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(Created page with " <h2>Hachi-hachi rule</h2> <br /> The Hachi-hachi rules are written for linking from the Board Game Arena game page.<br /> <br /> <h3>Basic Rules</h3> Hachi-hachi is a game of Hanafuda played for a year in 12 months (12 deals).<br /> A month (1 deal) consists of a bidding phase and a play phase.<br /> <ul> <li>One set of Hanafuda (12 suits, 4 cards each) is used.</li> <li>The units of scoring are kan and mon, with one kan being...")
 
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    <h2>Hachi-hachi rule</h2>
<h2>Rules of Hachi-hachi</h2>
    <br />
Hachi-hachi is a Hanafuda game played in 6 or 12 rounds.<br>A month (1 round) consists of a bidding phase, a playing phase, and a scoring phase.
    The Hachi-hachi rules are written for linking from the Board Game Arena game page.<br />
* One set of Hanafuda (12 suits, 4 cards each) is used.
    <br />
* Hachi-hachi can be played with 3 to 6 players, but each playing phase is played with only three players. In the bidding phase, players will determine whether they will join the playing phase or sit out this round.


    <h3>Basic Rules</h3>
* The units of scoring are kan and mon. '''1 kan is equivalent to 12 mon.'''<br>~ mon values are always written as a zero or a positive number. For example, if you're forced to pay 5 mon, it will be displayed as "-1 kan 7 mon". (-12 mon +7 mon)<br>~ Your score on BGA is your kan value. mon is used only to break ties in final scoring.
    Hachi-hachi is a game of Hanafuda played for a year in 12 months (12 deals).<br />
 
    A month (1 deal) consists of a bidding phase and a play phase.<br />
==== Points can neither be created nor destroyed. ====
    <ul>
*All points (kan and mon) are paid from one player to another. There is no central bank, and any loss or gain of points will be equally split among the players affected.
      <li>One set of Hanafuda (12 suits, 4 cards each) is used.</li>
 
      <li>The units of scoring are kan and mon, with one kan being 12 mon. mon is zero or a positive number.<br>
*Whenever you gain kan during the playing or scoring phase, you take half that amount from each opponent who called "In the Play" that round.<br>~ For example, if you gained 5 kan from a yaku, you would take 2.5 kan each from your two opponents that round.
        As an example, if you pay 5 mon, it will be displayed as -1 kan 7 mon.<br>
 
        In BGA it uses kan in the display of scores. (Internally, mon is also calculated.)</li>
'''Special rule:''' All Willow (November) suit cards count as Chaff cards when determining '''hand yakus''' (Te-Yaku), '''card-set yakus''' (Deki-Yaku), and '''special-scoring yakus''' (Tokushu-Yaku).
      <li>The number of players is between 3 and 6.</li>
 
      <li>Play is performed in a counterclockwise direction.</li>
==Initial Setup==
      <li>In the play phase, play is done by three players.</li>
Randomly determine the dealer (1st player) and seating order.<br>Initial ante: Each player begins the game with -5 kan in a full game (12 rounds), or -3 kan in a half game (6 rounds).
      <li>
 
        All willow suit cards count as Chaff cards in the hand yakus (Te-Yaku), card set yaku (Deki-Yaku), and special scoring yaku (Tokushu-Yaku).
<h3>Setup for each month (1 round)</h3>
      </li>
*Before dealing any hands, the dealer may call "''Mizuten''". This commits them to "Join the Play" that round without knowing their hand's contents. If they do, they take 1 kan from each "Get Out of Play" player at the start of the playing phase, and additional kan if they score 89 points or more during the playing phase.
    </ul>
 
    <br />
The dealer deals 7 cards to each player, then deals 6 face-up cards to the table.
    <h3>Initial Preparation</h3>
 
    <ul>
*Determine the scoring multiplier for the round ''(Small deal = 1x;  Big deal = 2x;  Great deal = 4x)''.<br>~ Small Deal: If no Bright cards appear on the table, the deal is a "small deal" and no multiplier is applied. (1x)<br>~ Big Deal: If a Bright card of Pine (January), Cherry Blossom (March) or Eulalia (August) appears on the table, the deal is a "big deal", and all subsequent gains and losses are doubled. (2x)<br>~ Great Deal: If a Bright card of Willow (November) or Paulownia (December) appears on the table, the deal is a "great deal", and all subsequent gains and losses are quadrupled. (4x)<br>~ If more than one Bright card appears on the table, apply the higher multiplier to this round, and carry the lower multiplier over to the next round.
      <li>Randomly determines the dealer and the player seating order of the players.</li>
 
      <li>Each player starts play with -5 kans.</li>
==Bidding phase==
    </ul>
'''3-player game''': When there are only three players in the game, the bidding phase is omitted.
    <br />
*Starting with the dealer, each player looks at their hand and declares whether they want to "Join the Play" or "Get Out of Play".<br>~ If the dealer called "''Mizuten''" before looking at their hand, they must "Join the Play".<br>~ If the player chooses "Join the Play", they commit to playing their hand for that round.<br>~ If the player chooses "Get Out of Play", they sit out this round. The first player to call "Get Out of Play" pays 1 kan, the second player pays 1.5 kan, and the third player pays 2 kan.
    <h3>Play in a month (1 Deal)</h3>
 
    <ul>
*If three players call "Join the Play", all remaining players must call "Get Out of Play".
      <li>
*If three players call "Get Out of Play", all remaining players must call "Join the Play".
        The dealer can declare Mizuten ("Join The Play" before looking at his/her cards).
 
      </li>
<h4>Scoring for "Join the Play" players</h4>
      <li>
*Players who call "Join the Play" and have any '''hand yakus''' (Te-Yaku) take points from each other player who called "Join the Play".
        The dealer deals 7 cards to each player in turn.<br />
*Once all yakus have been scored, all hands from players who called "Get Out of Play" are shuffled together to form the central deck.
        It also opens 6 cards on the table.
<h4>Scoring for "Get Out of Play" players</h4>Players who call "Get Out of Play" take points from the players who called "Join the Play" that round, based on yakus present in their starting hand.
      </li>
*If the player has any '''hand yakus''' (Te-Yaku), they take their points from each player who called "Join the Play".
      <li>
*If the player has any '''card-set yakus''' (Deki-Yaku) in their hand, they take their points from each player who called "Join the Play".
        Determine the small deal, big deal or great deal.<br />
*Once all yakus have been scored, all hands from players who called "Get Out of Play" are shuffled together to form the central deck.
        If no Bright cards appear on the table, the deal becomes a small deal and there is no change in the points gained or lost.<br />
 
