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* The units of scoring are kan and mon. '''1 kan is equivalent to 12 mon.'''<br>~ mon values are always written as a zero or a positive number. For example, if you're forced to pay 5 mon, it will be displayed as "-1 kan 7 mon". (-12 mon +7 mon)<br>~ Your score on BGA is your kan value. mon is used only to break ties in final scoring.
* The units of scoring are kan and mon. '''1 kan is equivalent to 12 mon.'''<br>~ mon values are always written as a zero or a positive number. For example, if you're forced to pay 5 mon, it will be displayed as "-1 kan 7 mon". (-12 mon +7 mon)<br>~ Your score on BGA is your kan value. mon is used only to break ties in final scoring.


==== Kan can neither be created nor destroyed. ====
==== Points can neither be created nor destroyed. ====
*All points (kan and mon) are paid from one player to another. There is no central bank, and any loss or gain of points will be equally split among the players affected.
*All points (kan and mon) are paid from one player to another. There is no central bank, and any loss or gain of points will be equally split among the players affected.


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*When the continuing player completes their second '''card-set yaku''' (Deki-Yaku):<br>~ The continuing player scores both yakus.
*When the continuing player completes their second '''card-set yaku''' (Deki-Yaku):<br>~ The continuing player scores both yakus.
*But if another player completes a '''card-set yaku''' (Deki-Yaku) first:<br>~ The continuing player's yaku is nullified.<br>~ The continuing player must pay kan to the creator of the new yaku ''from their stash exclusively'' (the third player does not have to pay).
*But if another player completes a '''card-set yaku''' (Deki-Yaku) first:<br>~ The continuing player's yaku is nullified.<br>~ The continuing player must pay kan to the creator of the new yaku ''from their stash exclusively'' (the third player does not have to pay).
*If no player completes a '''card-set yaku''' (Deki-Yaku) before the round end:<br>~ The continuing player scores only half of the points of their completed yaku.
*If no player completes another '''card-set yaku''' (Deki-Yaku) before the round ends:<br>~ The continuing player scores only half of the points of their first completed yaku.
<h4>Rule of "Hatto"</h4>
<h4>Rule of "Hatto"</h4>
When a player needs only one more card to complete a '''card-set yaku''' (Deki-Yaku), they are considered "Hatto".
When a player needs only one more card to complete a '''card-set yaku''' (Deki-Yaku), they are considered "Hatto".
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<h4><u>Hand yakus by Chaff cards</u></h4>
<h4><u>Hand yakus by Chaff cards</u></h4>
*'''''All Chaff''''' (4 kan)<br>~ If a player has 7 Chaff cards '''''[including any Willow (November) cards, which count as Chaff]''''' in their hand, they receive 4 kan.<br>~ The player reveals all cards in their hand.<br>~ If a player scores 89 points or more, they receive 1 additional kan.
*'''''All Chaff''''' (4 kan)<br>~ If a player has 7 Chaff cards '''''[including any Willow (November) cards, which count as Chaff]''''' in their hand, they receive 4 kan.<br>~ The player reveals all cards in their hand.<br>~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
*'''''Single Bright''''' (4 kan)<br>~ If a player has 6 Chaff cards ''[including Willows]'' and a Bright card in their hand, they receive 4 kan.<br>~ The player reveals 6 Chaff cards in their hand.
*'''''Single Bright''''' (4 kan)<br>~ If a player has 6 Chaff cards ''[including Willows]'' and a Bright card in their hand, they receive 4 kan.<br>~ The player reveals 6 Chaff cards in their hand.
*'''''Single Animal''''' (3 kan)<br>~ If a player has 6 Chaff cards ''[including Willows]'' and a Animal card in their hand, they receive 3 kan.<br>~ The player reveals 6 Chaff cards in their hand.<br>~ If a player scores 89 points or more, they receive 1 additional kan.
*'''''Single Animal''''' (3 kan)<br>~ If a player has 6 Chaff cards ''[including Willows]'' and a Animal card in their hand, they receive 3 kan.<br>~ The player reveals 6 Chaff cards in their hand.<br>~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
*'''''Single Ribbon''''' (3 kan)<br>~ If a player has 6 Chaff cards ''[including Willows]'' and a Ribbon card in their hand, they receive 3 kan.<br>~ The player reveals 6 Chaff cards in their hand.<br>~ If a player scores 89 points or more, they receive 1 additional kan.
*'''''Single Ribbon''''' (3 kan)<br>~ If a player has 6 Chaff cards ''[including Willows]'' and a Ribbon card in their hand, they receive 3 kan.<br>~ The player reveals 6 Chaff cards in their hand.<br>~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
*'''''Red''''' (2 kan)<br>~ If a player has only Ribbon cards and Chaff cards ''[including Willows]'' in their hand, they receive 2 kan.<br>~ The player reveals all Chaff cards in their hand.<br>~ If a player scores 89 points or more during the playing phase, they will gain 1 additional kan.<br>~ If all seven cards in the hand are Ribbon cards, the yaku is also "Aka". No hand cards are revealed.
*'''''Red''''' (2 kan)<br>~ If a player has only Ribbon cards and Chaff cards ''[including Willows]'' in their hand, they receive 2 kan.<br>~ The player reveals all Chaff cards in their hand.<br>~ If all seven cards in the hand are Ribbon cards, the yaku is also "Aka". No hand cards are revealed.<br>~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.


