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(Created page with "The ideal situation to build is to have 5 different pairs of animals on the board at all times. This way, you always get to choose which animal to extra breed. For enclosure tile picks, I think it is best to have at least 1 small enclosure, 4-5 blocks, and bigger ones to fill the space. The small enclosure is to quickly fill so you can nab some of the larger attractions. And the larger enclosure is so you can bounce animals around. Ideal animal pick is to pair your...")
 
(Added a tip for the 2p game (what I call the "5-ahead principle").)
 
(One intermediate revision by one other user not shown)
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The ideal situation to build is to have 5 different pairs of animals on the board at all times.  This way, you always get to choose which animal to extra breed.  For enclosure tile picks, I think it is best to have at least 1 small enclosure, 4-5 blocks, and bigger ones to fill the space.  The small enclosure is to quickly fill so you can nab some of the larger attractions.  And the larger enclosure is so you can bounce animals around.
The ideal situation to build is to have 5 different pairs of animals on the board at all times.  This way, you always get to choose which animal to extra breed.  For enclosure tile picks, I think it is best to have at least 1 small enclosure, 4-5 blocks, and bigger ones to fill the space.  The small enclosure is to quickly fill so you can nab some of the larger attractions.  And the larger enclosure is so you can bounce animals around.


Ideal animal pick is to pair your starting animals right away, so you can get the pair going ASAP.  Then pick 2 animals you don't have.  When you have 2 different animals in the house, it is certainly time to get enclosures.  For your 3rd and 4th animal pick, pair up your remaining single breed, but nab the 5th animal you are missing.  Repeat again and you should have 4 pairs on board, and 1 pair in the house.
Ideal animal pick is to pair your starting animals right away, so you can get the pair breeding ASAP.  Then pick 2 animals you don't have.  When you have 2 different animals in the house, it is certainly time to get enclosures.  For your 3rd and 4th animal pick, pair up your remaining single breed, but nab the 5th animal you are missing.  Repeat again and you should have 4 pairs on board, and 1 pair in the house.


It's nice to have the LARGE early attractions, but you aren't at a complete loss if you don't.  You can come back a lot with large enclosure picks, and with the 5 pair animal engine you can time the final few attractions to fill the holes for the win.
It's nice to have the LARGE early attractions, but you aren't at a complete loss if you don't.  You can come back a lot with large enclosure picks, and with the 5 pair animal engine you can time the final few attractions to fill the holes for the win.
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Playing 4 players for this game, you probably won't be able to make different pairs, 3-4 will be enough, you have to consider the smaller zoo size.  Early large attractions will be very important.
Playing 4 players for this game, you probably won't be able to make different pairs, 3-4 will be enough, you have to consider the smaller zoo size.  Early large attractions will be very important.
In a 2-player game, when you're considering moving the elephant to a space, also consider what space is 5 spaces ahead of it. No matter how many spaces your opponent moves, that space will be within 4 spaces of the elephant's new location, and thus it will be accessible to you. If those two spaces contain two tiles which fit together extremely well in your layout, then the move is very likely to be a good one. (Note that the board repeats a 5-space cycle of enclosure-animal-enclosure-animal-enclosure, so until some of the enclosure spaces get emptied out, 5 spaces ahead of an enclosure space is always another enclosure space.) You might look even farther ahead at the space 5 spaces ahead of that one and see how well those three spaces work together, and so on.

Latest revision as of 00:51, 21 July 2024

The ideal situation to build is to have 5 different pairs of animals on the board at all times. This way, you always get to choose which animal to extra breed. For enclosure tile picks, I think it is best to have at least 1 small enclosure, 4-5 blocks, and bigger ones to fill the space. The small enclosure is to quickly fill so you can nab some of the larger attractions. And the larger enclosure is so you can bounce animals around.

Ideal animal pick is to pair your starting animals right away, so you can get the pair breeding ASAP. Then pick 2 animals you don't have. When you have 2 different animals in the house, it is certainly time to get enclosures. For your 3rd and 4th animal pick, pair up your remaining single breed, but nab the 5th animal you are missing. Repeat again and you should have 4 pairs on board, and 1 pair in the house.

It's nice to have the LARGE early attractions, but you aren't at a complete loss if you don't. You can come back a lot with large enclosure picks, and with the 5 pair animal engine you can time the final few attractions to fill the holes for the win.

It is possible to burst 4 different tile placements on one turn.

1. Pick enclosure that passes breeding. 2. Breed 2 that fills enclosure. (pick 2 attractions) 3. Breed bonus that fills enclosure. (pick 1 attraction)

For a total of 4 placements in one turn.

If you plan for it, more often than not you will place 3 tiles for this burst.

Playing 4 players for this game, you probably won't be able to make different pairs, 3-4 will be enough, you have to consider the smaller zoo size. Early large attractions will be very important.

In a 2-player game, when you're considering moving the elephant to a space, also consider what space is 5 spaces ahead of it. No matter how many spaces your opponent moves, that space will be within 4 spaces of the elephant's new location, and thus it will be accessible to you. If those two spaces contain two tiles which fit together extremely well in your layout, then the move is very likely to be a good one. (Note that the board repeats a 5-space cycle of enclosure-animal-enclosure-animal-enclosure, so until some of the enclosure spaces get emptied out, 5 spaces ahead of an enclosure space is always another enclosure space.) You might look even farther ahead at the space 5 spaces ahead of that one and see how well those three spaces work together, and so on.