        If a Bright card of pine, cherry blossom or Eulalia appears on the table, the deal becomes a big deal, and all subsequent gains and losses are doubled.<br />
==Playing phase==
        If a Bright card of willow or paulownia appears on the table, the deal becomes a great deal, and all subsequent gains and losses are quadrupled.<br />
Players take turns playing and capturing cards in the order in which they called "Join the Play".
        If more than one Bright card appears in the table, the second and subsequent big deal or great deal will be carried over to the next month.<br />
*The active player plays a card from their hand. If a card of the same suit is on the table, the player captures both cards.
        If both big deal and great deal are issued, great deal takes precedence for the month.
*Next, the active player flips over the top card of the central deck. If a card of the same suit is on the table, the player captures both cards.<br>~ If there are two cards of a matching suit on the table, the player chooses one to capture and the other card remains on the table.<br>~ If there are three cards of a matching suit on the table, the player captures all four cards.<br>~ If there are ''no'' cards of that suit on the table, the player captures nothing and the card remains on the table.
      </li>
 
    </ul>
When a player completes a '''card-set yaku''' (Deki-Yaku) with their captured cards, they may choose "Stop" or "Continue playing".
    <br />
*If they choose "Stop", the playing phase ends immediately and the scoring phase begins. You will win a considerable amount of points from choosing "Stop", so it is advised in most situations.<br>
    <h3>Bidding phase</h3>
*If they choose "Continue playing", with the intent of creating an additional yaku before anyone else does, see this section:
    <ul>
 
      <li>
<h4>Rule of "Continue playing"</h4>When a player completes a '''card-set yaku''' (Deki-Yaku) and is likely to complete a second one, they may choose to "Continue playing".<br>~ On BGA, if there is no possibility that another '''card-set yaku''' can be constructed, the game will move to the scoring phase automatically.
        Starting with the dealer, each player looks at his/her dealt cards and declares whether he or she is "Join The Play" or "Get Out of Play".<br />
*When the continuing player completes their second '''card-set yaku''' (Deki-Yaku):<br>~ The continuing player scores both yakus.
        In the case of Mizuten, the dealer has already declared "Join The Play".<br />
*But if another player completes a '''card-set yaku''' (Deki-Yaku) first:<br>~ The continuing player's yaku is nullified.<br>~ The continuing player must pay kan to the creator of the new yaku ''from their stash exclusively'' (the third player does not have to pay).
        If the player declares "Get Out of Play", the first player pays 1 kan, the next player pays 1.5 kans, and the third player pays 2 kans.
*If no player completes another '''card-set yaku''' (Deki-Yaku) before the round ends:<br>~ The continuing player scores only half of the points of their first completed yaku.
      </li>
<h4>Rule of "Hatto"</h4>
      <li>
When a player needs only one more card to complete a '''card-set yaku''' (Deki-Yaku), they are considered "Hatto".
        If three players declare "Join The Play", the remaining players cannot "Join The Play".<br />
*If the round ends by another player completing a '''card-set yaku''', the non-"Hatto" player must pay kan to the winner by themselves.
        Players who cannot participate in the play will receive the points from the players who declared "Join The Play" according to the contents of his/her hand.
*Note that if a player's final card is what puts them into "Hatto" mode, it does not count. (They must still split the payment with the other losing player, as normal)
      </li>
 
      <li>
==Scoring phase==
        If (number of players minus 3) players declare "Get Out of Play", the remaining players are forced to declare "Join The Play".
When the playing phase ends without any player completing a '''card-set yaku''' (Deki-Yaku), check if any player completed a '''special-scoring yaku''' (Tokushu-Yaku).
      </li>
*If a '''special-scoring yaku''' (Tokushu-Yaku) is completed, any '''hand yakus''' (Te-Yaku) paid out at the beginning of the round will be refunded.
      <li>
 
        The players who declares "Join The Play" and has a hand yakus (Te-Yaku) receives hand yakue points from each of the two players.
If no players completed any '''card-set yakus''' (Deki-Yaku) or '''special-scoring yakus''' (Tokushu-Yaku), players score the values of their captured cards this round.
      </li>
*Each player calculates the sum total of the scores of their captured cards. They receive [(sum - 88) * multiplier] mon, with gains and losses paid by the players in that round.
      <li>
 
        The cards in the hands of players not participating in play are shuffled together with the cards not dealt, and the deck is made up.
If a player is entitled to score additional kan from their '''hand yakus''' (Te-Yaku) or ''Mizuten'', it will be paid now.
      </li>
 
    </ul>
The player with the highest score this round receives all payments (from the bidding phase) from players who called "Get Out of Play". (2 kan/3.5 kan/4.5 kan for 4/5/6 players)<br>~ If two players are tied for the highest score, the player first in turn order receives the bonus.
    <h4>Scoring of players who cannot participate in the play</h4>
 
    The player who cannot participate in the play because three players have declared "Join The Play" receives the following points from the three players depending on the contents of his/her hand.<br />
The player with the highest score this round will be the dealer next round.
    <ul>
 