<h4><u>Hand yakus by suit distribution</u></h4>
<h4><u>Hand yakus by suit distribution</u></h4>
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<h3>List of Special-scoring yakus (Tokushu-Yaku)</h3>During the scoring phase, players check if they completed any '''special-scoring yakus'''.<br>~ If any player does, all '''hand yakus''' (Te-Yaku) paid at the beginning of this round will be refunded.
<h3>List of Special-scoring yakus (Tokushu-Yaku)</h3>During the scoring phase, players check if they completed any '''special-scoring yakus'''.<br>~ If any player does, all '''hand yakus''' (Te-Yaku) paid at the beginning of this round will be refunded.
*'''''16 Chaffs''''' (12 kan)<br>~ If a player captures 16 or more Chaff cards (including Willows), they receive 12 kan.<br>~ For each additional Chaff card above 16 (including Willows), take an additional 2 kan.
*'''''16 Chaffs''''' (12 kan)<br>~ If a player captured 16 or more Chaff cards (including Willows), they receive 12 kan.<br>~ For each additional Chaff card above 16 (including Willows), they take an additional 2 kan.
*'''''Double Score''''' (10 kan)<br>~ If a player scores 168 points or more at the end of play, they receive 10 kan.<br>~ For each additional point scored, take an additional 1 kan.
*'''''Double Score''''' (10 kan)<br>~ If a player scored 168 points or more during the playing phase, they receive 10 kan.<br>~ For each additional point scored, they take an additional 1 kan.
*'''''All 88''''' (20 kan)<br>~ In the unlikely event that all three players have a score of exactly 88 points at the end of the playing phase, the player first in turn order gains 20 kan.
*'''''All 88''''' (20 kan)<br>~ In the unlikely event that all three players have a score of exactly 88 points at the end of the playing phase, the player first in turn order gains 20 kan.



Latest revision as of 08:55, 10 February 2026

Rules of Hachi-hachi

Hachi-hachi is a Hanafuda game played in 6 or 12 rounds.
A month (1 round) consists of a bidding phase, a playing phase, and a scoring phase.

  • One set of Hanafuda (12 suits, 4 cards each) is used.
  • Hachi-hachi can be played with 3 to 6 players, but each playing phase is played with only three players. In the bidding phase, players will determine whether they will join the playing phase or sit out this round.
  • The units of scoring are kan and mon. 1 kan is equivalent to 12 mon.
    ~ mon values are always written as a zero or a positive number. For example, if you're forced to pay 5 mon, it will be displayed as "-1 kan 7 mon". (-12 mon +7 mon)
    ~ Your score on BGA is your kan value. mon is used only to break ties in final scoring.

Points can neither be created nor destroyed.

  • All points (kan and mon) are paid from one player to another. There is no central bank, and any loss or gain of points will be equally split among the players affected.
  • Whenever you gain kan during the playing or scoring phase, you take half that amount from each opponent who called "In the Play" that round.
    ~ For example, if you gained 5 kan from a yaku, you would take 2.5 kan each from your two opponents that round.

Special rule: All Willow (November) suit cards count as Chaff cards when determining hand yakus (Te-Yaku), card-set yakus (Deki-Yaku), and special-scoring yakus (Tokushu-Yaku).

Initial Setup

Randomly determine the dealer (1st player) and seating order.
Initial ante: Each player begins the game with -5 kan in a full game (12 rounds), or -3 kan in a half game (6 rounds).

