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<u>'''Overview'''</u> | <u>'''Overview'''</u> | ||
Be the first to score | Be the first to score 7* or more pieces of your own color. (*Winning score depends on game mode.) | ||
<u>'''Setup'''</u> | |||
Pond is played by two players on a 4x4 board. Each player starts with 11 Eggs of their color in their spawn. | |||
<u>'''Turn'''</u> | <u>'''Turn'''</u> | ||
Line 9: | Line 14: | ||
* '''Action:''' As your action, you can either Place an Egg, Move a Tadpole, or Move a Frog. | * '''Action:''' As your action, you can either Place an Egg, Move a Tadpole, or Move a Frog. | ||
** Place an Egg: Place an Egg on any empty space on the board. Eggs themselves cannot move while on the board. | ** Place an Egg: Place an Egg from your spawn on any empty space on the board. Eggs themselves cannot move while on the board. | ||
** Move a Tadpole: Move a Tadpole to an orthogonally adjacent empty space | ** Move a Tadpole: Move a Tadpole of your color to an orthogonally adjacent empty space | ||
** Move a Frog: Move a Frog 1 or 2 spaces in an orthogonal straight line to an empty space. The Frog may hop over an adjacent piece to reach an empty space on the other side. | ** Move a Frog: Move a Frog of your color 1 or 2 spaces in an orthogonal straight line to an empty space. The Frog may hop over an adjacent piece to reach an empty space on the other side. | ||
* '''Develop:''' Once you have completed your action, the Develop step occurs, causing some pieces to change symbols. | * '''Develop:''' Once you have completed your action, the Develop step occurs, causing some pieces to change symbols. | ||
** From where your moved piece now resides, every orthogonally adjacent piece develops, regardless of color. | ** From where your moved piece now resides, every orthogonally adjacent piece develops, regardless of color. | ||
** To develop a piece, move it along its life cycle: An Egg becomes a Tadpole, a Tadpole becomes a Frog, and a Frog becomes an Egg. | ** To develop a piece, move it along its life cycle: An Egg becomes a Tadpole, a Tadpole becomes a Frog, and a Frog becomes an Egg. | ||
** Developing a piece does not change its color. | |||
** Development is not optional, and pieces must always develop in the same order. You can never skip development or develop backwards. | ** Development is not optional, and pieces must always develop in the same order. You can never skip development or develop backwards. | ||
* '''Score:''' Finally, score any sets you have now created. | * '''Score:''' Finally, score any sets you have now created. | ||
** A set is a group of 3 or more matching symbols in | ** A set is a group of 3 or more matching symbols in a straight horizontal or vertical line, regardless of owner. This means that sets can consist of pieces of a single color or pieces of both colors. | ||
** These pieces are removed from the board and given to their owner to form their owner's scoring pile (i.e. You | ** These pieces are removed from the board and given to their owner to form their owner's scoring pile (i.e. You might not be scoring for yourself.) | ||
** In the instance of intersecting sets, all components score. (e.g. In a "+" configuration, all 5 would score, but the middle one does NOT double score.) | ** In the instance of intersecting sets, all components score. (e.g. In a "+" configuration, all 5 would score, but the middle one does NOT double score.) | ||
After a player has played an action, developed all necessary pieces, and scored any resulting sets, it becomes their opponent's turn. | After a player has played an action, developed all necessary pieces, and scored any resulting sets, it becomes their opponent's turn. | ||
<u>'''Game End'''</u> | <u>'''Game End'''</u> | ||
The game ends when a player has scored | The game ends when a player has scored 7 or more of their own pieces. Then, the player with the most scored pieces wins the game. (e.g. If one player reaches 8 points, and their opponent simultaneously reaches 7 points at the same time, 8 beats 7.) If the score is tied, then the game ends in a draw. | ||
The game also ends if a player is unable to perform an action on their turn. If a player has no legal actions, that player loses the game. This secondary win condition is called Elimination. | The game also ends if a player is unable to perform an action on their turn. If a player has no legal actions, that player loses the game. This secondary win condition is called Elimination. | ||
<u>'''Game Mode Variations'''</u> | |||
* '''13 Small:''' The game is played on a 4x4 (small) grid. Each player begins with 13 eggs in their spawn, and the win condition is 10 points. | |||
* '''14 Small:''' The game is played on a 4x4 (small) grid. Each player begins with 14 eggs in their spawn, and the win condition is 10 points. | |||
* '''Big Pond:''' The game is played on a 5x5 (big) grid. Each player begins with 15 eggs in their spawn, and the win condition is 10 points. |
Revision as of 16:33, 14 April 2024
Overview
Be the first to score 7* or more pieces of your own color. (*Winning score depends on game mode.)
Setup
Pond is played by two players on a 4x4 board. Each player starts with 11 Eggs of their color in their spawn.
Turn
Each turn consists of three steps: Action, Develop, Score
- Action: As your action, you can either Place an Egg, Move a Tadpole, or Move a Frog.
- Place an Egg: Place an Egg from your spawn on any empty space on the board. Eggs themselves cannot move while on the board.
- Move a Tadpole: Move a Tadpole of your color to an orthogonally adjacent empty space
- Move a Frog: Move a Frog of your color 1 or 2 spaces in an orthogonal straight line to an empty space. The Frog may hop over an adjacent piece to reach an empty space on the other side.
- Develop: Once you have completed your action, the Develop step occurs, causing some pieces to change symbols.
- From where your moved piece now resides, every orthogonally adjacent piece develops, regardless of color.
- To develop a piece, move it along its life cycle: An Egg becomes a Tadpole, a Tadpole becomes a Frog, and a Frog becomes an Egg.
- Developing a piece does not change its color.
- Development is not optional, and pieces must always develop in the same order. You can never skip development or develop backwards.
- Score: Finally, score any sets you have now created.
- A set is a group of 3 or more matching symbols in a straight horizontal or vertical line, regardless of owner. This means that sets can consist of pieces of a single color or pieces of both colors.
- These pieces are removed from the board and given to their owner to form their owner's scoring pile (i.e. You might not be scoring for yourself.)
- In the instance of intersecting sets, all components score. (e.g. In a "+" configuration, all 5 would score, but the middle one does NOT double score.)
After a player has played an action, developed all necessary pieces, and scored any resulting sets, it becomes their opponent's turn.
Game End
The game ends when a player has scored 7 or more of their own pieces. Then, the player with the most scored pieces wins the game. (e.g. If one player reaches 8 points, and their opponent simultaneously reaches 7 points at the same time, 8 beats 7.) If the score is tied, then the game ends in a draw.
The game also ends if a player is unable to perform an action on their turn. If a player has no legal actions, that player loses the game. This secondary win condition is called Elimination.
Game Mode Variations
- 13 Small: The game is played on a 4x4 (small) grid. Each player begins with 13 eggs in their spawn, and the win condition is 10 points.
- 14 Small: The game is played on a 4x4 (small) grid. Each player begins with 14 eggs in their spawn, and the win condition is 10 points.
- Big Pond: The game is played on a 5x5 (big) grid. Each player begins with 15 eggs in their spawn, and the win condition is 10 points.