      <li>
==== Final Scoring ====
        If the player has hand yakus (Te-Yaku), the player receive half the points of the hand yaku points from each of the three players.
At the end of 12 rounds, the player with the highest score receives the jackpot of (# of players * 5) kan, composed of the antes paid at the start of the game. If there is a tie, the winners split the jackpot equally. This is not relevant for BGA, but in the real world the winner would walk away with even more money.
      </li>
      <li>
        If the player has all cards of card set yaku (Deki-Yaku) in his hand, he receives half of the points of the card set yaku (Deki-Yaku) from each of the three players.
      </li>
      <li>
        If the player has each of the six Ribbon cards of pine, plum blossom, cherry blossom, peony, chrysanthemum, Maple or five Bright cards in the hand receives 3 mons from each of the three players.
      </li>
    </ul>
    <br />
    <h3>Playing phase</h3>
    <ul>
      <li>
        Players play in the order in which they declared "Join The Play".
      </li>
      <li>
        Three players take turns to play and get cards.<br />
        The active player plays a card from the hand (or from opened hand cards) and there is a card of the same suit on the table, the player gains played card and the card on the table corresponding to the card played.<br />
        Next, The active player draws a card from the deck, and if there is a card of the same suit in the table, the player gains the drawn card and the card on the table corresponding to the card drawn.<br />
        If two cards of the same suit appear in the table, the player chooses which card to acquire.<br />
        If there are three cards of the same suit in the table, the player gets all four cards.<br />
        If there are four cards of the same suit in the table, the first seat player gets four cards.<br />
        If there are no cards of the same suit in the table, the player cannot gain cards. The card remains on the table.<br />
      </li>
      <li>
        When a player make a card set yaku (Deki-Yaku) with the cards he or she has acquired, the play phase ends immediately and the scoring start.<br />
      </li>
      <li>When a player has one more card to complete a card set yaku (Deki-Yaku) (three red poetry Ribbons, three blue Ribbons, four Brights, or five Brights),<br>
        With Hatto rule, the player who plays the last card or the card corresponding to the last card of the hand pays for the two players alone when the player completes a card set yaku (Deki-Yaku).<br>
        Note that if there is only one card remaining in the hand, it does not fall under Hatto.<br>
        When a player could have stopped his or her opponent from making a card set yaku (Deki-Yaku) with his or her dealt cards, but did not, and the opponent ended up making the card set yaku (Deki-Yaku), The Hatto rule applies in this case.</li>
      <li>If there is an additional 1 kan associated with the hand yakus (Te-Yaku) or Mizuten, it will be paid.</li>
      </ul>
      <h4>rule of continue playing</h4>
      When a player make a card set yaku (Deki-Yaku) and is likely to make another card set yaku (Deki-Yaku), he or she may continue to play.<br>
      In the BGA, if there is no possibility that another possible card set yaku (Deki-Yaku) can be made, the game will be moved to the scoring calculation without confirming whether or not to continue play.<br>
      <br>
        <b>After play continues</b>
        <ul style="list-style:square">
          <li>When the player who continue playing completes another card set yaku (Deki-Yaku)<br>
            The player receive both card set yaku (Deki-Yaku) points.
          </li>
          <li>When another player completes a card set yaku (Deki-Yaku)<br>
            card set yaku (Deki-Yaku) of the player who continue playing is nullified.<br>
            The player who continue playing pays two players' points alone.
          <li>when no player completes card set yaku (Deki-Yaku)<br>
            If play continues and the deal ends without any player having made a card set yaku (Deki-Yaku), the player who continued to play receives half of the point of the card set yaku (Deki-Yaku).<br>
          </li>
        </ul>
    <h4>scoring</h4>
      <ul>
      <li>
        When the play phase ends without card set yaku (Deki-Yaku), check the special scoring yaku (Tokushu-Yaku).<br />
        If a special scoring yaku (Tokushu-Yaku) is made, the score is calculated.<br />
        In addition, if a special scoring yaku (Tokushu-Yaku) is made, the hand yakus (Te-Yaku) paid at the beginning of this deal and the payment associated with the hand yakus (Te-Yaku) will be refunded.
      </li>
      <li>
        If there is neither card set yaku (Deki-Yaku) nor special scoring yaku (Tokushu-Yaku), the score is calculated.<br />
        Each player calculate sum of the scores of the cards he or she acquired, he or she receive (sum points minus 88)/12 kans. (If the score is negative, it is paid.)
      </li>
      <li>
        The player with the highest score receives the payment of the player declares "Get Out of Play".<br />
        If there are two players with the highest score, the player with the first place in the order of play receives the payment of the player declares "Get Out of Play".
      </li>
      <li>The player with the highest number of points will be the dealer for the following month.</li>
    </ul>
    <br />
    <h3>Final Settlement</h3>
    At the end of 12 months play, the player with the highest score receives a score of (player number multiply by 5) kans as the top prize.<br />
    If there is more than one player with the same highest score at the end of play, those players will split the top prize.<br />
    <br /><br>
    <h2>Variant Rules</h2>
<br>
<h3>game length</h3>
Half Year game : Play 6 deals(months). Each player starts play with -3 kans.<br>
Full Year game : Play 12 deals(months). Each player starts play with -5 kans.<br>
<br>
<h3>3 players game</h3>
When there are three players, the bidding phase is omitted and only the play phase is conducted.<br>
Hand yaku, card set yaku and special scoring yaku are handled as usual.<br>
<br>
<br>


<h2>Details of yakus</h2>
<h2>Details of yakus</h2>
    <h3>List of Hand yakus (Te-Yaku)</h3>
<h3>List of Hand yakus (Te-Yaku)</h3>
    There are two types of hand yakus: by Chaff cards and by distribution of suits.<br />
There are two types of '''hand yakus''': by number of Chaff cards, and by suit distribution.<br>~ If a player achieves both a Chaff yaku and a Suit yaku, they score them both.<br>'''Hand yakus''' are scored at the end of the bidding phase, based on the player's starting hand of 7 cards.
    If there are both by Chaff cards and by distribution of suits, the player will get points for both.<br />
 
    <h4>Hand yakus by Chaff cards</h4>
<h4><u>Hand yakus by Chaff cards</u></h4>
    <ul>
*'''''All Chaff''''' (4 kan)<br>~ If a player has 7 Chaff cards '''''[including any Willow (November) cards, which count as Chaff]''''' in their hand, they receive 4 kan.<br>~ The player reveals all cards in their hand.<br>~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
      <li>
*'''''Single Bright''''' (4 kan)<br>~ If a player has 6 Chaff cards ''[including Willows]'' and a Bright card in their hand, they receive 4 kan.<br>~ The player reveals 6 Chaff cards in their hand.
        All Chaff (4 kan)<br />
*'''''Single Animal''''' (3 kan)<br>~ If a player has 6 Chaff cards ''[including Willows]'' and a Animal card in their hand, they receive 3 kan.<br>~ The player reveals 6 Chaff cards in their hand.<br>~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
        &emsp;If a player has 7 Chaff cards (including the willow suit) in his/her hand the player receive 4 kans from each of the opponent players.<br />
*'''''Single Ribbon''''' (3 kan)<br>~ If a player has 6 Chaff cards ''[including Willows]'' and a Ribbon card in their hand, they receive 3 kan.<br>~ The player reveals 6 Chaff cards in their hand.<br>~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
        &emsp;The player opens all cards in his/her hand.<br />
*'''''Red''''' (2 kan)<br>~ If a player has only Ribbon cards and Chaff cards ''[including Willows]'' in their hand, they receive 2 kan.<br>~ The player reveals all Chaff cards in their hand.<br>~ If all seven cards in the hand are Ribbon cards, the yaku is also "Aka". No hand cards are revealed.<br>~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
        &emsp;If a player scores 89 points or more, he or she will receive one additional kan.
 