Setup for each month (1 round)

  • Before dealing any hands, the dealer may call "Mizuten". This commits them to "Join the Play" that round without knowing their hand's contents. If they do, they take 1 kan from each "Get Out of Play" player at the start of the playing phase, and additional kan if they score 89 points or more during the playing phase.

The dealer deals 7 cards to each player, then deals 6 face-up cards to the table.

  • Determine the scoring multiplier for the round (Small deal = 1x; Big deal = 2x; Great deal = 4x).
    ~ Small Deal: If no Bright cards appear on the table, the deal is a "small deal" and no multiplier is applied. (1x)
    ~ Big Deal: If a Bright card of Pine (January), Cherry Blossom (March) or Eulalia (August) appears on the table, the deal is a "big deal", and all subsequent gains and losses are doubled. (2x)
    ~ Great Deal: If a Bright card of Willow (November) or Paulownia (December) appears on the table, the deal is a "great deal", and all subsequent gains and losses are quadrupled. (4x)
    ~ If more than one Bright card appears on the table, apply the higher multiplier to this round, and carry the lower multiplier over to the next round.

Bidding phase

3-player game: When there are only three players in the game, the bidding phase is omitted.

  • Starting with the dealer, each player looks at their hand and declares whether they want to "Join the Play" or "Get Out of Play".
    ~ If the dealer called "Mizuten" before looking at their hand, they must "Join the Play".
    ~ If the player chooses "Join the Play", they commit to playing their hand for that round.
    ~ If the player chooses "Get Out of Play", they sit out this round. The first player to call "Get Out of Play" pays 1 kan, the second player pays 1.5 kan, and the third player pays 2 kan.
  • If three players call "Join the Play", all remaining players must call "Get Out of Play".
  • If three players call "Get Out of Play", all remaining players must call "Join the Play".

Scoring for "Join the Play" players

  • Players who call "Join the Play" and have any hand yakus (Te-Yaku) take points from each other player who called "Join the Play".
  • Once all yakus have been scored, all hands from players who called "Get Out of Play" are shuffled together to form the central deck.

Scoring for "Get Out of Play" players

Players who call "Get Out of Play" take points from the players who called "Join the Play" that round, based on yakus present in their starting hand.

  • If the player has any hand yakus (Te-Yaku), they take their points from each player who called "Join the Play".
  • If the player has any card-set yakus (Deki-Yaku) in their hand, they take their points from each player who called "Join the Play".
  • Once all yakus have been scored, all hands from players who called "Get Out of Play" are shuffled together to form the central deck.

Playing phase

Players take turns playing and capturing cards in the order in which they called "Join the Play".

  • The active player plays a card from their hand. If a card of the same suit is on the table, the player captures both cards.
  • Next, the active player flips over the top card of the central deck. If a card of the same suit is on the table, the player captures both cards.
    ~ If there are two cards of a matching suit on the table, the player chooses one to capture and the other card remains on the table.
    ~ If there are three cards of a matching suit on the table, the player captures all four cards.
    ~ If there are no cards of that suit on the table, the player captures nothing and the card remains on the table.

When a player completes a card-set yaku (Deki-Yaku) with their captured cards, they may choose "Stop" or "Continue playing".

  • If they choose "Stop", the playing phase ends immediately and the scoring phase begins. You will win a considerable amount of points from choosing "Stop", so it is advised in most situations.
  • If they choose "Continue playing", with the intent of creating an additional yaku before anyone else does, see this section:

Rule of "Continue playing"

When a player completes a card-set yaku (Deki-Yaku) and is likely to complete a second one, they may choose to "Continue playing".
~ On BGA, if there is no possibility that another card-set yaku can be constructed, the game will move to the scoring phase automatically.

  • When the continuing player completes their second card-set yaku (Deki-Yaku):
    ~ The continuing player scores both yakus.
  • But if another player completes a card-set yaku (Deki-Yaku) first:
    ~ The continuing player's yaku is nullified.
    ~ The continuing player must pay kan to the creator of the new yaku from their stash exclusively (the third player does not have to pay).
  • If no player completes another card-set yaku (Deki-Yaku) before the round ends:
    ~ The continuing player scores only half of the points of their first completed yaku.

Rule of "Hatto"

When a player needs only one more card to complete a card-set yaku (Deki-Yaku), they are considered "Hatto".

  • If the round ends by another player completing a card-set yaku, the non-"Hatto" player must pay kan to the winner by themselves.
  • Note that if a player's final card is what puts them into "Hatto" mode, it does not count. (They must still split the payment with the other losing player, as normal)

Scoring phase

When the playing phase ends without any player completing a card-set yaku (Deki-Yaku), check if any player completed a special-scoring yaku (Tokushu-Yaku).

