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Overview
== '''Overview''' ==
In Aniversus, you are tasked with leading a team of animals, choosing between Squirrels or Cats, with the ultimate goal of being the first to successfully shoot twice. To achieve this, you must strategically manage your team, starting with the placement of productivity players to generate the necessary resources. These resources enable you to deploy forward players onto the field. Each animal team has unique skills reflective of their animal nature.




Game Setup and Preparation
The game unfolds over various turns. As you face off against an opposing animal team, your goal is to amass 10 power points, which grants you the opportunity to shoot, i.e. roll the dice in alignment with your team's assigned numbers.
There are three ways to win this game:
* The animal team who scores 2 goals first wins the game. (2:1 / 2:0); Or
* If a coach runs out of cards, the team with the most goals wins. (1:0); Or
* If there is a tie (0:0 / 1:1), the coach who runs out of cards first immediately loses, the opponent wins.
 
== '''Game Setup and Preparation''' ==
Each team has 60 league cards including Player Cards, Training Cards, and Function Cards.
 
The coach going first draws 7 cards from their own deck. The second coach draws 8 cards.
 
Coaches take turns during each round. At the start of each round (except the first round), coaches draw 2 cards before their action phase begins.


== '''What To Do On Your Turn''' ==
== '''What To Do On Your Turn''' ==


During each turn, a maximum of '''3 card-playing actions''' can be performed, including:
* '''<u>Play a Player Card</u>''' (You may choose to play a Player Card on either Forward Row or Productivity Row.)
# Play cards on Forward Row (Upper)
#* Cost is required to place a player. When you place a player card in the forward row, make sure you have enough productivity points in the productivity row to cover the cost that round.
#* Attack Power is the key on it. Your goal is to reach 10 Attack Power.
#* Productivity Points are not valid in the forward row.
# Play cards on the Productivity Row:
#* No need to consider the cost value on the card.
#* The added productivity points will be effective immediately.
#* Productivity points serve as the Cost for placing a player in the forward row or using a function card.
#* Attack Powers are not valid in the productivity row.





Revision as of 05:01, 14 May 2024

Overview

In Aniversus, you are tasked with leading a team of animals, choosing between Squirrels or Cats, with the ultimate goal of being the first to successfully shoot twice. To achieve this, you must strategically manage your team, starting with the placement of productivity players to generate the necessary resources. These resources enable you to deploy forward players onto the field. Each animal team has unique skills reflective of their animal nature.


The game unfolds over various turns. As you face off against an opposing animal team, your goal is to amass 10 power points, which grants you the opportunity to shoot, i.e. roll the dice in alignment with your team's assigned numbers. There are three ways to win this game:

  • The animal team who scores 2 goals first wins the game. (2:1 / 2:0); Or
  • If a coach runs out of cards, the team with the most goals wins. (1:0); Or
  • If there is a tie (0:0 / 1:1), the coach who runs out of cards first immediately loses, the opponent wins.

Game Setup and Preparation

Each team has 60 league cards including Player Cards, Training Cards, and Function Cards.

The coach going first draws 7 cards from their own deck. The second coach draws 8 cards.

Coaches take turns during each round. At the start of each round (except the first round), coaches draw 2 cards before their action phase begins.

What To Do On Your Turn

During each turn, a maximum of 3 card-playing actions can be performed, including:

  • Play a Player Card (You may choose to play a Player Card on either Forward Row or Productivity Row.)
  1. Play cards on Forward Row (Upper)
    • Cost is required to place a player. When you place a player card in the forward row, make sure you have enough productivity points in the productivity row to cover the cost that round.
    • Attack Power is the key on it. Your goal is to reach 10 Attack Power.
    • Productivity Points are not valid in the forward row.
  2. Play cards on the Productivity Row:
    • No need to consider the cost value on the card.
    • The added productivity points will be effective immediately.
    • Productivity points serve as the Cost for placing a player in the forward row or using a function card.
    • Attack Powers are not valid in the productivity row.


Types of Cards

Player Cards: These represent the members of your league team.

Training Cards: These offer special boosts to individual players within your team.

Function Cards: These have a variety of uses within the game, and can either benefit you, or create obstacles for your opponent.

End Of The Game

There are three ways to win this game:

  • The animal team who scores 2 goals first wins the game. (2:1 / 2:0); Or
  • If a coach runs out of cards, the team with the most goals wins. (1:0); Or
  • If there is a tie (0:0 / 1:1), the coach who runs out of cards first immediately loses, the opponent wins.