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===Overview===
== Overview ==


Gain the most points before the full moon
As the leader of a pack of wolves, you must fight with other packs for control of the land. Complete various actions to expand your territory, hunt prey, gain new pack members, and make dens. The player with the most dominant pack (as determined by VP) wins the game.


==Setup==


===Turn===
Each player is randomly assigned a wolf pack faction. Each faction is associated with a different terrain (grass, desert, tundra, etc.). Each player is given six two-sided terrain tiles, one of which represents this terrain on both sides.


On your turn, take any two actions, or take the same action twice
Before the game starts, players must place their beginning wolves on the board in a "snake draft". Each player places 1 Alpha Wolf and 1 Pack Wolf on a hex.


How powerful an action is, is determined by your attributes which can be upgraded though the Build Den action
==Objective==


All actions are paid for by flipping terrain tiles, which change what other actions you may or may not have access to
Score the most Victory Points by using actions on your turns to:


If you have them, Bonus Terrain Tokens count as wild Terrain to use during payment, whilst Bonus Action Tokens give you additional actions on your turn.
<ol class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''Fight for Control of a Region''' by increasing your wolf pack's presence there.</li>
  <li>'''Hunt Prey''' scattered around the Regions by surrounding it with your wolves.</li>
  <li>Increase your pack's strength by '''improving your attributes'''.</li>
</ol>


==Turn Overview==


===Actions===
All actions start with flipping 1, 2, or 3 of your terrain tiles that match the terrain type of the targeted hex. (Ex. To move onto a grass hex, flip 1 grass tile. To Howl at a wolf on a Tundra hex, flip 2 Tundra tiles.)


The actions are:
You can do the same action twice.


Move
Whenever an action puts a new token of your color on the board, you uncover a space on your player board that earns you a benefit.


Build Den
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''Move''': Move wolves according to the attributes Wolf Speed (hex distance) and Pack Spread (# of wolves you can move).</li>
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>You must go around the Central Chasm and any Water Sources.</li>
    <li>You cannot end movement on a hex with a token.</li>
    <li>Any hex has a capacity of '''2''' pieces (wolves, dens, or lairs)</li>
  </ul>
  <li>'''Build Den''': Place a Den on a space occupied or adjacent to an Alpha Wolf.</li>
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>You cannot build a Den on a hex with an enemy Pack Wolf.</li>
  </ul>
  <li>'''Upgrade Den''': Replace the Den token with a Lair token. This gains VP, more control over a region, and a "Bonus Terrain Token". The Den marker gets placed on the next open date on the Moonlight Board. Enemy wolves cannot land on the same space as a Lair.</li>
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>Only Dens adjacent to a Water Source can be upgraded.</li>
    <li>Only one Lair of your color is allowed on any region board.</li>
    <li>A hex can only contain one Den or Lair</li>
    <li>You '''can''' upgrade a Den if an enemy wolf is occupying the hex. This will push the enemy wolf off to any nearest hex of your choice.</li>
  </ul>
  <li>'''Howl''': Howling at a Lone Wolf token converts it to a Pack Wolf of your faction. </li>
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>The Lone Wolf token must be within Howl range of an Alpha Wolf.</li>
  </ul>
  <li>'''Dominate''': Swap an enemy Pack Wolf or Den for one of your color within Howl Range of an Alpha Wolf.</li>
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>You cannot dominate any Pack Wolf or Den that is in the same hex as another of its faction.</li>
  </ul>
</ul>


Upgrade Den
====Token Hierarchy====


Howl
When moving or placing a token, it can go in:


Dominate
<ol class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>An empty hex</li>
  <li>A hex with a token from your faction</li>
  <li>A hex with a token from an enemy faction of lower ranking</li>
</ol>


Hunting (Automatic, resolved at the end of another action)
{| class="wikitable" style="width:auto;" border="2"
|-
!| Lowest || || || Highest
|-
| Den || Pack Wolf || Alpha Wolf || Lair
|}


==== Hunting ====


===Move===
Hunting takes place automatically at the end of an action if wolves of the same color occupy 3 different hexes adjacent to a Prey Token. The player gains 1 Bonus Action Token.


Flip a terrain tile matching the terrain of your destination.
Note: A player cannot claim more than 1 of the same type of Prey.  


Move up to the distance specified by your your Pack Speed, tiles moved over do NOT have to match the flipped tile.
=== Attributes ===


Any number of wolves may be moved this way up to your Pack Spread value, and can end up on different tiles as long as they share the same terrain as the original flipped one.
Each time you put a new token on the board, it improves an attribute.  