  • If a special-scoring yaku (Tokushu-Yaku) is completed, any hand yakus (Te-Yaku) paid out at the beginning of the round will be refunded.

If no players completed any card-set yakus (Deki-Yaku) or special-scoring yakus (Tokushu-Yaku), players score the values of their captured cards this round.

  • Each player calculates the sum total of the scores of their captured cards. They receive [(sum - 88) * multiplier] mon, with gains and losses paid by the players in that round.

If a player is entitled to score additional kan from their hand yakus (Te-Yaku) or Mizuten, it will be paid now.

The player with the highest score this round receives all payments (from the bidding phase) from players who called "Get Out of Play". (2 kan/3.5 kan/4.5 kan for 4/5/6 players)
~ If two players are tied for the highest score, the player first in turn order receives the bonus.

The player with the highest score this round will be the dealer next round.

Final Scoring

At the end of 12 rounds, the player with the highest score receives the jackpot of (# of players * 5) kan, composed of the antes paid at the start of the game. If there is a tie, the winners split the jackpot equally. This is not relevant for BGA, but in the real world the winner would walk away with even more money.

Details of yakus

List of Hand yakus (Te-Yaku)

There are two types of hand yakus: by number of Chaff cards, and by suit distribution.
~ If a player achieves both a Chaff yaku and a Suit yaku, they score them both.
Hand yakus are scored at the end of the bidding phase, based on the player's starting hand of 7 cards.

Hand yakus by Chaff cards

  • All Chaff (4 kan)
    ~ If a player has 7 Chaff cards [including any Willow (November) cards, which count as Chaff] in their hand, they receive 4 kan.
    ~ The player reveals all cards in their hand.
    ~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
  • Single Bright (4 kan)
    ~ If a player has 6 Chaff cards [including Willows] and a Bright card in their hand, they receive 4 kan.
    ~ The player reveals 6 Chaff cards in their hand.
  • Single Animal (3 kan)
    ~ If a player has 6 Chaff cards [including Willows] and a Animal card in their hand, they receive 3 kan.
    ~ The player reveals 6 Chaff cards in their hand.
    ~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
  • Single Ribbon (3 kan)
    ~ If a player has 6 Chaff cards [including Willows] and a Ribbon card in their hand, they receive 3 kan.
    ~ The player reveals 6 Chaff cards in their hand.
    ~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
  • Red (2 kan)
    ~ If a player has only Ribbon cards and Chaff cards [including Willows] in their hand, they receive 2 kan.
    ~ The player reveals all Chaff cards in their hand.
    ~ If all seven cards in the hand are Ribbon cards, the yaku is also "Aka". No hand cards are revealed.
    ~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.

Hand yakus by suit distribution

  • Three (2 kan)
    ~ If the player's suit distribution in hand is 3+1+1+1+1 or 3+2+1+1, they receive 2 kan [from those "In the Play" that round].
    ~ The player reveals the 3-card set in their hand.
    ~ If that player captures all four cards of that suit, they take 1 additional kan.
  • Weak Three (3 kan)
    ~ If the player's suit distribution in hand is 3+1+1+1+1 or 3+2+1+1, and the 3-card suit is Wisteria (April), Iris (May), Bush Clover (July), or three Chaff cards of Paulownia (December), they receive 3 kan.
    ~ The player reveals the 3-card set in their hand.
    ~ If that player captures all four cards of that suit, they take 1 additional kan.
  • Three Pairs (4 kan)
    ~ If the player's suit distribution in hand is 2+2+2+1 they receive 4 kan.
    ~ The player reveals the three pairs in their hand.
  • Four (6 kan)
    ~ If the player's suit distribution in hand is 4+1+1+1 they receive 6 kan.
    ~ The player reveals the 4-card set in their hand.
  • Full House (7 kan)
    ~ If the player's suit distribution in hand is 3+2+2 they receive 7 kan.
    ~ The player reveals all cards in their hand.
  • One Two Four (8 kan)
    ~ If the player's suit distribution in hand is 4+2+1, they receive 8 kan.
    ~ The player reveals all cards in their hand.
  • Double Threes (6 kan)
    ~ If the player's suit distribution in hand is 3+3+1, they receive 6 kan.
    ~ The player reveals both 3-card sets in their hand.
    ~ If the player captures all four cards of both of those suits, they take 1 additional kan.
  • Three Weak Three (7 kan)
    ~ If the player's suit distribution in hand is 3+3+1, and one of the 3-card suits is Wisteria (April), Iris (May), Bush Clover (July), or three Paulownia (December) Chaff cards, they receive 7 kan.
    ~ The player reveals both 3-card sets in their hand.
    ~ If the player captures all four cards of both of those suits, they take 1 additional kan.
  • Double Weak Threes (8 kan)
    ~ If the player's suit distribution in hand is 3+3+1, and both of the 3-card suits are Wisteria (April), Iris (May), Bush Clover (July), or three Paulownia (December) Chaff cards, they receive 8 kan.
    ~ The player reveals both 3-card sets in their hand.
    ~ If the player captures all four cards of both of those suits, they take 1 additional kan.
  • Four Three (20 kan)
    ~ If the player's suit distribution in hand is 4+3, they receive 20 kan.
    ~ The player reveals all cards in their hand.

