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(Created page with "<b>Reflections in the Looking Glass</b> is a 2-player abstract card game set in Lewis Carol's Wonderland (from the books, Alice's Adventures in Wonderland and Through the Looking Glass). It is illustrated by Wilfred Dajotoy of Imaginaires, designed by J. Ryan Opp, and will be published by his company, Electric Pepper Games, after the Kickstarter launching March 7, 2023. <i>You face your reflection in the magic looking glass. That's your opponent. You are trying to deter...")
 
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<b>Reflections in the Looking Glass</b> is a 2-player abstract card game set in Lewis Carol's Wonderland (from the books, Alice's Adventures in Wonderland and Through the Looking Glass). It is illustrated by Wilfred Dajotoy of Imaginaires, designed by J. Ryan Opp, and will be published by his company, Electric Pepper Games, after the Kickstarter launching March 7, 2023.
'''Basic Game:'''


<i>You face your reflection in the magic looking glass. That's your opponent. You are trying to determine which of you is real, and which is merely an imitation made of reflected light. The adventurer who can navigate Wonderland by setting off boldly in one direction or the other is the real one, while the other merely bumbles around in circles aimlessly. Wonderland's famous characters will show you the path to victory if you interact with them the proper number of times. Can you successfully traverse this whimsical world?</i>
The character deck of 40 cards contains 4 copies of 10 characters. 5 of these characters are on the day team, and 5 on the night team. Each group of the same characters will give you a score depending on their team and how many times you've interacted with them (the size of the pile). The reference score card in the top-middle of the play area shows how scores are calculated (you can flip it over by clicking on it to see the same information in a different layout that might work better for you). Obtain a score further from zero than your opponent to win the round! This will be accomplished by collecting odd numbers of characters from one team and even numbers of the other (but 4s aren't as good as 2s).


The character deck of 40 cards contains 4 copies of 10 characters. 5 of these characters are on the day team, and 5 on the night team. Each group of the same characters will give you a movement score depending on their team and how many times you've interacted with them. Obtain a movement score further from zero than your opponent to win the round!
The looking glass (the main card area) can be set up 5 different ways. When you start a new round, a random setup will be chosen, and 28 cards will be randomly dealt in that pattern. Of the other 12 cards, 4 will be given to each player, and 4 left out of the round unseen. Your hand is secret from the other player, but these cards will go in your score pile, so think of them as already in your score pile and consider them when calculating your path.


The looking glass (the main card area) can be set up 5 different ways. When you start a new round, a random setup will be chosen and 28 cards will be randomly dealt in that pattern. Of the other 12 cards, 4 will be given to each player, and 4 left out of the round unseen. Your hand is secret from the other player, but these cards will go in your score pile, so think of them as already in your score pile and consider them when calculating your path.
On your turn, select any card in the looking glass that is completely uncovered by other cards (it doesn't have to be on the same side that your score piles are). You will collect it and your opponent will collect the reflection: the card directly across from it in the same position.
 
You will alternate turns until the mirror is empty and then your scores will be calculated according to the reference card. The player with the highest absolute score will be declared the winner. In case of a tie, the player that went first that round wins. A win gives you the layout card as a point. You'll keep playing more rounds until a player has 3 points (or 2 points if the short game option is used).
 
'''Brawlers Expansion:'''


On your turn, select any card in the looking glass that is completely uncovered by other cards (it doesn't have to be on the same side that your score piles are). You will collect it and your opponent will collect the reflection: the card directly across from it in the same position.
If the Brawlers Expansion option is enabled, 2 new cards will be added to the deck, the Lion and the Unicorn. There is only 1 copy of each, unlike the other characters. These will never appear in players' hands, nor in the top row of the looking glass, and sometimes one or both won't appear at all. In these games, 6 cards will be left out of play instead of 4.


You will alternate turns until the mirror is empty and then your scores will be calculated according to the reference card in the center of the game (which you can flip over by clicking on it to see the same information in a different layout that might work better for you). The player with the highest absolute score will be declared the winner. In case of a tie, the player that went first that round wins. A win gives you the layout card as a point. You'll keep playing more rounds until a player has 3 points.
The Lion scores +2 alone, and the Unicorn scores -2 alone, making them more powerful than other cards, but a player that collects both Brawlers will score a "detrimental 1," which means +/-1 depending on which hurts them more after scoring the other cards.

Latest revision as of 17:46, 8 August 2024

Basic Game:

The character deck of 40 cards contains 4 copies of 10 characters. 5 of these characters are on the day team, and 5 on the night team. Each group of the same characters will give you a score depending on their team and how many times you've interacted with them (the size of the pile). The reference score card in the top-middle of the play area shows how scores are calculated (you can flip it over by clicking on it to see the same information in a different layout that might work better for you). Obtain a score further from zero than your opponent to win the round! This will be accomplished by collecting odd numbers of characters from one team and even numbers of the other (but 4s aren't as good as 2s).

The looking glass (the main card area) can be set up 5 different ways. When you start a new round, a random setup will be chosen, and 28 cards will be randomly dealt in that pattern. Of the other 12 cards, 4 will be given to each player, and 4 left out of the round unseen. Your hand is secret from the other player, but these cards will go in your score pile, so think of them as already in your score pile and consider them when calculating your path.

On your turn, select any card in the looking glass that is completely uncovered by other cards (it doesn't have to be on the same side that your score piles are). You will collect it and your opponent will collect the reflection: the card directly across from it in the same position.

You will alternate turns until the mirror is empty and then your scores will be calculated according to the reference card. The player with the highest absolute score will be declared the winner. In case of a tie, the player that went first that round wins. A win gives you the layout card as a point. You'll keep playing more rounds until a player has 3 points (or 2 points if the short game option is used).

Brawlers Expansion:

If the Brawlers Expansion option is enabled, 2 new cards will be added to the deck, the Lion and the Unicorn. There is only 1 copy of each, unlike the other characters. These will never appear in players' hands, nor in the top row of the looking glass, and sometimes one or both won't appear at all. In these games, 6 cards will be left out of play instead of 4.

The Lion scores +2 alone, and the Unicorn scores -2 alone, making them more powerful than other cards, but a player that collects both Brawlers will score a "detrimental 1," which means +/-1 depending on which hurts them more after scoring the other cards.