      </li>
<h4><u>Hand yakus by suit distribution</u></h4>
      <li>
*'''''Three''''' (2 kan)<br>~ If the player's suit distribution in hand is 3+1+1+1+1 or 3+2+1+1, they receive 2 kan ''[from those "In the Play" that round]''.<br>~ The player reveals the 3-card set in their hand.<br>~ If that player captures all four cards of that suit, they take 1 additional kan.
        Single Bright (4 kan)<br />
*'''''Weak Three''''' (3 kan)<br>~ If the player's suit distribution in hand is 3+1+1+1+1 or 3+2+1+1, and the 3-card suit is Wisteria (April), Iris (May), Bush Clover (July), or three Chaff cards of Paulownia (December), they receive 3 kan.<br>~ The player reveals the 3-card set in their hand.<br>~ If that player captures all four cards of that suit, they take 1 additional kan.
        &emsp;If a player has 6 Chaff cards (including the willow suit) and a Bright card in his/her hand the player receive 4 kans from each of the opponent players.<br />
*'''''Three Pairs''''' (4 kan)<br>~ If the player's suit distribution in hand is 2+2+2+1 they receive 4 kan.<br>~ The player reveals the three pairs in their hand.
        &emsp;The player opens 6 Chaff cards (including the willow suit) in his/her hand.
*'''''Four''''' (6 kan)<br>~ If the player's suit distribution in hand is 4+1+1+1 they receive 6 kan.<br>~ The player reveals the 4-card set in their hand.
      </li>
*'''''Full House''''' (7 kan)<br>~ If the player's suit distribution in hand is 3+2+2 they receive 7 kan.<br>~ The player reveals all cards in their hand.
      <li>
*'''''One Two Four''''' (8 kan)<br>~ If the player's suit distribution in hand is 4+2+1, they receive 8 kan.<br>~ The player reveals all cards in their hand.
        Single Animal (3 kan)<br />
*'''''Double Threes''''' (6 kan)<br>~ If the player's suit distribution in hand is 3+3+1, they receive 6 kan.<br>~ The player reveals both 3-card sets in their hand.<br>~ If the player captures all four cards of both of those suits, they take 1 additional kan.
        &emsp;If a player has 6 Chaff cards (including the willow suit) and a Animal card in his/her hand the player receive 3 kans from each of the opponent players.<br />
*'''''Three Weak Three''''' (7 kan)<br>~ If the player's suit distribution in hand is 3+3+1, and one of the 3-card suits is Wisteria (April), Iris (May), Bush Clover (July), or three Paulownia (December) Chaff cards, they receive 7 kan.<br>~ The player reveals both 3-card sets in their hand.<br>~ If the player captures all four cards of both of those suits, they take 1 additional kan.
        &emsp;The player opens 6 Chaff cards (including the willow suit) in his/her hand.<br />
*'''''Double Weak Threes''''' (8 kan)<br>~ If the player's suit distribution in hand is 3+3+1, and both of the 3-card suits are Wisteria (April), Iris (May), Bush Clover (July), or three Paulownia (December) Chaff cards, they receive 8 kan.<br>~ The player reveals both 3-card sets in their hand.<br>~ If the player captures all four cards of both of those suits, they take 1 additional kan.
        &emsp;If a player scores 89 points or more, he or she will receive one additional kan.
*'''''Four Three''''' (20 kan)<br>~ If the player's suit distribution in hand is 4+3, they receive 20 kan.<br>~ The player reveals all cards in their hand.
      </li>
 
      <li>
<h4><u>Other</u></h4>
        Single Ribbon (3 kan)<br />
*'''''Mizuten'''''<br>~ When the dealer calls "''Mizuten''" before they see their hand, they will take 1 kan from each player who calls "Get Out of Play" this round.<br>~ At the end of the round, if the player who called "''Mizuten''" scores 89 points or more, they take 1 kan from each opponent at the table.
        &emsp;If a player has 6 Chaff cards (including the willow suit) and a Ribbon card in his/her hand the player receive 3 kans from each of the opponent players.<br />
 
        &emsp;The player opens 6 Chaff cards (including the willow suit) in his/her hand.<br />
<h3>List of Card-set yakus (Deki-Yaku)</h3>
        &emsp;If a player scores 89 points or more, he or she will receive one additional kan.
When a player acquires a '''card-set yaku''' during the playing phase, they may choose to "Stop" and score the round immediately, or "Continue Playing" to attempt to score a second yaku.
      </li>
*'''''Three Poetry Red Ribbons''''' (7 kan)<br>~ When a player captures 3 Ribbon cards of Pine (January), Plum Blossom (February), and Cherry Blossom (March), they receive 7 kan.
      <li>
*'''''Three Blue Ribbons''''' (7 kan)<br>~ When a player captures 3 Ribbon cards of Peony (June), Chrysanthemum (September), and Maple (October), they receive 7 kan.
        Red (2 kan)<br />
*'''''Seven Ribbons''''' (10 kan)<br>~ When a player captures 7 of the 9 Ribbon cards (excluding the Willow (November) Ribbon card, which counts as a Chaff) they receive 10 kan.
        &emsp;If a player has only Chaff cards (including the willow suit) and Ribbon cards in his/her hand the player receive 2 kans from each of the opponent players.<br />
*'''''Four Brights''''' (10 kan)<br>~ When a player captures 4 Bright cards of Pine (January), Cherry Blossom (March), Eulalia (August), and Paulownia (December), they receive 10 kan.
        &emsp;The player opens Chaff cards (including the willow suit) in his/her hand.<br />
*'''''Five Brights''''' (12 kan)<br>~ When a player captures 5 Bright cards of Pine (January), Cherry Blossom (March), Eulalia (August), Paulownia (December), and Willow (November), they receive 12 kan.
        &emsp;If a player scores 89 points or more, he or she will receive one additional kan.<br />
 
        &emsp;If all seven cards in the hand are Ribbon cards, the hand yaku is also Aka, but in this case the cards in the hand are not open.
<h3>List of Special-scoring yakus (Tokushu-Yaku)</h3>During the scoring phase, players check if they completed any '''special-scoring yakus'''.<br>~ If any player does, all '''hand yakus''' (Te-Yaku) paid at the beginning of this round will be refunded.
      </li>
*'''''16 Chaffs''''' (12 kan)<br>~ If a player captured 16 or more Chaff cards (including Willows), they receive 12 kan.<br>~ For each additional Chaff card above 16 (including Willows), they take an additional 2 kan.
    </ul>
*'''''Double Score''''' (10 kan)<br>~ If a player scored 168 points or more during the playing phase, they receive 10 kan.<br>~ For each additional point scored, they take an additional 1 kan.
    <h4>Hand yakus by distribution of suits</h4>
*'''''All 88''''' (20 kan)<br>~ In the unlikely event that all three players have a score of exactly 88 points at the end of the playing phase, the player first in turn order gains 20 kan.
    <ul>
 