Movement also comes with certain restrictions: The Central Chasm and Water Sources cannot be moved on or through, spaces with active lone wolf or prey tokens can be moved through but not landed on, each space can hold a maximum of 2 pieces, an Alpha Wolf ending its move sharing a space with an opponent Pack Wolf pushes the opponent Pack wolf to an adjacent empty or friendly space, an Alpha Wolf or Pack Wolf can share a space with an opponent's Den.
{| class="wikitable" style="width:auto;" border="2"
!| Attribute || Effect
|-
| '''Pack Spread''' || Number of wolves that can move during the Move action
|-
| '''Wolf Speed''' || Range in hexes that a wolf can move during the Move action
|-
| '''Howl Range''' || Range in hexes that an Alpha Wolf can Howl or Dominate
|}


== Moonlight Board/Region Scoring ==


===Build Den===
When a Lone Wolf token is Howled at, a Pack Wolf is Dominated, or a Den is upgraded to a Lair, the token is placed on the next unoccupied space on the Moonlight Board. When the token is placed on a space showing a moon phase, all Region Boards that match that moon phase are scored (i.e., the Region Board(s) with a crescent moon will be scored when the crescent moon space on the Moonlight Board is occupied).


First pick a hex that is occupied by or adjacent to one of your Alpha Wolves
There are three of these scoring rounds in a game. Scores are determined by how much Control (tokens of their faction) are on the Region Board. Dens, Pack Wolves, and Alpha Wolves are each worth 1 point. A Lair is worth 3 points. On a tie, the player with the most Alpha Wolves wins.


Flip TWO terrain tiles that match the space you want to build
The top 2 players with the most Control claim one Region Scoring Token from the scored Region Board. Each Region Scoring Token has two numbers on it. The player with the most control uses the higher number on his/her token to score VP. The player with the second most Control uses the lower number on his/her token to score VP.


Pick an Attribute Track of your choice and take the next Den marker to form the Den (this also therefore increases your abilities in one area)
== Final Scoring ==


Restrictions: A Den can't be placed on a space with an opponent Pack Wolf, A Den can't be placed with another Den or a Lair, if you desire to upgrade your Den later it has to be placed next to a Water Source
The game immediately ends when a piece is placed on the Full Moon phase on the Moonlight board. Add together the VP from Region Scoring Tokens and the highest revealed number in each of the six attribute tracks on your player board.


<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Scoring Tokens </li>
  <li>Pack Spread</li>
  <li>Wolf Speed</li>
  <li>Howl Range</li>
  <li>Lairs</li>
  <li>Unique Prey</li>
  <li>Pack Wolves</li>
</ul>


===Upgrade Den===
In case of a tie, the player with the most Region Scoring Tokens wins. If still tied, the player with the most Alpha Wolves on the board wins.


Pick a space that contains one of your Dens, is occupied by or adjacent to one of your Alpha Wolves, AND is adjacent to a Water Source
==2-Player Variant==


Flip TWO terrain tiles that match the space
Both players compete against each other, but there is a third Wolf Pack. This Wolf Pack does not move and does not play, but can be Dominated.
 
Move the Den to the next space on the Moonlight Board
 
Place the next Lair from your board which reveals some benefits
 
Restrictions: You can only have ONE Lair per region, if the upgraded Den had opponent Pack Wolves or Alpha Wolves they are pushed out to adjacent empty or friendly space
 
 
===Howl===
 
Based on your Howl Range, pick a Lone Wolf which is within it from your Alpha Wolf
 
Flip TWO terrain tiles which match the Lone Wolf's space
 
Put the Lone Wolf on the next space of the Moonlight Board
 
Take the next Pack Wolf and place it on the space the Lone Wolf came from
 
 
===Dominate===
 
Based on your Howl Range, pick an opponent Den or Pack Wolf which is within range from your Alpha Wolf
 
Flip THREE terrain tiles which match the opponent's piece's space
 
Place the opponent piece on the Moonlight Board
 
Place the same piece of yours on the space theirs came from following any normal placement rules for that type
 
Restrictions: If there are two pieces of the same opponent in a hex neither can be dominated
 
 
===Hunting===
 
First, have wolves in three hexes adjacent to a prey token
 
This applies automatically and as such is NOT your core action, but only applies after it
 
Take the top token from that prey stack and place it on your next free Hunting Tracker space
 
Gain a Bonus Action Token
 
Restriction: You can only claim one of each type of prey
 
 
===Moonlight Board===
 
The Moonlight Board will slowly fill up with different pieces as denoted in the various actions
 
When a Moon Phase space of the correct player count is reached, Region Scoring will occur at the end of the current player's turn
 
Each Region is counted for control and the player with the most control gets the most points, and 2nd most gets lower points
 
Wolves and Dens are worth 1 Control whilst Lairs are worth 3 Control
 
If tied, the player with the most Alpha Wolves in the region wins the tie
 
If still tied for 1st, both get 2nd reward. If still tied for 2nd, no reward for 2nd
 
 
===Game End===
 
The game ends at the final Moon Phase, Full Moon
 
After scoring this Moon Phase, add together all VPs gained from Moon Phases and your highest revealed VP on each track
 
The player with the most points wins!
 
If tied, the player with the most Region Scoring tokens wins!
 
If still tied, the player with the most active wolves wins!