Other

  • Mizuten
    ~ When the dealer calls "Mizuten" before they see their hand, they will take 1 kan from each player who calls "Get Out of Play" this round.
    ~ At the end of the round, if the player who called "Mizuten" scores 89 points or more, they take 1 kan from each opponent at the table.

List of Card-set yakus (Deki-Yaku)

When a player acquires a card-set yaku during the playing phase, they may choose to "Stop" and score the round immediately, or "Continue Playing" to attempt to score a second yaku.

  • Three Poetry Red Ribbons (7 kan)
    ~ When a player captures 3 Ribbon cards of Pine (January), Plum Blossom (February), and Cherry Blossom (March), they receive 7 kan.
  • Three Blue Ribbons (7 kan)
    ~ When a player captures 3 Ribbon cards of Peony (June), Chrysanthemum (September), and Maple (October), they receive 7 kan.
  • Seven Ribbons (10 kan)
    ~ When a player captures 7 of the 9 Ribbon cards (excluding the Willow (November) Ribbon card, which counts as a Chaff) they receive 10 kan.
  • Four Brights (10 kan)
    ~ When a player captures 4 Bright cards of Pine (January), Cherry Blossom (March), Eulalia (August), and Paulownia (December), they receive 10 kan.
  • Five Brights (12 kan)
    ~ When a player captures 5 Bright cards of Pine (January), Cherry Blossom (March), Eulalia (August), Paulownia (December), and Willow (November), they receive 12 kan.

List of Special-scoring yakus (Tokushu-Yaku)

During the scoring phase, players check if they completed any special-scoring yakus.
~ If any player does, all hand yakus (Te-Yaku) paid at the beginning of this round will be refunded.

  • 16 Chaffs (12 kan)
    ~ If a player captured 16 or more Chaff cards (including Willows), they receive 12 kan.
    ~ For each additional Chaff card above 16 (including Willows), they take an additional 2 kan.
  • Double Score (10 kan)
    ~ If a player scored 168 points or more during the playing phase, they receive 10 kan.
    ~ For each additional point scored, they take an additional 1 kan.
  • All 88 (20 kan)
    ~ In the unlikely event that all three players have a score of exactly 88 points at the end of the playing phase, the player first in turn order gains 20 kan.

Hanafuda cards

A Hanafuda deck consists of 12 suits, with 4 cards per suit. Here is the card-value distribution for each suit:

MonthSuit (Flower)Card composition
JanuaryPineBright, Ribbon, Chaff, Chaff
FebruaryPlum BlossomAnimal, Ribbon, Chaff, Chaff
MarchCherry BlossomBright, Ribbon, Chaff, Chaff
AprilWisteriaAnimal, Ribbon, Chaff, Chaff
MayIrisAnimal, Ribbon, Chaff, Chaff
JunePeonyAnimal, Ribbon, Chaff, Chaff
JulyBush CloverAnimal, Ribbon, Chaff, Chaff
AugustEulaliaBright, Animal, Chaff, Chaff
SeptemberChrysanthemumAnimal, Ribbon, Chaff, Chaff
OctoberMapleAnimal, Ribbon, Chaff, Chaff
NovemberWillow*Bright, Animal, Ribbon, Chaff
DecemberPaulowniaBright, Chaff, Chaff, Chaff

*All Willow (November) suit cards count as Chaff cards when forming yakus.

Card points

The point values of cards captured during the playing phase are as follows:

Card typeValue
Bright (Hikari) card20 mon
Animal (Tane) card10 mon
Ribbon (Tanzaku) card5 mon
Chaff (Kasu) card1 mon