      <li>
<h2>Hanafuda cards</h2>
        Three (2 kan)<br />
A Hanafuda deck consists of 12 suits, with 4 cards per suit. Here is the card-value distribution for each suit:
        &emsp;If the player's suit distribution in hand is 31111 or 3211 the player receive 2 kans from each of the opponent players.<br />
<table>
        &emsp;The player opens three cards in his/her hand.<br />
      <tr><th>'''Month'''</th><th>'''Suit (Flower)'''</th><th>'''Card composition'''</th></tr>
        &emsp;If the player gets all four cards of that suit in play, he or she get one additional kan.
      <tr><td>January</td><td>Pine</td><td>Bright, Ribbon, Chaff, Chaff</td></tr>
      </li>
       <tr><td>February</td><td>Plum Blossom</td><td>Animal, Ribbon, Chaff, Chaff</td></tr>
      <li>
       <tr><td>March</td><td>Cherry Blossom</td><td>Bright, Ribbon, Chaff, Chaff</td></tr>
        Weak Three (3 kan)<br />
       <tr><td>April</td><td>Wisteria</td><td>Animal, Ribbon, Chaff, Chaff</td></tr>
        &emsp;If the player's suit distribution in hand is 31111 or 3211 and the three cards suit is wisteria, iris, bush clover, or three Chaff cards of paulownia the player receive 3 kans from each of the opponent players.<br />
       <tr><td>May</td><td>Iris</td><td>Animal, Ribbon, Chaff, Chaff</td></tr>
        &emsp;The player opens three cards in his/her hand.<br />
       <tr><td>June</td><td>Peony</td><td>Animal, Ribbon, Chaff, Chaff</td></tr>
        &emsp;If the player gets all four cards of that suit in play, he or she get one additional kan.
       <tr><td>July</td><td>Bush Clover</td><td>Animal, Ribbon, Chaff, Chaff</td></tr>
      </li>
       <tr><td>August</td><td>Eulalia</td><td>Bright, Animal, Chaff, Chaff</td></tr>
      <li>
       <tr><td>September</td><td>Chrysanthemum</td><td>Animal, Ribbon, Chaff, Chaff</td></tr>
        Three Pairs (4 kan)<br />
       <tr><td>October</td><td>Maple</td><td>Animal, Ribbon, Chaff, Chaff</td></tr>
        &emsp;If the player's suit distribution in hand is 2221 the player receive 4 kans from each of the opponent players..<br />
       <tr><td>November</td><td>Willow*</td><td>''Bright, Animal, Ribbon, Chaff''</td></tr>
        &emsp;The player opens three pairs in his/her hand.
       <tr><td>December</td><td>Paulownia</td><td>Bright, Chaff, Chaff, Chaff</td></tr>
      </li>
      <li>
        Four (6 kan)<br />
        &emsp;If the player's suit distribution in hand is 4111 the player receive 6 kans from each of the opponent players.<br />
        &emsp;The player opens four cards in his/her hand.
      </li>
      <li>
        Full House (7 kan)<br />
        &emsp;If the player's suit distribution in hand is 322 the player receive 7 kans from each of the opponent players.<br />
        &emsp;The player opens all cards in his/her hand.
      </li>
      <li>
        One Two Four (8 kan)<br />
        &emsp;If the player's suit distribution in hand is 421 the player receive 8 kans from each of the opponent players.<br />
        &emsp;The player opens all cards in his/her hand.
      </li>
      <li>
        Double Threes (6 kan)<br />
        &emsp;If the player's suit distribution in hand is 331 the player receive 6 kans from each of the opponent players.<br />
        &emsp;The player opens both three cards in his/her hand.<br />
        &emsp;If the player gets all four cards of that each suit in play, he or she get one additional kan.
      </li>
      <li>
        Three Weak Three (7 kan)<br />
        &emsp;If the player's suit distribution in hand is 331 and one of the three cards suit is wisteria, iris, bush clover, or three Chaff cards of paulownia the player receive 7 kans from each of the opponent players.<br />
        &emsp;The player opens both three cards in his/her hand.<br />
        &emsp;If the player gets all four cards of that each suit in play, he or she get one additional kan.
      </li>
      <li>
        Double Weak Threes (8 kan)<br />
        &emsp;If the player's suit distribution in hand is 331 and both of the three cards suits are wisteria, iris, bush clover, or three Chaff cards of paulownia the player receive 8 kans from each of the opponent players.<br />
        &emsp;The player opens both three cards in his/her hand.<br />
        &emsp;If the player gets all four cards of that each suit in play, he or she get one additional kan.
      </li>
      <li>
        Four Three (20 kan)<br />
        &emsp;If the player's suit distribution in hand is 43 the player receive 20 kans from each of the opponent players.<br />
        &emsp;The player opens all cards in his/her hand.
      </li>
    </ul>
    <h4>other</h4>
    <ul>
      <li>
        Mizuten<br />
        &emsp;when the player who declares Mizuten scores 89 points or more the player receive 1 kan from each of the opponent players.<br>
        &emsp;In the case of Mizuten, the player also receive an additional 1 kan from the players who declares "Get Out of Play" (does not participate in play).<br />
      </li>
    </ul>
    <br />
    <h3>List of Card set yaku (Deki-Yaku)</h3>
    When a player acquires the card set yaku (Deki-Yaku) during play, the play phase ends immediately and the score is calculated.<br />
    When a player make a card set yaku (Deki-Yaku) and is likely to make another card set yaku (Deki-Yaku), he or she may continue to play.<br>
    <ul>
      <li>
        Three Poetry Red Ribbons (7 kan)<br />
        &emsp;When a player gets 3 Ribbon cards of pine, plum blossoms, and cherry blossoms the player receive 7 kans from each of the opponent players.
      </li>
      <li>
        Three Blue Ribbons (7 kan)<br />
        &emsp;When a player gets 3 Ribbon cards of peony, chrysanthemum, and Maple the player receive 7 kans from each of the opponent players.
      </li>
      <li>
        Seven Ribbons (10 kan)<br />
        &emsp;When a player gets 7 of the 9 Ribbon cards (except for the willow Ribbon card) the player receive 10 kans from each of the opponent players.
      </li>
      <li>
        Four Brights (10 kan)<br />
        &emsp;When a player gets 4 Bright cards of pine, cherry blossoms, Eulalia and paulownia the player receive 10 kans from each of the opponent players.
      </li>
      <li>
        Five Brights (12 kan)<br />
        &emsp;When a player gets 5 Bright cards of pine, cherry blossoms, Eulalia, paulownia and willow the player receive 12 kans from each of the opponent players.
      </li>
    </ul>
    <br />
    <h3>List of special scoring yaku (Tokushu-Yaku)</h3>
    The special scoring yaku will be confirmed at the end of the play phase.<br>
    The hand yakus (Te-Yaku) paid at the beginning of this deal and the payment associated with the hand yakus (Te-Yaku) will be refunded.
    <ul>
      <li>
        16 Chaff cards (12 kan)<br />
        &emsp;If a player gets 16 or more Chaff cards (including the willow suit) at the end of play the player receive 12 kans from each of the opponent players.<br />
        &emsp;For each additional Chaff card (including the willow suit), the score is increased by 2 kan.
      </li>
      <li>
        double score (10 kan)<br />
        &emsp;If a player gets 168 score points or more at the end of play the player receive 10 kans from each of the opponent players.<br />
        &emsp;For each additional point scored the score is increased by 1 kan.
      </li>
      <li>
        all 88 (10 kan)<br />
        &emsp;If all three players have a score of 88 at the end of play the first player in the order of play wins.<br>
        &emsp;The first player in the order of play receives 10 kan from each of the opponent players.
      </li>
    </ul>
    <br />
    <h2>Hanafuda cards</h2>
    Hanafuda cards consist of 12 suits, 4 cards in each, as follows.<br>
    For details, refer to the url <a href="https://en.wikipedia.org/wiki/Hanafuda" target="_blank">https://en.wikipedia.org/wiki/Hanafuda</a>.<br>
    <br>
    <table>
       <tr><th>suit (Flower)</th><th>card composition</th></tr>
       <tr><td>Pine</td><td>Bright card, Ribbon card, Chaff card, Chaff card</td></tr>
       <tr><td>Plum blossom</td><td>Animal card, Ribbon card, Chaff card, Chaff card</td></tr>
       <tr><td>Cherry blossom</td><td>Bright card, Ribbon card, Chaff card, Chaff card</td></tr>
       <tr><td>Wisteria</td><td>Animal card, Ribbon card, Chaff card, Chaff card</td></tr>
       <tr><td>Iris</td><td>Animal card, Ribbon card, Chaff card, Chaff card</td></tr>
       <tr><td>Peony</td><td>Animal card, Ribbon card, Chaff card, Chaff card</td></tr>
       <tr><td>Bush clover</td><td>Animal card, Ribbon card, Chaff card, Chaff card</td></tr>
       <tr><td>Eulalia (Susuki grass)</td><td>Bright card, Animal card, Chaff card, Chaff card</td></tr>
       <tr><td>Chrysanthemum</td><td>Animal card, Ribbon card, Chaff card, Chaff card</td></tr>
      <tr><td>Maple</td><td>Animal card, Ribbon card, Chaff card, Chaff card</td></tr>
       <tr><td>Willow (*1)</td><td>Bright card, Animal card, Ribbon card, Chaff card</td></tr>
      <tr><td>Paulownia</td><td>Bright card, Chaff card, Chaff card, Chaff card</td></tr>
     </table>
     </table>
    <br>
''*All Willow (November) suit cards count as Chaff cards when forming yakus.''
    *1: All willow suit cards count as Chaff cards in the hand yakus (Te-Yaku), card set yaku (Deki-Yaku), and special scoring yaku (Tokushu-Yaku).
 