Latest revision as of 21:27, 10 February 2026

Overview

As the leader of a pack of wolves, you must fight with other packs for control of the land. Complete various actions to expand your territory, hunt prey, gain new pack members, and make dens. The player with the most dominant pack (as determined by VP) wins the game.

Setup

Each player is randomly assigned a wolf pack faction. Each faction is associated with a different terrain (grass, desert, tundra, etc.). Each player is given six two-sided terrain tiles, one of which represents this terrain on both sides.

Before the game starts, players must place their beginning wolves on the board in a "snake draft". Each player places 1 Alpha Wolf and 1 Pack Wolf on a hex.

Objective

Score the most Victory Points by using actions on your turns to:

  1. Fight for Control of a Region by increasing your wolf pack's presence there.
  2. Hunt Prey scattered around the Regions by surrounding it with your wolves.
  3. Increase your pack's strength by improving your attributes.

Turn Overview

All actions start with flipping 1, 2, or 3 of your terrain tiles that match the terrain type of the targeted hex. (Ex. To move onto a grass hex, flip 1 grass tile. To Howl at a wolf on a Tundra hex, flip 2 Tundra tiles.)

You can do the same action twice.

Whenever an action puts a new token of your color on the board, you uncover a space on your player board that earns you a benefit.

  • Move: Move wolves according to the attributes Wolf Speed (hex distance) and Pack Spread (# of wolves you can move).
    • You must go around the Central Chasm and any Water Sources.
    • You cannot end movement on a hex with a token.
    • Any hex has a capacity of 2 pieces (wolves, dens, or lairs)
  • Build Den: Place a Den on a space occupied or adjacent to an Alpha Wolf.
    • You cannot build a Den on a hex with an enemy Pack Wolf.
  • Upgrade Den: Replace the Den token with a Lair token. This gains VP, more control over a region, and a "Bonus Terrain Token". The Den marker gets placed on the next open date on the Moonlight Board. Enemy wolves cannot land on the same space as a Lair.
    • Only Dens adjacent to a Water Source can be upgraded.
    • Only one Lair of your color is allowed on any region board.
    • A hex can only contain one Den or Lair
    • You can upgrade a Den if an enemy wolf is occupying the hex. This will push the enemy wolf off to any nearest hex of your choice.
  • Howl: Howling at a Lone Wolf token converts it to a Pack Wolf of your faction.
    • The Lone Wolf token must be within Howl range of an Alpha Wolf.
  • Dominate: Swap an enemy Pack Wolf or Den for one of your color within Howl Range of an Alpha Wolf.
    • You cannot dominate any Pack Wolf or Den that is in the same hex as another of its faction.

Token Hierarchy

When moving or placing a token, it can go in:

  1. An empty hex
  2. A hex with a token from your faction
  3. A hex with a token from an enemy faction of lower ranking
Lowest Highest
Den Pack Wolf Alpha Wolf Lair

Hunting

Hunting takes place automatically at the end of an action if wolves of the same color occupy 3 different hexes adjacent to a Prey Token. The player gains 1 Bonus Action Token.

Note: A player cannot claim more than 1 of the same type of Prey.

Attributes

Each time you put a new token on the board, it improves an attribute.

Attribute Effect
Pack Spread Number of wolves that can move during the Move action
Wolf Speed Range in hexes that a wolf can move during the Move action
Howl Range Range in hexes that an Alpha Wolf can Howl or Dominate

Moonlight Board/Region Scoring

When a Lone Wolf token is Howled at, a Pack Wolf is Dominated, or a Den is upgraded to a Lair, the token is placed on the next unoccupied space on the Moonlight Board. When the token is placed on a space showing a moon phase, all Region Boards that match that moon phase are scored (i.e., the Region Board(s) with a crescent moon will be scored when the crescent moon space on the Moonlight Board is occupied).

There are three of these scoring rounds in a game. Scores are determined by how much Control (tokens of their faction) are on the Region Board. Dens, Pack Wolves, and Alpha Wolves are each worth 1 point. A Lair is worth 3 points. On a tie, the player with the most Alpha Wolves wins.

The top 2 players with the most Control claim one Region Scoring Token from the scored Region Board. Each Region Scoring Token has two numbers on it. The player with the most control uses the higher number on his/her token to score VP. The player with the second most Control uses the lower number on his/her token to score VP.

Final Scoring

The game immediately ends when a piece is placed on the Full Moon phase on the Moonlight board. Add together the VP from Region Scoring Tokens and the highest revealed number in each of the six attribute tracks on your player board.

  • Scoring Tokens
  • Pack Spread
  • Wolf Speed
  • Howl Range
  • Lairs
  • Unique Prey
  • Pack Wolves

In case of a tie, the player with the most Region Scoring Tokens wins. If still tied, the player with the most Alpha Wolves on the board wins.

2-Player Variant

Both players compete against each other, but there is a third Wolf Pack. This Wolf Pack does not move and does not play, but can be Dominated.