Maker (tools), Hut (gain worker), and Field (increase food production)) may be occupied per turn.

Only 1 player may place people in any of the resource areas (Forest (wood), Clay Pit (brick), Quarry (stone), and River (gold)).

Three Players

Only 2 out of 3 places in the village (Tool Maker (tools), Hut (gain worker), and Field (increase food production)) may be occupied per turn (like a two-player game).

Only 2 player may place people in any of the resource areas (Forest (wood), Clay Pit (brick), Quarry (stone), and River (gold)).

Phase 2: Remove People and Gain Resources

In turn order, each player removes their people from each place and gains/pays for the benefits of that place.

The following formula determines the number of resources received: For each worker placed, a die is rolled. The total of all dice is divided by the resource's "value" (the rarer the resource, the higher the number). The resulting whole number (remainder ignored) is the total resources received.

Places

Name Resource Capacity Description
Hunting Grounds Food -- Roll dice equal to # of workers placed. Dice total ÷ 2 = # of food received
Forest Wood 7 Roll dice equal to # of workers placed. Dice total ÷ 3 = # of wood received
Clay Pit Brick 7 Roll dice equal to # of workers placed. Dice total ÷ 4 = # of bricks received
Quarry Stone 7 Roll dice equal to # of workers placed. Dice total ÷ 5 = # of stones received
River Gold 7 Roll dice equal to # of workers placed. Dice total ÷ 6 = # of gold bars received
Tool maker Tool 1 Gain a tool. Each player can only have 3 tools, but each can be upgraded (up to 3 times) by placing a worker here.
Hut +1 Worker 2 Gain 1 worker. Exactly 2 people must be placed here. Max of 10 workers.
Field +1 food production 1 Increase your food production by 1.
Buildings Buy buildings 7 Buy buildings with resources. Buildings are worth VP.
Civilization Civilization card 1 Pay the # of resources based on its slot to gain its immediate effect and scoring benefits.

Tools

Tools are used to increase the number of resources gained. By using the tool, its value (1-4) is added to the dice total. Each tool can only be used once per turn. The whole value of the tool must be used (i.e. you cannot add less than 4 to a total when using a level 4 tool). Some Civilization cards grant "single-use" tools. These are lost after use and don't count for scoring.

Buildings

Pay the cost to gain the Building and receive the points listed in the top-left corner. If this number is a ?, points are equal to the total value of the resources used to acquire this building.

Resource Value
Wood 3
Brick 4
Stone 5
Gold 6

Civilization Cards

Each card has an immediate effect (usually granting a resource) and a scoring multiplier. See End Game for how Civilization Cards are scored.

Phase 3: Feed People

To feed your people, you must be able to discard enough food equal to # of workers minus food production number. If you have less food than this, you may substitute any resource. If you still don't have enough for your workers, you lose all food and are given a -10 point penalty.

Ending the Round

All Civilization Cards are moved to the right and new cards are put in the empty spaces. The next player becomes the starting player and a new round begins.

Game End

The game ends when either:

  • One stack of buildings is empty when a round ends. (The number of building stacks is equal to the number of players).
  • There are insufficient Civilization Cards to fill each slot when a round begins.

Scoring

Civilization Cards with a green lower background are culture cards. They have 1 of 8 different symbols. At the end of the game, score is determined by the number of different symbols collected squared, plus extra cards. (e.g., a player has 1 card with a tablet, 1 card with pottery, 2 cards with a sundial, and 3 cards with a loom. The player scores 16 for the different symbols (4 x 4) plus 3 for the 1 extra pottery cards and 2 extra loom cards, making a total of 19.)

Civilization Cards with a sand background are specialized workers: farmers, tool makers, hut builders, and shamans. These are scored as follows:

  • # of cards with farmers x food production number
  • # of cards with tool makers x total value of tools
  • # of cards with hut builders x # of buildings
  • # of cards with shamans x workers

The total from Civilization Cards is added to the VP printed on your buildings, plus 1 point for each remaining resource.

Variants

Harsh Winter

  • Certain buildings allow you to spend an extra stone to score 5 points.
  • You can spend an extra gold when purchasing a Civilization Card to score 6 points.

Wild Animals

  • Four "wild animal" cards are shuffled into the Civilization Cards.
    • When revealed, wild animals subtract 1, 2, or 3 from all dice rolls.
    • Players must collectively place X people on the card to drive it off, where X = number of players.
    • After driving off a wild animal, each player rolls 1 die per person placed on it and receives the rewards.

Igloos

  • Spend 3 resources of the same type to buy an igloo, which awards points like a building but does not count for the end-game building bonus.

The New Huts

  • Adds new buildings that grant fewer points when built but grant a bonus, such as gaining a resource each round or +1 worker/tool/food production). These do count for the end-game building bonus.

Mammoth Herd

  • At the beginning of each round, a mammoth appears on the place shown by the top-most bonus tile.
  • Players who place people there can spend 1 food or resource per person to try to tame the mammoth.
  • Each player who places people to tame the mammoth rolls 1 die per person.
  • The player with the highest single die is the "mammoth tamer". The mammoth tamer can choose to take the "1" or "all" bonus, as shown on the back of the bonus tile.
  • The other players who rolled are "challengers". Challengers take the "all" bonus.
  • At the end of the game, the player with the most mammoth tiles scores 10 points.

The Expansion

  • New Good: Jewelry
    • 1 tooth = 1 jewelry, 1 ring = 3 jewelry
    • Jewelry does not count as a resource or food
    • A player can trade resources or jewelry for buildings and Civilization Cards
    • Jewelry is acquired at the Hunting Grounds and has the same value as food. You can gain a combination of food and jewelry
  • New Place: Merchant
    • Like the hut, this place requires exactly 2 people and is worth no points at the end of the game.
    • When this place is used, you gain 2 jewelry and your merchant level increases by 2. This represents the player's ability to trade.
    • The merchant exists in the village. In a 4-player game, only 3 of the 4 places can be visited. Rules for the 2-3 player game remain the same (only 2 village spaces can be visited per round).
  • New Mechanic: Trading
    • A player can trade resources/jewelry once per round, regardless of whether they put any workers on the merchant
    • A player can only trade in order to buy a Civilization Card or a building (except for an igloo)
    • If also playing with the Harsh Winter variant, the extra stone/gold cannot be obtained with a trade
    • The ratio of goods traded depends on your merchant level.
    • A player cannot trade if their merchant level is 0. (Meaning the merchant must be visited at least once before any trading can occur.)
  • New Civilization Card slot
    • There is now a fifth slot for Civilization Cards. Cards here cost 3 jewelry.
    • A player can spend 3 more jewelry to buy the topmost face-down Civilization Card without applying its immediate effect.