    <h4>card scoring point</h4>
<h4>Card points</h4>The point values of cards captured during the playing phase are as follows:<table>
    The scoring points of the cards are as follows.<br>
       <tr><th>'''Card type'''</th><th>'''Value'''</th></tr>
    <br>
       <tr><td>Bright (Hikari) card</td><td>20 mon</td></tr>
    <table>
       <tr><td>Animal (Tane) card</td><td>10 mon</td></tr>
       <tr><th>card type</th><th>scoring point</th></tr>
       <tr><td>Ribbon (Tanzaku) card</td><td>5 mon</td></tr>
       <tr><td>Bright (Hikari) card</td><td>20 points</td></tr>
       <tr><td>Chaff (Kasu) card</td><td>1 mon</td></tr>
       <tr><td>Animal (Tane) card</td><td>10 points</td></tr>
       <tr><td>Ribbon (Tanzaku) card</td><td>5 points</td></tr>
       <tr><td>Chaff (Kasu) card</td><td>1 point</td></tr>
     </table>
     </table>

Latest revision as of 08:55, 10 February 2026

Rules of Hachi-hachi

Hachi-hachi is a Hanafuda game played in 6 or 12 rounds.
A month (1 round) consists of a bidding phase, a playing phase, and a scoring phase.

  • One set of Hanafuda (12 suits, 4 cards each) is used.
  • Hachi-hachi can be played with 3 to 6 players, but each playing phase is played with only three players. In the bidding phase, players will determine whether they will join the playing phase or sit out this round.
  • The units of scoring are kan and mon. 1 kan is equivalent to 12 mon.
    ~ mon values are always written as a zero or a positive number. For example, if you're forced to pay 5 mon, it will be displayed as "-1 kan 7 mon". (-12 mon +7 mon)
    ~ Your score on BGA is your kan value. mon is used only to break ties in final scoring.

Points can neither be created nor destroyed.

  • All points (kan and mon) are paid from one player to another. There is no central bank, and any loss or gain of points will be equally split among the players affected.
  • Whenever you gain kan during the playing or scoring phase, you take half that amount from each opponent who called "In the Play" that round.
    ~ For example, if you gained 5 kan from a yaku, you would take 2.5 kan each from your two opponents that round.

Special rule: All Willow (November) suit cards count as Chaff cards when determining hand yakus (Te-Yaku), card-set yakus (Deki-Yaku), and special-scoring yakus (Tokushu-Yaku).

Initial Setup

Randomly determine the dealer (1st player) and seating order.
Initial ante: Each player begins the game with -5 kan in a full game (12 rounds), or -3 kan in a half game (6 rounds).

Setup for each month (1 round)

  • Before dealing any hands, the dealer may call "Mizuten". This commits them to "Join the Play" that round without knowing their hand's contents. If they do, they take 1 kan from each "Get Out of Play" player at the start of the playing phase, and additional kan if they score 89 points or more during the playing phase.

The dealer deals 7 cards to each player, then deals 6 face-up cards to the table.

