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(Created page with "===Overview=== This is a Co-Operative game ===Turn=== The player turn is split into five phases Draw - Draw new fates until you hold 2 Play - Play one of the two fates to a single card, obeying its ability text Predict - The passive players MAY vote on what your remaining fate is. If a prediction is made, the next step is Resolve, if prediction is declined the next step is Fade Resolve - If the prediction was true, the team gains 1 point. If the prediction was fa...")
 
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===Overview===
==Overview==


This is a Co-Operative game
This is a cooperative game; the players win or lose together.


If the players '''reach 7 doom''' (as indicated by the red tracking token around '''The Hours''', they lose.


===Turn===
If the players '''score 7 points''' (as indicated by the green tracking token), they win.
 
 
==Turn==


The player turn is split into five phases
The player turn is split into five phases
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===Fading===
==Fading==


A card fades when the number of pips on the fates below it equal or exceed the quantity of moons it displays e.g. a card with 3 moons will fade when the pips equal 3+
A card fades when the number of pips on the fates below it equal or exceed the quantity of moons it displays e.g. a card with 3 moons will fade when the pips equal 3+
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NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading
NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading


==Interface notes==
==Variants==
===The Restless Hours===
===Two-player Challenge Mode===


===Game End===
==TODO==


If the Doom reaches 7, the players lose!
- Define "visible fate", "active arcana card" (which does not include The Hours), "faded power", etc.


If the Score reaches 7, the players win!
- Show pictures of the above, plus "pips", the numberline, fate tokens, etc.

Revision as of 16:55, 30 May 2024

Overview

This is a cooperative game; the players win or lose together.

If the players reach 7 doom (as indicated by the red tracking token around The Hours, they lose.

If the players score 7 points (as indicated by the green tracking token), they win.


Turn

The player turn is split into five phases

Draw - Draw new fates until you hold 2

Play - Play one of the two fates to a single card, obeying its ability text

Predict - The passive players MAY vote on what your remaining fate is. If a prediction is made, the next step is Resolve, if prediction is declined the next step is Fade

Resolve - If the prediction was true, the team gains 1 point. If the prediction was false, the team gains 1 doom. Either way, discard your fate.

Fade - Check the arcana cards to see if any fade


Fading

A card fades when the number of pips on the fates below it equal or exceed the quantity of moons it displays e.g. a card with 3 moons will fade when the pips equal 3+

First, discard all fates below it back to the bag

Flip it and drop it down to the lower row

Advance Doom by 2 UNLESS a correct prediction occurred this turn

Draw a new card for the empty space

NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading

Interface notes

Variants

The Restless Hours

Two-player Challenge Mode

TODO

- Define "visible fate", "active arcana card" (which does not include The Hours), "faded power", etc.

- Show pictures of the above, plus "pips", the numberline, fate tokens, etc.