  • Determine the scoring multiplier for the round (Small deal = 1x; Big deal = 2x; Great deal = 4x).
    ~ Small Deal: If no Bright cards appear on the table, the deal is a "small deal" and no multiplier is applied. (1x)
    ~ Big Deal: If a Bright card of Pine (January), Cherry Blossom (March) or Eulalia (August) appears on the table, the deal is a "big deal", and all subsequent gains and losses are doubled. (2x)
    ~ Great Deal: If a Bright card of Willow (November) or Paulownia (December) appears on the table, the deal is a "great deal", and all subsequent gains and losses are quadrupled. (4x)
    ~ If more than one Bright card appears on the table, apply the higher multiplier to this round, and carry the lower multiplier over to the next round.

Bidding phase

3-player game: When there are only three players in the game, the bidding phase is omitted.

  • Starting with the dealer, each player looks at their hand and declares whether they want to "Join the Play" or "Get Out of Play".
    ~ If the dealer called "Mizuten" before looking at their hand, they must "Join the Play".
    ~ If the player chooses "Join the Play", they commit to playing their hand for that round.
    ~ If the player chooses "Get Out of Play", they sit out this round. The first player to call "Get Out of Play" pays 1 kan, the second player pays 1.5 kan, and the third player pays 2 kan.
  • If three players call "Join the Play", all remaining players must call "Get Out of Play".
  • If three players call "Get Out of Play", all remaining players must call "Join the Play".

Scoring for "Join the Play" players

  • Players who call "Join the Play" and have any hand yakus (Te-Yaku) take points from each other player who called "Join the Play".
  • Once all yakus have been scored, all hands from players who called "Get Out of Play" are shuffled together to form the central deck.

Scoring for "Get Out of Play" players

Players who call "Get Out of Play" take points from the players who called "Join the Play" that round, based on yakus present in their starting hand.

  • If the player has any hand yakus (Te-Yaku), they take their points from each player who called "Join the Play".
  • If the player has any card-set yakus (Deki-Yaku) in their hand, they take their points from each player who called "Join the Play".
  • Once all yakus have been scored, all hands from players who called "Get Out of Play" are shuffled together to form the central deck.

Playing phase

Players take turns playing and capturing cards in the order in which they called "Join the Play".

  • The active player plays a card from their hand. If a card of the same suit is on the table, the player captures both cards.
  • Next, the active player flips over the top card of the central deck. If a card of the same suit is on the table, the player captures both cards.
    ~ If there are two cards of a matching suit on the table, the player chooses one to capture and the other card remains on the table.
    ~ If there are three cards of a matching suit on the table, the player captures all four cards.
    ~ If there are no cards of that suit on the table, the player captures nothing and the card remains on the table.

When a player completes a card-set yaku (Deki-Yaku) with their captured cards, they may choose "Stop" or "Continue playing".

  • If they choose "Stop", the playing phase ends immediately and the scoring phase begins. You will win a considerable amount of points from choosing "Stop", so it is advised in most situations.
  • If they choose "Continue playing", with the intent of creating an additional yaku before anyone else does, see this section:

Rule of "Continue playing"

When a player completes a card-set yaku (Deki-Yaku) and is likely to complete a second one, they may choose to "Continue playing".
~ On BGA, if there is no possibility that another card-set yaku can be constructed, the game will move to the scoring phase automatically.

  • When the continuing player completes their second card-set yaku (Deki-Yaku):
    ~ The continuing player scores both yakus.
  • But if another player completes a card-set yaku (Deki-Yaku) first:
    ~ The continuing player's yaku is nullified.
    ~ The continuing player must pay kan to the creator of the new yaku from their stash exclusively (the third player does not have to pay).
  • If no player completes another card-set yaku (Deki-Yaku) before the round ends:
    ~ The continuing player scores only half of the points of their first completed yaku.

Rule of "Hatto"

When a player needs only one more card to complete a card-set yaku (Deki-Yaku), they are considered "Hatto".

  • If the round ends by another player completing a card-set yaku, the non-"Hatto" player must pay kan to the winner by themselves.
  • Note that if a player's final card is what puts them into "Hatto" mode, it does not count. (They must still split the payment with the other losing player, as normal)

Scoring phase

When the playing phase ends without any player completing a card-set yaku (Deki-Yaku), check if any player completed a special-scoring yaku (Tokushu-Yaku).

  • If a special-scoring yaku (Tokushu-Yaku) is completed, any hand yakus (Te-Yaku) paid out at the beginning of the round will be refunded.

If no players completed any card-set yakus (Deki-Yaku) or special-scoring yakus (Tokushu-Yaku), players score the values of their captured cards this round.

  • Each player calculates the sum total of the scores of their captured cards. They receive [(sum - 88) * multiplier] mon, with gains and losses paid by the players in that round.

If a player is entitled to score additional kan from their hand yakus (Te-Yaku) or Mizuten, it will be paid now.

The player with the highest score this round receives all payments (from the bidding phase) from players who called "Get Out of Play". (2 kan/3.5 kan/4.5 kan for 4/5/6 players)
~ If two players are tied for the highest score, the player first in turn order receives the bonus.

The player with the highest score this round will be the dealer next round.

Final Scoring

At the end of 12 rounds, the player with the highest score receives the jackpot of (# of players * 5) kan, composed of the antes paid at the start of the game. If there is a tie, the winners split the jackpot equally. This is not relevant for BGA, but in the real world the winner would walk away with even more money.

Details of yakus

List of Hand yakus (Te-Yaku)

There are two types of hand yakus: by number of Chaff cards, and by suit distribution.
~ If a player achieves both a Chaff yaku and a Suit yaku, they score them both.
Hand yakus are scored at the end of the bidding phase, based on the player's starting hand of 7 cards.

Hand yakus by Chaff cards

  • All Chaff (4 kan)
    ~ If a player has 7 Chaff cards [including any Willow (November) cards, which count as Chaff] in their hand, they receive 4 kan.
    ~ The player reveals all cards in their hand.
    ~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
  • Single Bright (4 kan)
    ~ If a player has 6 Chaff cards [including Willows] and a Bright card in their hand, they receive 4 kan.
    ~ The player reveals 6 Chaff cards in their hand.
  • Single Animal (3 kan)
    ~ If a player has 6 Chaff cards [including Willows] and a Animal card in their hand, they receive 3 kan.
    ~ The player reveals 6 Chaff cards in their hand.
    ~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
  • Single Ribbon (3 kan)
    ~ If a player has 6 Chaff cards [including Willows] and a Ribbon card in their hand, they receive 3 kan.
    ~ The player reveals 6 Chaff cards in their hand.
    ~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.
  • Red (2 kan)
    ~ If a player has only Ribbon cards and Chaff cards [including Willows] in their hand, they receive 2 kan.
    ~ The player reveals all Chaff cards in their hand.
    ~ If all seven cards in the hand are Ribbon cards, the yaku is also "Aka". No hand cards are revealed.
    ~ If that player scores 89 points or more during the playing phase, they take 1 additional kan.

Hand yakus by suit distribution

  • Three (2 kan)
    ~ If the player's suit distribution in hand is 3+1+1+1+1 or 3+2+1+1, they receive 2 kan [from those "In the Play" that round].
    ~ The player reveals the 3-card set in their hand.
    ~ If that player captures all four cards of that suit, they take 1 additional kan.
  • Weak Three (3 kan)
    ~ If the player's suit distribution in hand is 3+1+1+1+1 or 3+2+1+1, and the 3-card suit is Wisteria (April), Iris (May), Bush Clover (July), or three Chaff cards of Paulownia (December), they receive 3 kan.
    ~ The player reveals the 3-card set in their hand.
    ~ If that player captures all four cards of that suit, they take 1 additional kan.
  • Three Pairs (4 kan)
    ~ If the player's suit distribution in hand is 2+2+2+1 they receive 4 kan.
    ~ The player reveals the three pairs in their hand.
  • Four (6 kan)
    ~ If the player's suit distribution in hand is 4+1+1+1 they receive 6 kan.
    ~ The player reveals the 4-card set in their hand.
  • Full House (7 kan)
    ~ If the player's suit distribution in hand is 3+2+2 they receive 7 kan.
    ~ The player reveals all cards in their hand.
  • One Two Four (8 kan)
    ~ If the player's suit distribution in hand is 4+2+1, they receive 8 kan.
    ~ The player reveals all cards in their hand.
  • Double Threes (6 kan)
    ~ If the player's suit distribution in hand is 3+3+1, they receive 6 kan.
    ~ The player reveals both 3-card sets in their hand.
    ~ If the player captures all four cards of both of those suits, they take 1 additional kan.
  • Three Weak Three (7 kan)
    ~ If the player's suit distribution in hand is 3+3+1, and one of the 3-card suits is Wisteria (April), Iris (May), Bush Clover (July), or three Paulownia (December) Chaff cards, they receive 7 kan.
    ~ The player reveals both 3-card sets in their hand.
    ~ If the player captures all four cards of both of those suits, they take 1 additional kan.
  • Double Weak Threes (8 kan)
    ~ If the player's suit distribution in hand is 3+3+1, and both of the 3-card suits are Wisteria (April), Iris (May), Bush Clover (July), or three Paulownia (December) Chaff cards, they receive 8 kan.
    ~ The player reveals both 3-card sets in their hand.
    ~ If the player captures all four cards of both of those suits, they take 1 additional kan.
  • Four Three (20 kan)
    ~ If the player's suit distribution in hand is 4+3, they receive 20 kan.
    ~ The player reveals all cards in their hand.

Other

  • Mizuten
    ~ When the dealer calls "Mizuten" before they see their hand, they will take 1 kan from each player who calls "Get Out of Play" this round.
    ~ At the end of the round, if the player who called "Mizuten" scores 89 points or more, they take 1 kan from each opponent at the table.

List of Card-set yakus (Deki-Yaku)

When a player acquires a card-set yaku during the playing phase, they may choose to "Stop" and score the round immediately, or "Continue Playing" to attempt to score a second yaku.

  • Three Poetry Red Ribbons (7 kan)
    ~ When a player captures 3 Ribbon cards of Pine (January), Plum Blossom (February), and Cherry Blossom (March), they receive 7 kan.
  • Three Blue Ribbons (7 kan)
    ~ When a player captures 3 Ribbon cards of Peony (June), Chrysanthemum (September), and Maple (October), they receive 7 kan.
  • Seven Ribbons (10 kan)
    ~ When a player captures 7 of the 9 Ribbon cards (excluding the Willow (November) Ribbon card, which counts as a Chaff) they receive 10 kan.
  • Four Brights (10 kan)
    ~ When a player captures 4 Bright cards of Pine (January), Cherry Blossom (March), Eulalia (August), and Paulownia (December), they receive 10 kan.
  • Five Brights (12 kan)
    ~ When a player captures 5 Bright cards of Pine (January), Cherry Blossom (March), Eulalia (August), Paulownia (December), and Willow (November), they receive 12 kan.

List of Special-scoring yakus (Tokushu-Yaku)

During the scoring phase, players check if they completed any special-scoring yakus.
~ If any player does, all hand yakus (Te-Yaku) paid at the beginning of this round will be refunded.

  • 16 Chaffs (12 kan)
    ~ If a player captured 16 or more Chaff cards (including Willows), they receive 12 kan.
    ~ For each additional Chaff card above 16 (including Willows), they take an additional 2 kan.
  • Double Score (10 kan)
    ~ If a player scored 168 points or more during the playing phase, they receive 10 kan.
    ~ For each additional point scored, they take an additional 1 kan.
  • All 88 (20 kan)
    ~ In the unlikely event that all three players have a score of exactly 88 points at the end of the playing phase, the player first in turn order gains 20 kan.

Hanafuda cards

A Hanafuda deck consists of 12 suits, with 4 cards per suit. Here is the card-value distribution for each suit:

MonthSuit (Flower)Card composition
JanuaryPineBright, Ribbon, Chaff, Chaff
FebruaryPlum BlossomAnimal, Ribbon, Chaff, Chaff
MarchCherry BlossomBright, Ribbon, Chaff, Chaff
AprilWisteriaAnimal, Ribbon, Chaff, Chaff
MayIrisAnimal, Ribbon, Chaff, Chaff
JunePeonyAnimal, Ribbon, Chaff, Chaff
JulyBush CloverAnimal, Ribbon, Chaff, Chaff
AugustEulaliaBright, Animal, Chaff, Chaff
SeptemberChrysanthemumAnimal, Ribbon, Chaff, Chaff
OctoberMapleAnimal, Ribbon, Chaff, Chaff
NovemberWillow*Bright, Animal, Ribbon, Chaff
DecemberPaulowniaBright, Chaff, Chaff, Chaff

*All Willow (November) suit cards count as Chaff cards when forming yakus.

Card points

The point values of cards captured during the playing phase are as follows:

Card typeValue
Bright (Hikari) card20 mon
Animal (Tane) card10 mon
Ribbon (Tanzaku) card5 mon
Chaff (Kasu) card1 mon